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  1. #1
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    269
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100

    What's the logic for "dps meter"/statistics in PvP but not other content?

    When you do PvP it keeps track of how much damage you do in a competitive environment. On one hand you can use it to see who is afk/etc and rightfully report them. On the other hand someone could get mad and harass someone for doing low damage and this person could get reported, this is the same logic for not having it in other content to avoid this...

    So my question is why is this situation acceptable in PvP, which is more likely to create toxicity due to the competitive nature, but not in the other forms of content?

    If I do 1m damage in PvP what is my takeaway from that? A pat on the back? Why is it there? Kills/Assists are being tracked for achievements so it could be useful seeing it per match but what about Deaths? Wouldn't seeing deaths encourage toxicity or discourage playing, for example the same reason why they have losses hidden I guess? I'm just being pedantic.

    I guess my real question is what purpose is the stat tracking in matches for PvP serving that wouldn't serve the same USEFUL purpose for dungons, trials, and extremes?

    Why couldn't they do a similar system where at the end of clearing the content it would pop up the same type of statistics, for example the statistics that are tracked by a certain other website. It wouldn't be available in real time so it would only matter if you actually manage to beat said content. Or at the very least only show your personal statistics if you really want to avoid toxicity but I think seeing the whole group is obviously better.

    Now someone could be toxic after you clear if the whole party is shown, and that person would be reported, but that's exactly how it can already occur in PvP. So why not?

    The other thing I would point out is why aren't the names/servers hidden in PvP if they truly wanted to avoid toxicity? I'm pretty sure this was a thing in the past, so if they cared wouldn't that same logic apply to this? To be clear I personally don't care about the names but just making a point.

    TL : DR
    I'm not trying to just have another topic suggesting to put "DPS meters" in the game, but more that why is it available for PvP, a place more prone to toxicity, but not the rest of the game? It clearly exists...
    (22)

  2. #2
    Player
    Seger's Avatar
    Join Date
    Apr 2022
    Posts
    111
    Character
    Seger Way
    World
    Marilith
    Main Class
    Summoner Lv 90
    That's actually a great question.

    I have seen a lot of toxicity in CC when people are doing low damage.
    (11)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,568
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Because PvP is competitive. PvE is not meant to be competitive and judging by WoW, seeing eachother's damage makes it competitive. PvE is even competitive already in this game, but it's not allowed to be discussed in the game so anyone who ignores outside of the game doesn't have to feel like it's competitive.
    (3)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,079
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    In reality there is no logic. Toxicity and harassment are not matter of wether information is available or not. It's a matter of moderation. If people get away with it, they will continue to do so. If people get away with being functionally afk because no one is allowed to tell them they suck at the game then they will continue to so.
    (4)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Because PvP is competitive.
    In ff14 it's really not. They've done everything they can to soften that competiveness. You get lots of rewards even when losing, you can't communicate, you're strictly forbidden from taunting players who lose. You might as well be facing NPC's.
    PvE is just as competitive in that you have world firsts that the devs follow and promote, shiny loot, Legend titles and mounts to show off. But neither are that competitive really.

    It's a good question because its never been a problem in PvP. Players aren't quitting or whining because they had low damage in a CC and it made them feel bad. Nor is anyone abusing anyone else because they screenshotted their low dps after a match. It's basically been fine and caused no major issues. The other good question is why is it a rule and reportable to refuse to contribute and do your best in a PvP game, yet in PvE you can outright state you're going to play Ice Mage or 0 dps healer when nothing needs healing and it's perfectly acceptable.

    They could easily add a similar system of showing your statistics after a Duty or Instance. PvP has proven it would be fine.
    (13)

  6. #6
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Because PvP is competitive.
    and yet i can see my allies dps, not just the people im competing with

    a little window after a hard fight listing your dps, amount healed and death count would be fantastic, even if it was a toggle and just listed your own damage, not that of your party
    (5)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,315
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Because PvP is competitive. PvE is not meant to be competitive and judging by WoW, seeing eachother's damage makes it competitive. PvE is even competitive already in this game, but it's not allowed to be discussed in the game so anyone who ignores outside of the game doesn't have to feel like it's competitive.
    Then why do savage/extreme raids have enrage timers?

    We need a way to tell if someone is unfit for the content, or this content needs to have no enrages

    (preferably the former)

    IMO make it so Stone, sky, sea is -mandatory- to clear before entering the raids
    (3)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,568
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reimmi View Post
    Then why do savage/extreme raids have enrage timers?

    We need a way to tell if someone is unfit for the content, or this content needs to have no enrages
    When I say PvE is not competitive, I mean that there is not competition between players, but there is competition between the team of players and the NPC. But an NPC is not real, so it's not as if the NPC is judging you like it would be if it was a player.

    IMO make it so Stone, sky, sea is -mandatory- to clear before entering the raids
    At least being able to set it as a requirement in PF would help.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Elena_Farron's Avatar
    Join Date
    Oct 2021
    Posts
    22
    Character
    Baby Starz
    World
    Omega
    Main Class
    Ninja Lv 90
    In PvP you're getting direct feedback if you were doing good or not through damage done, healing done, assists, etc. As you should, because that's the feedback you need for improving.

    Why PvE has no feedback at all aside from you dying to a boss enrage makes no sense to me, considering that those dps checks always exist and the devs obviously use tools to calculate the damage players can do to tune those checks, but we aren't allowed that information, to the frustration of everyone who would like to use those statistics for improving on themselves.
    (24)

  10. #10
    Player
    CosmicCoqui's Avatar
    Join Date
    Apr 2021
    Posts
    30
    Character
    Ayaka Miyamoto
    World
    Faerie
    Main Class
    Monk Lv 90
    Quote Originally Posted by Elena_Farron View Post
    In PvP you're getting direct feedback if you were doing good or not through damage done, healing done, assists, etc. As you should, because that's the feedback you need for improving.

    Why PvE has no feedback at all aside from you dying to a boss enrage makes no sense to me, considering that those dps checks always exist and the devs obviously use tools to calculate the damage players can do to tune those checks, but we aren't allowed that information, to the frustration of everyone who would like to use those statistics for improving on themselves.
    Because it will just lead to a toxic environment. Yoshi said this because he was an avid WoW player and seen it a lot there. Yes the ToS is against harassment of any kind but its better to prevent that then just open the flood gates.
    (0)

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