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  1. #1
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100

    What's the logic for "dps meter"/statistics in PvP but not other content?

    When you do PvP it keeps track of how much damage you do in a competitive environment. On one hand you can use it to see who is afk/etc and rightfully report them. On the other hand someone could get mad and harass someone for doing low damage and this person could get reported, this is the same logic for not having it in other content to avoid this...

    So my question is why is this situation acceptable in PvP, which is more likely to create toxicity due to the competitive nature, but not in the other forms of content?

    If I do 1m damage in PvP what is my takeaway from that? A pat on the back? Why is it there? Kills/Assists are being tracked for achievements so it could be useful seeing it per match but what about Deaths? Wouldn't seeing deaths encourage toxicity or discourage playing, for example the same reason why they have losses hidden I guess? I'm just being pedantic.

    I guess my real question is what purpose is the stat tracking in matches for PvP serving that wouldn't serve the same USEFUL purpose for dungons, trials, and extremes?

    Why couldn't they do a similar system where at the end of clearing the content it would pop up the same type of statistics, for example the statistics that are tracked by a certain other website. It wouldn't be available in real time so it would only matter if you actually manage to beat said content. Or at the very least only show your personal statistics if you really want to avoid toxicity but I think seeing the whole group is obviously better.

    Now someone could be toxic after you clear if the whole party is shown, and that person would be reported, but that's exactly how it can already occur in PvP. So why not?

    The other thing I would point out is why aren't the names/servers hidden in PvP if they truly wanted to avoid toxicity? I'm pretty sure this was a thing in the past, so if they cared wouldn't that same logic apply to this? To be clear I personally don't care about the names but just making a point.

    TL : DR
    I'm not trying to just have another topic suggesting to put "DPS meters" in the game, but more that why is it available for PvP, a place more prone to toxicity, but not the rest of the game? It clearly exists...
    (22)

  2. #2
    Player
    Seger's Avatar
    Join Date
    Apr 2022
    Posts
    111
    Character
    Seger Way
    World
    Marilith
    Main Class
    Summoner Lv 90
    That's actually a great question.

    I have seen a lot of toxicity in CC when people are doing low damage.
    (11)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,774
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Because PvP is competitive. PvE is not meant to be competitive and judging by WoW, seeing eachother's damage makes it competitive. PvE is even competitive already in this game, but it's not allowed to be discussed in the game so anyone who ignores outside of the game doesn't have to feel like it's competitive.
    (3)

  4. #4
    Player
    Elena_Farron's Avatar
    Join Date
    Oct 2021
    Posts
    22
    Character
    Baby Starz
    World
    Omega
    Main Class
    Ninja Lv 90
    In PvP you're getting direct feedback if you were doing good or not through damage done, healing done, assists, etc. As you should, because that's the feedback you need for improving.

    Why PvE has no feedback at all aside from you dying to a boss enrage makes no sense to me, considering that those dps checks always exist and the devs obviously use tools to calculate the damage players can do to tune those checks, but we aren't allowed that information, to the frustration of everyone who would like to use those statistics for improving on themselves.
    (24)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,928
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    In reality there is no logic. Toxicity and harassment are not matter of wether information is available or not. It's a matter of moderation. If people get away with it, they will continue to do so. If people get away with being functionally afk because no one is allowed to tell them they suck at the game then they will continue to so.
    (4)

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Because PvP is competitive.
    In ff14 it's really not. They've done everything they can to soften that competiveness. You get lots of rewards even when losing, you can't communicate, you're strictly forbidden from taunting players who lose. You might as well be facing NPC's.
    PvE is just as competitive in that you have world firsts that the devs follow and promote, shiny loot, Legend titles and mounts to show off. But neither are that competitive really.

    It's a good question because its never been a problem in PvP. Players aren't quitting or whining because they had low damage in a CC and it made them feel bad. Nor is anyone abusing anyone else because they screenshotted their low dps after a match. It's basically been fine and caused no major issues. The other good question is why is it a rule and reportable to refuse to contribute and do your best in a PvP game, yet in PvE you can outright state you're going to play Ice Mage or 0 dps healer when nothing needs healing and it's perfectly acceptable.

    They could easily add a similar system of showing your statistics after a Duty or Instance. PvP has proven it would be fine.
    (13)

  7. #7
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    The difference is that they will remove them if people are toxic enough, there isn't really a logic reason its just damage control.
    (2)

  8. #8
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,202
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I assume the difference is
    1. The chat functionality
    2. The speed in which PvP matches take and the deaths / healing / damage can help improve your gameplay by telling what went wrong due to the existence of a ranked system.

    It's not a cure-all to the solution, since it doesn't track skills used or guarded damage/mitigated damage as opposed to overhealing and wasted potential, but it's different from PvE since everything in PvP is unscripted and information on stats are heavily dependent on whether skirmishes last a long time or a very short time. That information is only used as a generic guideline if anything but it's up to the player themselves to figure out how much of that data can be used to enhance their play style and a rough guideline for commendations if you were tunneling in on the fight and don't know what was happening in combat.

    Examples of things you can somewhat infer from stats: not backing away from taking lots of damage, not healing enough, doing a lot of damage but not getting any kills so it may mean damage is spread rather than focusing someone, not putting enough pressure, not securing any kills, etc. Some of those can't directly be seen in stats unless you yourself are aware what you have been doing. Sometimes your score may look terrible, but you could very well be MVP because of how much pressure you put on the enemy team - and the score doesn't reflect that.

    To prevent toxicity, PvP only places the results at the end of the combat and has limited chat functionality. Do you want to move that into PvE as well? The results of the data may be fine if no one can talk about their stats after the dungeon is over to prevent toxicity, but the limited chat functionality doesn't really work as well when you want to explain mechanics in PvE. Especially in DF when people are failing the mechanics over and over again.
    (0)

  9. #9
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Honestly they should show the dps/heals/damage received at the end of every duty. I remember enjoying seeing how i did back in DCUO when thry showed the party's numbers at the end of the instance. really showed me when i went beast mode and when i was doing low. it really helped me improve myself and my gear. i know not everyone enjoys seeing those numbers but it would really solve the whole act issue. if they do implement this they need to fix/improve their report system to counter the toxicity that will come.
    (3)

  10. #10
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Because PvP is competitive.
    and yet i can see my allies dps, not just the people im competing with

    a little window after a hard fight listing your dps, amount healed and death count would be fantastic, even if it was a toggle and just listed your own damage, not that of your party
    (5)

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