Sorry, you lost me here.
After seeing the travesty that is blue mage I'd rather they just not waste the time and resources then do more of that crap. There's no reason any job has to be a limited job.
For beastmaster you can just do it similar to taming pets as a hunter in WoW if they're uncreative. Even have your pet of choice be cosmetic if you have to-even that would be preferable to more limited job BS to me.
I cannot in good conscience support another drain on resources like Limited Jobs when other sectors of the game have been failing horribly in terms of gameplay - Blue Mage itself has been pushed to very low on the priority list in favor of other content and Beastmaster would inevitably suffer the same fate and become obsolete over time. The only way it will be viable long term is for it to exist as a full job.
Nah, BLU gameplay has become something recurring expansion-wise. Whenever a level cap raise appears, you have new quests (noted that other jobs have job quests no more) that ties with one new Carnival stage. Then new skills to collect. Then new end-expansion dungeons/raids to tackle on.
BLU isn't mean for serious commitment, but a side activity. The only thing I think it should need now is a BLU-only duty finder.
Back to Beastmaster, I don't mind having it as another limited job, as long as it stays true to be a pet class where you have to pay attention to both your own and your pet's well-being. Not a stand-user/Persona-user class like Summoner.
Yeah I've suggested this too in the past and it makes too much sense to not be at least tried out. Nearly all the models used for mounts have corresponding battle/casting animations for their enemy types and could be used just fine in the Companion system. "But it's called Choco Cure", ok rename it to Pet Cure or Buddy Heal or some such thing. Add some actual teeth to the Tank and DPS trees and we could have ourselves some fun side content or at least more customization options for the actually dead content that is Companions.
...or make it a gatherer that facilitates acquisition of mats dropped by mobs. It can still have limited combat capability though.I cannot in good conscience support another drain on resources like Limited Jobs when other sectors of the game have been failing horribly in terms of gameplay - Blue Mage itself has been pushed to very low on the priority list in favor of other content and Beastmaster would inevitably suffer the same fate and become obsolete over time. The only way it will be viable long term is for it to exist as a full job.
Honestly, I am not sure the game needs any more jobs for the exact reason you stated. I feel it would be better to really start getting into the issues going on with the existing jobs.
The design for a "pet" class they could use would ironically be Reaper. Having there auto attack graphically be a tandem attack and have skills that the player character use and skills that the pet uses that fills a gauge and when that gauge is full either have a stronger Pet attack or stronger Tandem attacks. They wouldn't have had to worry about pet AI because the pet could technically be the weapon.
The main problem would be that the weapon, would the actually weapon have the flair, the pet have the flair, or both.
a- This game hates pet classes with a passion
b- Limited jobs are throwaway content at best, a complete waste at worst
c- There's already a collect monsters activity, kinda... as far as I know its not popular.
Honestly? I would like some sort of update to the "chocobo-as-companion" system. I'm almost surprised its still hanging on, I wonder if new people even know it exists (there's no way in hell they're redoing all the bardings for other animals tho)
Please, no more "limited jobs". Ever.
I'd rather not see a Job in FFXIV at all than to have it get the gimmicky-junk death-sentence that Blue Mage did.
If true pets are too much for FFXIV's engine to handle, just make Beastmaster pets work like a customizable Automaton Queen / Living Shadow. At the end of day, people mostly want to see their cool tamed animals running around... directly commanding them can be sacrificed from the design.
limit jobs are niche jobs they fun but their not for everyone but i believe if the right niche limit job come along i think people find the right niche limit job for them each limit jobs should apeal other niche bst should appeal to people like pet jobs.
it would not be that "difficult". As others have said, use the companion system as a base model. Have the job have its standard 123 and aoe rotation and a few other abilities and have the OGCD be the pet action commands. Shadowbringers summoner wasn't that bad in my opinion and having a carbuncle sit there and do nothing is one of my biggest gripes, along with the removal of the mch turrets. It seems like the devs feel like they have to create a "new and exciting" style of pet jobs, when I and Im sure others dont cant if its new and exciting as long as it works and is fun. Like they dont need to re-invent the wheel, just give us the wheel and make it sparkly.
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