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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rizon View Post
    Who says we cannot have both? I am NA and my main playing time for XIV is during the daytime and there naot too many Groups that I can join therefore I am primarily a solo player and depend on Battlequests to help me gain Exp. For players such as myself these are ideal would just like a bigger variaity of them. This shuold not hinder the developement of quests that are suited to party size groups. In fact it appears that some will be implemented with todays patch. So until such time as the game advances to the point where more players from all reagons are playing all hours please maintain both types
    I'm not sure what that has to do with my previous post, side quest content would and is currently directed towards solo play anyway, so what is the difference between a quest and a guildleve assuming you kill monsters, gain loot/money and sp from both.

    The difference is that SE can be lazy, I would go as far as to say that FF14 has the least amount of content any MMO in history has launched with, even games like Vanguard had 1000's of quest at launch.
    (0)
    Last edited by Jinko; 04-18-2011 at 04:33 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    768
    Hate it. They're boring and feel really empty.
    (6)

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Demacia View Post
    Hate it. They're boring and feel really empty.
    I agree and the ALL feel the same. If they took out the entire leve system they'd be forced to make some real content with variety. Why must they all be repeatable? I feel like completing a leve helps me to accomplish absolutely nothing!
    (2)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Who said anything about solo based questing ???

    IF SE are clever they can provide side quests that require you to kill difficult monsters with parties just like with battle leves, or even include those quests as part of the dungeon raids they plan to add.
    (1)

  5. #5
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I'd be nice if 'Leve' quests were large, important quests which you can do X amounts of times a day.

    Then you could have quests which are shorter, 'go kill this/go collect this' sort of thing.


    But ^^^ I think there should be minimal amounts of 'quests' and more Leves.

    Although It would be nice to be able to do them X amount of times for each class you have.

    Are there Leves for the Crafting/Gathering classes?

    Imagine that? -3- Boss = Giant weed.
    (0)
    Last edited by Yellow; 04-14-2011 at 05:04 PM.

  6. #6
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I hate that leve failing is the most efficient way to do leves. We should be able to choose the ones we want and they should all be worthwhile and have their own little benefits of why I would want to do this one over the other one on a certain occasion so we aren't doing dunesfolk fails non-stop.

    Allowing us to pick our leves and adjusting rewards/SP available in each accordingly would make it so everyones not failing them to keep the same ones and not always doing the holy Dunesfolk, Levinshower, Ranine, Cracked Up etc.
    (2)

  7. #7
    Player

    Join Date
    May 2011
    Posts
    3

    SQUARE

    There shouldnt be any limit on these quests. You realy expect us to grind the whole time? Thats boring! Make more Leves and take out the restrictions. You're making the same mistakes previous rpgs have made. Stop trying to be so different and just make a fun MMORPG. Also it takes forever to run everywhere. can't you make the characters run faster or something? We appreciate your hard work, The game LOOKS amazing.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    140
    My opinion:

    1) Make leves solo oriented with same or slightly better rewards with the ability to GA them. This gives the players who want to play solo the option to do so. It also gives battle classes a means of getting leve rewards and some gil in their pockets.

    2) Make large parties worthwhile for those who want to SP by grinding by adjusting SP for the number of party members. You would give a bonus toward SP based on the number of players in the party rather than leve linking. Base the bonus off of the level differential between the mob and the highest level member in the party so you can avoid leeching parties and leave the leves completely out of the equation.

    You give the solo players something to do on their own during non peak times and the party oriented people a reason to grind on the side rather than auto-failing the battle leve system. If people want to do both they can but if your group falls through you always have the solo leves to do on your own if you want.

    They might also want to offer "bounty hunting" tasks through the battle class guilds. Both group and solo oriented ones could be done and the reward might be more then the normal faction points (ie.25-50) and could involve hunting a particular type of mob or hunting down a particular mob to bring back some sort of drop that mob has for the solo players or could range all the way up to hunting a free spawning mid or upper level NM for parties.
    (3)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    I want my FFXI back...
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    140
    Quote Originally Posted by Enma View Post
    I want my FFXI back...
    Don't take this the wrong way because I am not targeting you specifically...but I really don't like this when people say that. Although FFXI had its epic moments (most of which were in the original CoP IMO), it also had quite a few failings. Some were near start (Drg/Sam Pentamonster, Ranger Cannons, BLM Cannons), some midway (War/Nin Cannons, Summoner Cannons), and from what I have heard some things now.

    I really do not want to see anything like FFXI for this game...the interface maybe but that is about it. I want everything else to be different and to be quite honest the biggest disappointment for me in this game was the similar theme of FFXIV and FFXI. I would have preferred to see something with more of a modern spin on it like FFVII, FFVIII or FFXIII. I feel like all they really did was switch a few theme songs around and switch different aspects of the cities from FFXI (ie. Limsa Lominsa has Sandorias castle and Bastoks port with more piers...useless piers at that.). I just feel like they turned this into a sequel and I have never felt like that with any of the other FF titles.

    Sorry this might be way off topic but I have just seen this sentiment a lot lately.
    (1)

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