Hi, I am Archie i would like to share my feedback regarding on tanks for Endwalker.
I really enjoy playing every single tank jobs in FF14 and i personally would like to give some feedback for tanks in EW, i will go in for each tanks mostly will talk about the playstyles.
Gunbreaker
GNB changes were pretty good in EW. The one thing that I'm having problems when main tanking as GNB is that moving boss while Continuation is difficult. The reason is because the range for Continuation is too short which leads to me having to stop the boss while moving it this especially in raids like P3 or 89 ex trial. While as other tanks, i can use abilities such as Upheaval, Req, etc between GCDs from a distance while moving. This is not the same for GNB which has busy rotation.
My suggestion: Buff Continuation's range just like what the team did for Samurai in the very recent patch.
Warrior
Warrior in EW has been an absolute blast to play. The only problem i have with WAR is that if i use Inner Release and the boss forces me to move away and i use Tomahawk, Tomahawk will crit and consume 1 IR for some reason, i'm not sure if this is a bug or intentional but DRK's Delirium can be activated early and use anything else and it will not use Delirium stacks
My Suggestion: Make IR not consume any stacks if the player is forced to use other abilities than Fell Cleave or Decimate
Paladin
Paladin is absolutely amazing in EW, maybe potency adjust, that's it.
Dark Knight
Dark Knight I really how its looks but personally i'm not having fun playing DRK this expac compared to SHB I feel like there's a lot of problems that need to be addressed for DRK. I understand it has the current highest damage of all tanks but i do not enjoy it's playstyle and how it tanks in content. Personally, some abilities should be changed. Another wish is that, i wish the 123 combos animations were change because currently I find the animations to be very slow and not flashy compared to other tanks. Some players even expressed that HW animations were the best for DRK compared to now, I would also love to see Delirium changed to something else like maybe make it that DRK goes crazy like Guts from Berzerk, while also giving bonuses such HP or mana regen. This will justify why DRK has the highest damage.
While i don't see any reworks for DRK being in this coming patch, i would like to see it in 6.1+
My suggestions
-Change BW to 5 stacks, now it is hard to get 5 uses of BW
-Dark Mind should be combined with Oblation, this will free up hotbar be useful for magic damag
-Change LD so that healers will have less problems, i personally think DRK dying should be removed because it gives healers more burden than benefit. Holmgang and Bolide got updated 10 secs while LD isn't changed
-Any sustain can be good without making DRK OP in raids. Maybe Edge/Flood gives HP?
I hope the team can see this!
Thank you!