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  1. #1
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kabooa View Post
    No, it'd be like they removed Reassemble, and that's it.

    Mach has no resource management, beyond ensuring you don't waste any of it.
    I wasn't talking about resource management, I was talking about how OGCDs fit into the rotation, which it does for MCH, and used to for SAM, but now doesn't.

    Alternating between Gauss Round and Ricochet as opposed to just spamming a single button has nothing to do with resource management either.
    (1)
    Last edited by cjbeagle; 05-29-2022 at 05:12 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by cjbeagle View Post
    I wasn't talking about resource management, I was talking about the spam fitting into the rotation, which it does for MCH, and for SAM it used to, but now doesn't.

    Alternating between Gauss Round and Ricochet as opposed to just spamming a single button has nothing to do with resource management either.
    You brought up Kenki in your post and then proceeded to point at Mach to say the following removal would make it equivalent.

    It does not.

    The removal of Reassemble is the only equalization. Everything else is a wrong comparison, as if Kaiten needed anymore elevation for its status.

    I'll illustrate further.

    This is becauase Kaitens removal hasn't changed Samurai's rotation by a significant degree. You replace Kaiten with Shinten with a 4:5 ratio. Despite what it may seem like, you are still generating Kenki -and Kenki is ultimately what is used to use Hissatsu abilties-. You are fundamentally generating your use of Hissatsu through your rotation.

    With Machinist, you are generating "Ammo" passively (As the Gauss/Richochet dichotomy is basically the modernization of what used to be their ammo system). You also generate them through hypercharge. Removing Hypercharge (I'll assume you meant the removal of the synergy instead, because that's the most generous way to view that) does not remove Ammo generation. It just slows it down.

    This is the fundamental difference - Kenki and thus any ability using it is fundamentally tied to using your standard GCD rotation. You cannot use them without pushing the ABCs.

    Ammo isn't. Ammo is fundamentally a wait-and-recharge system, with one additional way to speed up its recharge rate. Not only that, the actual variety in the OGCDs you have is effectively non-existent. Because they exist on different charges, and because they are simply damage OGCDs, you just press them in every scenario. This isn't even a shallow amount of choice like one could attempt to argue with Kaiten.

    This is why you do not equalize the field by attempting to remove Wildfire and Hypercharge and consolidating Richochet into Gauss Round. It doesn't put Machinist on the same level of Samurai - They're basically already the same, except Samurai gets Reassemble as a trait.

    You are attempting to conflate one arbitrary synergy (Ammo and Hypercharge) with the Situational Skill of a Resource Conflict system. Simply put - that does not work.
    (0)
    Last edited by Kabooa; 05-29-2022 at 05:25 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,959
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I don't see much use for replacing near-perfection, but I imagine it'd come down to something like a choice between two follow-up skills, both at 20 Kenki cost, naturally.

    Essentially, you'd have a flourish skill (a few different available animations based on which skills it follow up) -- some likely obvious visual/thematic overlap with Shoha, though, unfortunately -- that duplicates some portion of the previous weaponskill's damage.
    And, you'd have a cleave skill the likes of Lann's Gliding Fury from Vindictus -- a fixed-distance forward dash skill that duplicates a lower portion of damage with fall-off (e.g., 70% of ST version's damage on first target, then 60%, 50%, and 40% onward).

    That's about it. For all intents and purposes, it'd work just like Kaiten, so long as it remains an oGCD, except in that you could use it on Kaeshi skills, too. Downside is just that you'd need a .6s longer raid window since it follows, instead of precedes, your big bursty damage, and it'd be two numbers instead of just one really big one, so the floating combat text would be less eye-candy.
    (0)

  4. #4
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Kaiten removal just made SAM not satisfying to play for many - period.

    Defending the removal to me only makes sense if they replaced removed skills with new skills that we didn't get. Often I see with fervent zealotry with discussions to proof in great lengths how little Kaiten meant, contradicting the opposite. If it meant so little? then having kept Kaiten wouldn't have mattered to them vs to those who loved and miss it now.

    Auto-Crits / DPS variance / Non-Existing Button and Action Bloat / Top DPS or not / It's still viable / You still perform / It's now all better for parses <- I do not care. We're all acting like think-tanks on the forums, theory-crafting the why's the how's and the what-ifs, I rather keep it simple...
    • Samurai was a lot more fun with Kaiten.
    • Samurai now is a lot less fun without Kaiten.
    As a SAM main, if its a crime to say " I have a lot less fun now without Kaiten " then sue me I guess.

    Square messed up in my eyes. Give Kaiten back.
    Until Square is ready to replace it with something worth replacing
    (1)

  5. #5
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kabooa View Post
    Generally speaking, I don't think Tsubame should be repurposed as a Kenki spender. I have opinions on what should be done with Tsubame, but they're all pretty messy.

    Kaiten's already elegant enough, though that doesn't mean there isn't room for another. Frankly I think we should take inspiration from Chiten from the PVP mode.

    Third Eye
    Ability
    Recast: 15
    Effect: Reduces damage taken from next attack by X%. Upon blocking damage, morphs into Hissatsu: Seigan for 6 seconds, granting "Some Fancy Word for Foresight" for 30 seconds.

    Hissatsu: Seigan
    Ability
    Recast: 2
    Cost: 25 (Example)
    Effect: Deals damage to the enemy for 100 potency. For each stack of "Foresight", potency increases by 100. Consumes Foresight.

    Speaking personally, I like counter attacks, and while counter attacks tend to be abused, most "serious" content in this game punishes that abuse through damage downs or just plain death, even with mitigation used by DPS jobs. I think this sort of ability interaction works alongside Kaiten because it wouldn't compete with Kaiten, it just competes with Shinten, the dump. Removing the Kenki generation and instead giving you an action with ramping Kenki efficiency also helps deal with the deluge of Kenki income.

    I also think this mostly avoids the pitfalls the devs are trying to avoid while also encouraging good play. "Use your mitigation", and because it is ultimately a deterministic potency increase (This is something you could map out in encounters if you wished) it wouldn't be subject to much damage variance, and there's also multiple cases for when you would want to dump your stack.

    1. At 2+ defenses, it's more efficient than Shinten, so you can just use it here and get a slightly harder hit. This is new player friendly, and doesn't require knowing much of the encounter. You also ponied up no Kenki to attempt this, so the punishment is low.
    2. If you need extra damage, you can cash it in at whatever stack you're at, even if you'd prefer to hold it until you literally cannot extend its duration with a refresh.
    3. God mode Samurai who landed every defense in the last 3 minutes and is about to end this enemy's whole career.

    I, personally, find the idea of dancing through an encounter for 5 minutes, landing every defense in that time period, and demolishing an enemy execute-style extremely satisfying.

    To clarify, there'd be room for both this and Kaiten, as the two do not necessarily compete with the other. They both primarily compete with Shinten, and the long timer on Focus ensures you rarely have to choose between Kaiten and Seigan, but you are still encouraged to bank a certain amount of Kenki.
    Yes, dear God, give me a good Seigan! I miss it so much
    (1)

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