Proclaims : not whining here just find a way to make BLM more viable and able to carry a team (prefer to make it hard and high reward) and need more idea.
900 wins here. i played a lot of BLM since Feast and CC in JP DC. and very passion with it.
Still think BLM need a littlebit buff. BLM is a good AOE preassure lack abit of single target burst (which is okay in my opinion) but BLM are so hard to solo and carry the game through 4000. BLM really rely on team.
Here is some Idea.
Fire Phase not strong enough the dot tick damage use 15s to maximize it. and it's equal to 1 Recuperate only!
- I think , need to get rid of dot dmg. and combind all damage at once (maybe decrease the dmg a bit)
- Actually do something with fire phase to have more dmg, more deadly. compare to other class.
- or make target take more damage from fire while have a fire dot on.
Other Stuff
- Ice Phase is good enough any buff will make it too op (maybe 2s heavy after freeze?)
- Freeze,Flare,Sleep,Burst,Foul might need to increase 1-2y radius (it's too small sometime as a AOE mage)
- Foul 16000p every 1 minute but RDM have Verflare 16000s every 20s (and foul is LB!!) maybe 2 charge of Foul or make it single target Xenoglossy with 2 charge.
- Compare to RDM Instant long range silence with 8000p , BLM burst(lighting) maybe should apply 2s silence to others aswell. BLM have to cast/spend swiftcast on it and have to do in close range. should have more reward compare to RDM.
- OR make lighting shield silence 2s in a small radius around you when its ran out/explode. this will not make lighting too strong but will act as a defensive tools. this way will make BLM better and more skill play (you can still countdown the duration and jump in when you want to use defensive silence as a aggressive silence)
- Nerf MNK not to Oneshot BLM (in high rank 4000+ MNK who know. can oneshot BLM very easy every 1 minute)
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TLDR: need ONLY small adjustment to each skill, make fire phase stronger. and do something with MNK oneshot.