It was mentioned in the last patch notes reading that devs were thinking about major changes for DRG and AST in 6.2 because they are considered too busy. There's plenty of discussion in the healer and DPS forum about it.Honestly I’m more bored of dot-less classes, jobs with temporary/cooldown dots, or ones that just fit into their combo rotation. It’s boring design now because every job is headed that way… just kinda want variety. I hope you understand my point of view.
As for the AST comment… I don’t remember them saying they’d rework AST? They already did in 6.0 why would they do it in 6.2? Perhaps cite a source on that?
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