Err, the TLDR could be: «Why are Arcanist and Summoner connected at all? It may have made sense in a day when Jobs had to spring up from Classes, but now that this is no longer the case, it really makes no sense for two things that are so different lore-wise and theme-wise to be together [...] The solution is easy: make ACN have its own development and make SMN be its own Job. By doing this, you not only get the chance to preserve and perfect an old playstyle that many used to love and are now missing dearly, but you also keep the new-SMN lovers happy with their new toy. Two birds with one stone — three birds actually, if you consider that you get a fourth caster for free, with minimal effort!»
Well, if you think about it, Egi Assault still had that very same name long before you unlocked an actual Egi-summon. No need to make such a fuss about mere names: what matters is the substance of the thing — and the substance of the thing is: "button that makes the Pet do an Action". The name can easily be adjusted.
Your comment about Energy Drain/Siphon and Fester/Painflare shows you might have missed the way I have re-worded the upgraded Abilities to eliminate the problem. That might be on me though: my first post is seriously too long and it's easy for some things to go unnoticed. However, why must you assume I'm so dumb I cannot tell the difference between single target and AoE? I can — I did.
Same with the class/job quest issue: I've considered it in my previous post and noted it is not such an insurmountable obstacle, especially if the "easy way" I pointed out is followed.
Uh, if I may give a small suggestion for the future: no need to use such a condescending tone when talking to a stranger about a videogame in an online forum. This is a SMN thread: let's show we are well-mannered bookworm nerds.
I mean, I had some fun writing at least so it's not completely wasted time xD Though having read some of your posts on this subject, I understand your disappointment and share it wholeheartedly. I'm a SCH main and healer player in general: I know everything about perfectly reasonable and easy-to-implement solutions getting completely ignored and I'm under no illusion about these suggestion ever having an impact. Still, I cannot bring myself to let this issue drop and be forgotten: I'm way too salty I wasn't able to enjoy old Summoner as much I could have. I can scarcely imagine the pain of old-time players.
Rejoice, for the purpose of this thread — unlike most of the other SMN ones — is not (I repeat: it is NOT) to throw hate on Endwalker Summoner, nor to throw shade at the old one: it's to allow the people who enjoy one, the other or both to come together and find solutions. As I said, I don't really like new SMN myself (to put it mildly), but I really encourage those who do to share realistic options that could be implemented in place of the lazy leftovers of past iterations of the Job. I had every intention of editing my first post and integrating it (and making it longer lol) with such suggestions so it can feel complete for all parties.


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