There is a weird habit of way overdoing it when correcting relatively small problems.

I honestly really enjoyed Stormblood Machinist and found it really satisfying to execute, but it just felt like an impractical headache to main because of the bizarro "psychic Flamethrower tick prediction" required to play it effectively.

Slinging the turret back down in combat was actually fun for me. I just liked watching it happen each time.

And yeah, all the utility tools felt good to have.

All they really needed to do was modify the bizarre Flamethrower Overheat entry, and delete the strange 10s window without Gauss Barrel which felt pointless and gross.

It was good, it just needed the rough edges fixed.

Instead they dropped a nuke on it and replaced it with something superficially-amusing, but way less fun or satisfying. At least, in my opinion.

You kind of see the same story with EW Summoner: all it needed was some jank corrected with stuff like Phoenix's clipping, Egi lagginess, etc. Instead they blew it up and restarted with something cruder and less satisfying.