Quote Originally Posted by MagiusNecros View Post
I'd rather MCH be fun and engaging to play. And it isn't. And I'm tired of pretending it's not. OG MCH was where it was at.

They can either rework it or make adjustments so actions such as Flamethrower, Drill, Autocrossbow, Gauss Round, Ricochet generate Heat and Battery.

Bringing back an ammo system would be pretty hype too.
IMO, the problem with old MCH was that you had 50s of boredom and 10s of dopamine.
And that 10 seconds of dopamine could be easily ruined by Flamethrower, packet loss or a lag.

SB MCH was:
-Useful to the team thanks to Dismantle, Palisade, Refresh and Hypercharge.
-Engaging during its burst with a fast and satisfying combo.
-Boring during filler phases
-Too much Micromanagement (Ammo, turret, gauss barrel)
-Heat was even less engaging, if I remember well you would often end at 90-95 heat before the next overheat window.
-Flamethrower working on a unique strange tick rate per second where a small packet loss could make you miss the Overheat window.

A lot of feedback was to fix the ping issue, have an "Overheat" button, removal of the gauss barrel.
And the strange part is that they did a lot of good things, bad things and left some problems untouched.
Hypercharge is still a ping issue, Flamethrower somehow remains untouched, Ammos could've stayed in a new form rather than the heat/battery gauge. Battery gauge could be a 60s cooldown, it would'nt change a thing.