I've mained MCH since HW, except for a cpl patches in Stormblood, and I remember when it had utility. I honestly miss the utility and would fine dealing lower dps if I felt like I was bringing some utility. I mean honestly; Mch are supposedly this highly mobile class with absolutely no mobility abilities outside of the shared role ability. I miss the old style of rook and bishop turrets and would personally like to see them return and expanded upon. Make flamethrower a turret you throw out that does a 360 aoe to, give us a grappling hook that will pull us to the target, a turret that throws up a shield over the target(s) or make AQ something seperate from the turrets and something that feels like theres an actual build up too. But Im also not a fan of carbuncles just sitting there doing nothing and dont share the Dev's dislike of pet classes.

I will say that while mch skill ceiling is low, it is the job with the second highest ABS , second to ninja. I think that one of the issues lies in that. Its a busy job that doesnt feel like youre doing anything. While also suffering from ping issues on top of that. The heat and battery gauge cycles are disjointed and Id like to see them tie into each other more. MCH does feel like its lost a lot of its flavor as expansions have come and gone.