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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I'll never stop pointing this out:
    Mobility tax makes no sense in 6.X context. It made sense before but now melee and caster gameplay are easier than before:
    -The bosses hitboxes are insanely large
    -Many mechanics are adjusted so that Melees still gets uptime.
    -Positionnals are not a big loss anymore and True North exists.
    -Bosses that flies away during heavy mechanics and come back after.
    -Ranged attacks aren't combo breaker anymore.
    -SMN exists with lot of utility and plays like a physical range.
    -BLM gets more instant cast, a free charge on triple cast and has one of the best mobility tool.
    -From E5S to E8S, the most movement heavy tier with the current design, it was casters who shined, not physical ranged. Even RDM could compete with Samurai. This tier showed that range is more valuable than mobility.

    MCH has no utility but the DPS of a Support DPS, that's the problem.
    It's up to SQEX to either increase the DPS or the utility. To create a value the MCH can bring in order to compete within the physical range role.

    Even if you fixed MCH problem you listed, the ping issue the AQ AI, the AoE rotation, Reassemble, Wildfire...
    MCH would remain a less valuable choice. Take RDM for example, it has low damage in DRS but do you see anyone complaining about it?
    No, because it brings fast res and Magick Barrier, valuable assets that allows the RDM to shine beyond the DPS it brings.

    Consistency? That's everyone's job.
    Flexiblity? If you don't have a MCH, it doesn't mean the door is completely closed to you. Someone else can adjust their rotation, even rigid rotation.

    There is 1 ranged spot to compete for, melee and caster can compete for a second spot.
    Sure, you can go 2 phys ranged and clear the content, but that's willingly shooting yourself in the foot.
    (12)
    Last edited by CKNovel; 05-24-2022 at 06:31 PM.

  2. #2
    Player
    Reylap's Avatar
    Join Date
    Aug 2020
    Posts
    13
    Character
    Althea Galahad
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    I'll never stop pointing this out:
    Mobility tax makes no sense in 6.X context. It made sense before but now melee and caster gameplay are easier than before:
    -The bosses hitboxes are insanely large
    -Many mechanics are adjusted so that Melees still gets uptime.
    -Positionnals are not a big loss anymore and True North exists.
    -Bosses that flies away during heavy mechanics and come back after.
    -Ranged attacks aren't combo breaker anymore.
    -SMN exists with lot of utility and plays like a physical range.
    -BLM gets more instant cast, a free charge on triple cast and has one of the best mobility tool.

    MCH has no utility but the DPS of a Support DPS, that's the problem.
    It's up to SQEX to either increase the DPS or the utility. To create a value the MCH can bring in order to compete within the physical range role.
    "The overall issue with damage is not an inherent problem with MCH but a problem of the Phys Range class in general. Phys Range are supposed to be bottom of everything else because of the "mobility tax". You can disagree with this concept all you want but that is the fact and that is the current situation of Phys Range" << my exact wording

    I'm not disagreeing with your point, but you're just spouting the problem within Phy Range. Not specifically MCH. And as I have mentioned, a total complete overhaul of the Phy Range concept is a welcome discussion but its not going to fix the short term problems nor its in anyway helpful to improve the current MCH because if they even have not listened to the simple quality of life under the current concept, why would I hope for them to overhaul their philosophy for the better within this expansion? All of that have more chance to change in the next expansion and that means we're stuck in this phase for the next 2 years. Even sounding that its a hopium at best.

    Quote Originally Posted by CKNovel View Post
    Even if you fixed MCH problem you listed, the ping issue the AQ AI, the AoE rotation, Reassemble, Wildfire...
    MCH would remain a less valuable choice. Take RDM for example, it has low damage in DRS but do you see anyone complaining about it?
    No, because it brings fast res and Magick Barrier, valuable assets that allows the RDM to shine beyond the DPS it brings.
    um... Yes? Which is exactly why I said the first problem is the very lack of utility for MCH even compared to its peers. And that still doesnt excuse the other problem that I have listed under the current itteration that needs to fixed (which is easily fixed btw compared to full overhaul). My point is that they don't even acknowledge this problem at the moment. This is a criticism from ShB. They have effectively ignored all of that for a good 2-3 years now.
    (1)

  3. #3
    Player
    Reylap's Avatar
    Join Date
    Aug 2020
    Posts
    13
    Character
    Althea Galahad
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    Consistency? That's everyone's job.
    IDK what are you trying to imply here other than the fact that everyone just needs to get good except that situation is not realistic practically speaking. Theres a reason why people are divided over certain parses level of xxth percentile. Its precisely because everyone have a different skill level that they need to get good at. MCH by its nature currently its a low floor low ceiling class (i.e. almost braindead) that you can play decently well and do a good amout of damage enough to clear anything. To put it very bluntly, DNC/BRD with 95th percently is unlikely not able to carry other DPS on the 50th below percentile because their kit is tied to the performance of that other DPS. Switching to MCH gives you more chance to clear because a MCH with 95th percentile is going to do way more compared to the other combination.


    Quote Originally Posted by CKNovel View Post
    Flexiblity? If you don't have a MCH, it doesn't mean the door is completely closed to you. Someone else can adjust their rotation, even rigid rotation.
    I never stated that the door is completely closed. I'm merely pointing out the comparison to BRD and DNC that people thinks the DPS problem is solved just because they change to this 2 jobs. No they dont. And MCH has an edge when it comes down to doing DPS compared to the other 2 which is the point Im already making as the highest ADPS compared to the 2

    DNC > You're at the mercy of dance partner. Yes you can change DP but you're still not capable of adding additional burst that is in your command because flourish is the only additional burst and you are already bursting every single feather fan and saber dance that you have in CD. the change to DP also comes to the problem of "optimal" DP meaning that if you have a comp currently with NIN, DNC, RDM, and BLM for example, if your NIN is dead, BLM and RDM are not good DP. You don't change technical timing just to ensure you technical when the weakness is gone on Nin. you still do it on 120s cd.
    BRD > Same problem as above just less focus on one person.



    Quote Originally Posted by CKNovel View Post
    There is 1 ranged spot to compete for, melee and caster can compete for a second spot.
    Sure, you can go 2 phys ranged and clear the content, but that's willingly shooting yourself in the foot.
    Phy Range problem not MCH problems. Unless you change MCH to be more punishing like BLM you're not going to have this combination. And that is SE job iteration atm. Curse it all you want but I have made my point previously about this and this is the current iteration they belive to be complete
    (1)
    Last edited by Reylap; 05-24-2022 at 06:59 PM.

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