Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player
    Reylap's Avatar
    Join Date
    Aug 2020
    Posts
    13
    Character
    Althea Galahad
    World
    Tonberry
    Main Class
    Sage Lv 100

    People misunderstanding of MCH and what it actually needs

    Considering of how many people these days posting on the forum and Balance discord about how "useless" MCH is, I feel like there's some clarification that needs to be properly communicated to the dev team on what actually is the problem with MCH and not just saying "IT NEEDS MORE DAMAGE".

    To begin with, no. It doesn't need more damage nor any potency buff will fix the problem with MCH. The overall issue with damage is not an inherent problem with MCH but a problem of the Phys Range class in general. Phys Range are supposed to be bottom of everything else because of the "mobility tax". You can disagree with this concept all you want but that is the fact and that is the current situation of Phys Range. MCH being a selfish dps should always be put in under quotation because it simply just means selfish dps for the Phys Range. I.e., It will always be the highest ADPS job compared to the other 2

    So where does this high ADPS role in phys range puts them into?
    1. Consistency. If you played MCH well, you are guaranteed to always do X amount of damage minimum regardless of your party comps. And this minimum amount of damage is ALWAYS more than enough to clear any content. Including Ultimate. Including Dragonsong. This is a fact and if any of you saying that this is not the case: Either you are just not good enough with the class or your party members are not good enough on their class. Changing to DNC or BRD will not solve your dps problems. Because both DNC and BRD value only shines on teams that can actually line up their burst properly. That is why most high-end groups are running DNC or BRD, because you don't need to question whether they are able to properly do rotation or not. It's not going to magically gives you an advantage if you suddenly change to DNC or BRD. If your dance partner dies, there goes your contribution down the drain for the fight. MCH doesn't have this problem. It's only a problem if you died or you mess up rotation. So if you're saying that people who are taking MCH is grieving people in Ultimate, look at your own job and see if you yourselves are pulling the weight or not.
    2. Flexibility. Especially for ultimate, you have the ability to adjust and hold your burst timing depending if you need more burst or not. DNC and Bard simply do not have this flexibility to a degree because all you can afford is just pressing your 120s on cooldown. Example would be on Nidstinien phase where MCH don't need to completely waste every single resources on Nidstinien and can enter eyes with more resources. If there happens to be a damage down on a healer or weakness, then the MCH has the ability to then burst more in in nidstinien by using 100 robot, 3 heatblast during the buff timing. You can't save a run with technical or radiance because well the ones receiving your buffs are down in their damage by 25% at minimum.
    (7)
    Last edited by Reylap; 05-24-2022 at 05:22 PM.

  2. #2
    Player
    Reylap's Avatar
    Join Date
    Aug 2020
    Posts
    13
    Character
    Althea Galahad
    World
    Tonberry
    Main Class
    Sage Lv 100
    So what is the problem with MCH? Well to begin with compared to its peers, why would MCH not have some sort of utility? Bard has paean and minne and repelling shot. Dance has en avant, improv and curing waltz. Why none for MCH? This is an actual scenario that happened to myself during transition to god king thordan and for some reason, the bleed ate 1 tick of my shield and I was the only person who died on that transition. Just because of one tick of bleed. None of which would happen with DNC with improv shields and regen or BRD buffing the shield healer with minne. Even if you think that having 2 utility and 1 mobility skill is way too much, BLM and SAM have manaward and third eye respectively. Literally MCH are the only class that does not have any sort of mitigation on themselves (Don't even start saying tactician is mitigation because its just a glorified Feint/Addle for phy range). Why? There is no literally no harm in giving MCH some sort of shield, sprint mitigation, or healing on themselves. We are literally being punished out of nothing. Even if you want to look at the source material for MCH (Edgar), theres still Noiseblaster, Flash, or Debilitator that they can use for additional utility. Maybe not in form of shields but inflicting damage reduction on the enemy.

    Then there is also a myriad of other QoL problems that the dev has not listened too since ShB.
    1) MCH Ping issues
    2) God-awful AI for Queen and also how Queen snapshotted buffs.
    3) Awful AOE rotation.
    4) Reassemble being a glorified kaiten that messes with crit/dh buffs
    5) Wildfire being one of the weakest 120s cd, that is exacerbated with ping problems and don't synergize with crit/dh buff again.

    That is currently the problem with MCH. This is under their philosophy of making Phy Range the worst dps job period. If they want to continue down on this road, then they HAVE to fix the problems most MCH have been saying since ShB and don't response with "We don't know that MCH has ping problems"

    The discussion of Phy Range not having enough damage is another design philosophy that I would support but considering that they are unable to listen to criticism so far with just the QoL stuff above, I wouldn't put much trust into it.
    (10)
    Last edited by Reylap; 05-24-2022 at 05:26 PM.

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I'll never stop pointing this out:
    Mobility tax makes no sense in 6.X context. It made sense before but now melee and caster gameplay are easier than before:
    -The bosses hitboxes are insanely large
    -Many mechanics are adjusted so that Melees still gets uptime.
    -Positionnals are not a big loss anymore and True North exists.
    -Bosses that flies away during heavy mechanics and come back after.
    -Ranged attacks aren't combo breaker anymore.
    -SMN exists with lot of utility and plays like a physical range.
    -BLM gets more instant cast, a free charge on triple cast and has one of the best mobility tool.
    -From E5S to E8S, the most movement heavy tier with the current design, it was casters who shined, not physical ranged. Even RDM could compete with Samurai. This tier showed that range is more valuable than mobility.

    MCH has no utility but the DPS of a Support DPS, that's the problem.
    It's up to SQEX to either increase the DPS or the utility. To create a value the MCH can bring in order to compete within the physical range role.

    Even if you fixed MCH problem you listed, the ping issue the AQ AI, the AoE rotation, Reassemble, Wildfire...
    MCH would remain a less valuable choice. Take RDM for example, it has low damage in DRS but do you see anyone complaining about it?
    No, because it brings fast res and Magick Barrier, valuable assets that allows the RDM to shine beyond the DPS it brings.

    Consistency? That's everyone's job.
    Flexiblity? If you don't have a MCH, it doesn't mean the door is completely closed to you. Someone else can adjust their rotation, even rigid rotation.

    There is 1 ranged spot to compete for, melee and caster can compete for a second spot.
    Sure, you can go 2 phys ranged and clear the content, but that's willingly shooting yourself in the foot.
    (12)
    Last edited by CKNovel; 05-24-2022 at 06:31 PM.

  4. #4
    Player
    Reylap's Avatar
    Join Date
    Aug 2020
    Posts
    13
    Character
    Althea Galahad
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    I'll never stop pointing this out:
    Mobility tax makes no sense in 6.X context. It made sense before but now melee and caster gameplay are easier than before:
    -The bosses hitboxes are insanely large
    -Many mechanics are adjusted so that Melees still gets uptime.
    -Positionnals are not a big loss anymore and True North exists.
    -Bosses that flies away during heavy mechanics and come back after.
    -Ranged attacks aren't combo breaker anymore.
    -SMN exists with lot of utility and plays like a physical range.
    -BLM gets more instant cast, a free charge on triple cast and has one of the best mobility tool.

    MCH has no utility but the DPS of a Support DPS, that's the problem.
    It's up to SQEX to either increase the DPS or the utility. To create a value the MCH can bring in order to compete within the physical range role.
    "The overall issue with damage is not an inherent problem with MCH but a problem of the Phys Range class in general. Phys Range are supposed to be bottom of everything else because of the "mobility tax". You can disagree with this concept all you want but that is the fact and that is the current situation of Phys Range" << my exact wording

    I'm not disagreeing with your point, but you're just spouting the problem within Phy Range. Not specifically MCH. And as I have mentioned, a total complete overhaul of the Phy Range concept is a welcome discussion but its not going to fix the short term problems nor its in anyway helpful to improve the current MCH because if they even have not listened to the simple quality of life under the current concept, why would I hope for them to overhaul their philosophy for the better within this expansion? All of that have more chance to change in the next expansion and that means we're stuck in this phase for the next 2 years. Even sounding that its a hopium at best.

    Quote Originally Posted by CKNovel View Post
    Even if you fixed MCH problem you listed, the ping issue the AQ AI, the AoE rotation, Reassemble, Wildfire...
    MCH would remain a less valuable choice. Take RDM for example, it has low damage in DRS but do you see anyone complaining about it?
    No, because it brings fast res and Magick Barrier, valuable assets that allows the RDM to shine beyond the DPS it brings.
    um... Yes? Which is exactly why I said the first problem is the very lack of utility for MCH even compared to its peers. And that still doesnt excuse the other problem that I have listed under the current itteration that needs to fixed (which is easily fixed btw compared to full overhaul). My point is that they don't even acknowledge this problem at the moment. This is a criticism from ShB. They have effectively ignored all of that for a good 2-3 years now.
    (1)

  5. #5
    Player
    Reylap's Avatar
    Join Date
    Aug 2020
    Posts
    13
    Character
    Althea Galahad
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    Consistency? That's everyone's job.
    IDK what are you trying to imply here other than the fact that everyone just needs to get good except that situation is not realistic practically speaking. Theres a reason why people are divided over certain parses level of xxth percentile. Its precisely because everyone have a different skill level that they need to get good at. MCH by its nature currently its a low floor low ceiling class (i.e. almost braindead) that you can play decently well and do a good amout of damage enough to clear anything. To put it very bluntly, DNC/BRD with 95th percently is unlikely not able to carry other DPS on the 50th below percentile because their kit is tied to the performance of that other DPS. Switching to MCH gives you more chance to clear because a MCH with 95th percentile is going to do way more compared to the other combination.


    Quote Originally Posted by CKNovel View Post
    Flexiblity? If you don't have a MCH, it doesn't mean the door is completely closed to you. Someone else can adjust their rotation, even rigid rotation.
    I never stated that the door is completely closed. I'm merely pointing out the comparison to BRD and DNC that people thinks the DPS problem is solved just because they change to this 2 jobs. No they dont. And MCH has an edge when it comes down to doing DPS compared to the other 2 which is the point Im already making as the highest ADPS compared to the 2

    DNC > You're at the mercy of dance partner. Yes you can change DP but you're still not capable of adding additional burst that is in your command because flourish is the only additional burst and you are already bursting every single feather fan and saber dance that you have in CD. the change to DP also comes to the problem of "optimal" DP meaning that if you have a comp currently with NIN, DNC, RDM, and BLM for example, if your NIN is dead, BLM and RDM are not good DP. You don't change technical timing just to ensure you technical when the weakness is gone on Nin. you still do it on 120s cd.
    BRD > Same problem as above just less focus on one person.



    Quote Originally Posted by CKNovel View Post
    There is 1 ranged spot to compete for, melee and caster can compete for a second spot.
    Sure, you can go 2 phys ranged and clear the content, but that's willingly shooting yourself in the foot.
    Phy Range problem not MCH problems. Unless you change MCH to be more punishing like BLM you're not going to have this combination. And that is SE job iteration atm. Curse it all you want but I have made my point previously about this and this is the current iteration they belive to be complete
    (1)
    Last edited by Reylap; 05-24-2022 at 06:59 PM.

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    It is a thing though that a Selfish DPS needs to bring enough DPS to make up for the amount of utility its competing classes bring for the slot. MCH does not bring that, which means that yes its inherent problem can be solved by simply buffing its DPS to the point mobility tax effectively does not apply specifically to it.

    Are there a lot of design issues that MCH needs fixed? Yes. One of those design issues is not doing enough DPS to warrant the Selfish DPS title. So either expand its utility options to make it fall in line with the others in the role... or remove what utility it does have (Tactician) and ramp up its damage to the point that it is indisputably the BLM/SAM of the Physical ranged.
    (6)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I did not meant to go "against" your arguments but to offer another point of view.

    About rDPS
    I agree, rDPS outcome will depend on the DNC/BRD and on the rest of the team.
    However, it's not a DNC/BRD problem but a team problem. They can play perfectly, they did their part.
    You could argue the reverse situation, if a MCH is playing perfectly but the Ninja misses its Trick Attack, DNC misses its buffs and SCH forgot to push Strategem, the team DPS will suffer greatly.

    Yes the MCH will do a nice colored number on a certain website, but the team performance will suffer.
    And this is a teamgame, we play together to bring out the DPS, not the team playing against each other for colored numbers.

    MCH could not care and summon the Queen at random, it will bring the same rDPS but the overrall team DPS will suffer.

    About phys range, MCH problems
    That is exactly the problem.
    MCH doesn't works as a "pure DPS" because it's also a phys range.
    Pure DPS have high personnal damage but low utility, phys range have low damage but good utility.
    MCH just has all downsides with no upsides.

    And as you pointed out, MCH doesn't even have self utility like manaward and third eye.
    And we cannot count Tacticians as all ranged have Tacticians. I wished the trait reducing the cooldown to 90s would also have something else to bring differences between the all 3 tacticians.

    Again about utility
    It's again about "What does this job bring to the group?"
    You got a BLM? Well you don't have SMN healing/res or Magick Barrier.
    You got a RDM? Well it doesn't have the BLM damage but it has the valuable Magick Barrier.
    You got a RPR? Well you have low damage but the valuable Arcane crest.

    You have a MCH? Well you have a bad news and your team needs to work more for the party survival.

    We have more than one solution.
    I completely agree, if they slapped 2 new defensive on MCH, that would fix the problem until 7.0.
    Also reduce the fall off from Chain saw, because in practice that's the only AoE MCH has for the whole DRS.

    If MCH DPS was pumped up enough, I know for sure it would also give MCH a value for the job to stand for.

    Now of course, there are the mechanical issues:
    -Hypercharge still not on charges (I'm confused as to why it's not yet the case)
    -Everything about the Automaton Queen, the list of problem it suffers from is massive.
    -Everything about Wildfire.
    -Everything about Flamethrower.

    The balancing issues:
    -Pure DPS but only against a single target. Pure crap in multi target.
    -AoE on target except for Chain saw with a massive fall off and BB barely worth.

    Those are problems but they're not critical right now. Except the Queen, that's a critical mess that needs to be reworked by 7.0.
    As of now, MCH needs a value to compete with DNC/BRD. It can be raw DPS, it can be utility, since the game is limited to those two values.
    (6)

  8. #8
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    116
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    I've mained MCH since HW, except for a cpl patches in Stormblood, and I remember when it had utility. I honestly miss the utility and would fine dealing lower dps if I felt like I was bringing some utility. I mean honestly; Mch are supposedly this highly mobile class with absolutely no mobility abilities outside of the shared role ability. I miss the old style of rook and bishop turrets and would personally like to see them return and expanded upon. Make flamethrower a turret you throw out that does a 360 aoe to, give us a grappling hook that will pull us to the target, a turret that throws up a shield over the target(s) or make AQ something seperate from the turrets and something that feels like theres an actual build up too. But Im also not a fan of carbuncles just sitting there doing nothing and dont share the Dev's dislike of pet classes.

    I will say that while mch skill ceiling is low, it is the job with the second highest ABS , second to ninja. I think that one of the issues lies in that. Its a busy job that doesnt feel like youre doing anything. While also suffering from ping issues on top of that. The heat and battery gauge cycles are disjointed and Id like to see them tie into each other more. MCH does feel like its lost a lot of its flavor as expansions have come and gone.
    (3)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd rather MCH be fun and engaging to play. And it isn't. And I'm tired of pretending it's not. OG MCH was where it was at.

    They can either rework it or make adjustments so actions such as Flamethrower, Drill, Autocrossbow, Gauss Round, Ricochet generate Heat and Battery.

    Bringing back an ammo system would be pretty hype too.
    (1)

  10. #10
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I'd rather MCH be fun and engaging to play. And it isn't. And I'm tired of pretending it's not. OG MCH was where it was at.

    They can either rework it or make adjustments so actions such as Flamethrower, Drill, Autocrossbow, Gauss Round, Ricochet generate Heat and Battery.

    Bringing back an ammo system would be pretty hype too.
    IMO, the problem with old MCH was that you had 50s of boredom and 10s of dopamine.
    And that 10 seconds of dopamine could be easily ruined by Flamethrower, packet loss or a lag.

    SB MCH was:
    -Useful to the team thanks to Dismantle, Palisade, Refresh and Hypercharge.
    -Engaging during its burst with a fast and satisfying combo.
    -Boring during filler phases
    -Too much Micromanagement (Ammo, turret, gauss barrel)
    -Heat was even less engaging, if I remember well you would often end at 90-95 heat before the next overheat window.
    -Flamethrower working on a unique strange tick rate per second where a small packet loss could make you miss the Overheat window.

    A lot of feedback was to fix the ping issue, have an "Overheat" button, removal of the gauss barrel.
    And the strange part is that they did a lot of good things, bad things and left some problems untouched.
    Hypercharge is still a ping issue, Flamethrower somehow remains untouched, Ammos could've stayed in a new form rather than the heat/battery gauge. Battery gauge could be a 60s cooldown, it would'nt change a thing.
    (4)

Page 1 of 2 1 2 LastLast

Tags for this Thread