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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lustre View Post
    Crystal players being lumped in with diamond is interesting, I wonder why?
    It's more like the opposite of what you're thinking right now. I get consistently matched with Crystal players at diamond 5, but I was already matched with Crystal players when I hit Platinum 1. If anything, this was to further close the gap between matchmaking ranks so the disparity of player skill difference is smaller. Don't know how it will affect queue times though.



    After reading these patch changes, most jobs are getting really buffed in terms of survival and mitigation prevention. Black Mage in particular got a huge buff - Nightwing now even slows enemies in addition to its sleep effect, the barrier potency increased by 4000, all its finishing spells have increased potency, and its LB also giving 20% mitigation. That might be an issue, considering how fast Black Mage charges Limit Break compared to other jobs. It's a huge threat when left alive, moreso than any other job at the moment. These changes are really overtuned in the hands of a good Black mage.

    Summoners got a powerful buff to Radiant Aegis - mitigation went up to 20% and barrier increased by 2000 potency. Casters are pretty tanky at the moment. RDM got nerfed slightly, but it's alright since they can heal or increase their lethality by a crazy amount.

    Dancer got some survivability with honing dance offering 20% mitigation, which is nice since Dancers are now the "healing/defensive ranged support" job, Machinist is the high burst damage ranged job, and bard is a mix of the two with decently high sustain DPS. Really good changes all around for these three ranged roles by cementing their identities uniquely.

    If anything, these changes is basically a huge stealth nerf to ninjas in the opening phase (has anyone been assassinating Yoshi P lately?). Assassinating someone is goanna be a lot more annoying for me, but I think it should be alright..? Going to have to try it out a bit more to tell though, but it looks like teams with Black Mage will dominate the opposing team unless the opposing team can quickly get rid of the Black Mage.
    (1)

  2. #2
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Also i'd like to say that the thing to buff on SCH is Seraph.

    10 yalms range for such along lb charge is absolutely laughable.

    Yes i know sage lb is just 5 yalms but you have to put yourself in it (it does do damage to you too) to be able to damage anybody in the dangercircle. People do always just run into it to fight in it, yes. But they do actively put themself into danger. There is a risk.

    But 10 yalms on seraph is pretty bad tbh. Considering WHM is movable 30? Yalms? Ok. Make Seraph at LEAST 20 you cowards.

    And... dunno about all the buffs to blm, good blms are scary but definitely too squishy so at LEAST the shield is fine.
    Good GNBS already scare me so nothing changed.

    SMN buffs are funny, i quite enjoy smn so, yay? Cool.
    (2)
    Last edited by Cheremia; 05-24-2022 at 07:21 PM.