patch notes for 6.11a are live, bunch of pvp changes that i like
https://na.finalfantasyxiv.com/lodes...07ff7412b92b79
patch notes for 6.11a are live, bunch of pvp changes that i like
https://na.finalfantasyxiv.com/lodes...07ff7412b92b79
Oh? You want to be healed? Then beg.
Hopefully RPR is next on the table for buffs because BLM is a threat while its LB is active now.
If BLM gets to have passive mitigation from their LB, I think RPR could also stand to get a little something like temporary CC immunity to give it more presence.
Last edited by KageTokage; 05-24-2022 at 05:24 PM.
I actually think this is a great idea. The fear from the LB is good albeit extremely situational, but its still a combo LB that really isn't all that threatening. CC immunity for a few seconds would be great.
Its always been like that. Players in plat 1 could get into crystal matches as well because at plat1 the matchmaking considered you a diamond player. They simply raised the matchmaking to diamond 3. Personally I think crystal should be its own queue with maybe diamond 1's as an exception, but I'll take the current change over what it was before.
Last edited by Ransu; 05-25-2022 at 04:20 AM.
Buff the other healers, and nerf white mage a little bit please. It's not fair that white mage and astrologian are king, while us barrier healers are barely hanging on. I don't think Sage is bad per say. Heck, I've got three kills in a row as Sage. It takes a bit of know how to use it, and I like using it, but it could be a smidge more powerful. Scholar is just completely useless. :c
People have to stop seeing SCH and Sage as healers.Buff the other healers, and nerf white mage a little bit please. It's not fair that white mage and astrologian are king, while us barrier healers are barely hanging on. I don't think Sage is bad per say. Heck, I've got three kills in a row as Sage. It takes a bit of know how to use it, and I like using it, but it could be a smidge more powerful. Scholar is just completely useless. :c
They're dps.
Sch is a chipdamage dps (the dots HURT A LOT, you just dont see it immediately). You can adlo people for damage buffs and spread your dots regardless of guards.
Sage is more of a burster with phlegma.
Whm and Sage are more healer, but they are also more support than straight up healers, too.
WHM has 3 chonky heals with 2 cures and one cure 3. LB gives a HoT, so its usually just gonna overheal and or not tick enough to save people (in a very close fight it might not help a lot). That is why whm usually has high healing power. Doesn't mean they actually HEALED a lot, they just have big range on their lb so everybody gets a HoT, aka overhealing.
Asts is a little more focused with 2 regens (normal benefic) and 2 shields (doublecast benefic) and Macrocosmos is a nice chunky heal if people can take care of themself a bit.
But people really hope to much that healers can always save them so they run around with a lot of mp next to me while i'm just waiting for any of my heals to be off cooldown.
Take care of yourself and i can take care of you.
No healer can keep you up if you can't weave in and out of danger and just GO.
SCH and sage would probably have more playrates (even if i see both a lot) if people would stop seeing them as healers and more as slight support but also just dps. GNB is also literally just a dps at this point.
It IS perfectly doable to win with no healer (no green) against teams that have healers (aka ast or whm) if the people don't just rush in and take a little care of themself. Because ONLY if you can take care of yourself, a healer can also help you better.
Sage and SCH just aren't healers and CAN put out an absurd amount of damage, the expectations that they ARE healers has to go away tho.
I play Ast and if i see a sage and SCH in my team, i don't expect them to heal a lot, because they can't. What i do expect them to do is play smart and do dps, because i see them as dps with some healing capability and don't rely on them to do some clutch healings (they can, but i can do it easier).
Green doesn't make a healer in PVP
We are not dps. I might heal by using DPS for some of my healing, but it is not easy to do a lot of damage. Killing still takes much longer than a dps.People have to stop seeing SCH and Sage as healers.
They're dps.
Sch is a chipdamage dps (the dots HURT A LOT, you just dont see it immediately). You can adlo people for damage buffs and spread your dots regardless of guards.
Sage is more of a burster with phlegma.
Whm and Sage are more healer, but they are also more support than straight up healers, too.
WHM has 3 chonky heals with 2 cures and one cure 3. LB gives a HoT, so its usually just gonna overheal and or not tick enough to save people (in a very close fight it might not help a lot). That is why whm usually has high healing power. Doesn't mean they actually HEALED a lot, they just have big range on their lb so everybody gets a HoT, aka overhealing.
Asts is a little more focused with 2 regens (normal benefic) and 2 shields (doublecast benefic) and Macrocosmos is a nice chunky heal if people can take care of themself a bit.
But people really hope to much that healers can always save them so they run around with a lot of mp next to me while i'm just waiting for any of my heals to be off cooldown.
Take care of yourself and i can take care of you.
No healer can keep you up if you can't weave in and out of danger and just GO.
SCH and sage would probably have more playrates (even if i see both a lot) if people would stop seeing them as healers and more as slight support but also just dps. GNB is also literally just a dps at this point.
It IS perfectly doable to win with no healer (no green) against teams that have healers (aka ast or whm) if the people don't just rush in and take a little care of themself. Because ONLY if you can take care of yourself, a healer can also help you better.
Sage and SCH just aren't healers and CAN put out an absurd amount of damage, the expectations that they ARE healers has to go away tho.
I play Ast and if i see a sage and SCH in my team, i don't expect them to heal a lot, because they can't. What i do expect them to do is play smart and do dps, because i see them as dps with some healing capability and don't rely on them to do some clutch healings (they can, but i can do it easier).
Green doesn't make a healer in PVP
Sage can kill as fast as any dps tho? Have you ever been nuked by 2 phlegmas because i have, they hurt.
Literally 20k in a 5 yalm radius every 30ish seconds (for both charges). Ast is 16k with both gravities in same radius and it absolutely hurts.
Pneuma is 12k every 30 seconds and also heals.
And also:
And did you not read that i said sch is chip damage through guard? Because that's what sch does. Meaty chip damage.
So yeah, I confidently say that sage and Sch are support DPS. Sch is more support than sage.
Sch can spread a 3k dot tick for 15 seconds on the entire enemy team and they can not guard or cleanse it. You do not need to be close and the only thing you need to do is make sure to hit as many people with deployment as possible.
Good sages and SCH do an absurd amount of damage.
The notion that healers can always heal (even ast and whm can't) has to go.
_____________
Edit: I'd like to mention that all healing is count together. Aka the one you do on you and the one you do on party members. Pots probably count to. Elixirs count. Recup counts. So whms is just inflated as all hell.
Nobody can ever tell if they just healed themself a lot with recup, it was overheal with lb, it wa soverheal with Cure 3 (whms always use it instantly, they don't have to... you can also target it), etc.
Same goes for ast, too.
People that regularely retreat to elixir when low (smart people) can have more healing than whm/ast.
Healing numbers itself say nothing because it counts it all together and nobody knows what and who they healed.
People HAVE to learn to take care of themself, retreating to pot is always better than rushing in.
People running out with no mp, then getting a single heal from me, just to run back in and die happens way too often, even tho i heal them so they maybe survive long enough to retreat.
People NOT knowing how to play and hoping healers can fix all their mistakes are the reason why sage and sch are seen as "bad".
Because SCH doesn't have the "highest" kill count mostly.
And both don't have the "highest" healcount either.
Yes, damage clumps together single and aoe damage too so people that have more aoe have more damage than like... monks or nins. Which is fine, monks and nins are picker (they can 100-0 you but only single people).
But SCH and sage still do a lot of damage by themself, pretty sure SCH dots are almost half(if not half) hp of many classes for NO commitment. That is REALLY good.
You really don't need healers to win if your team actually manages to kill the enemy team. Sch benefits a lot from an agressive team that knows how to take care of themself. Their chipdamage can help many dps (nins anybody?).
Also, the GNB changes scare me. GNB already hurts a lot... this is gonna be interesting.
Last edited by Cheremia; 05-24-2022 at 06:41 PM.
Player
Crystal players being lumped in with diamond is interesting, I wonder why?
It's more like the opposite of what you're thinking right now. I get consistently matched with Crystal players at diamond 5, but I was already matched with Crystal players when I hit Platinum 1. If anything, this was to further close the gap between matchmaking ranks so the disparity of player skill difference is smaller. Don't know how it will affect queue times though.
After reading these patch changes, most jobs are getting really buffed in terms of survival and mitigation prevention. Black Mage in particular got a huge buff - Nightwing now even slows enemies in addition to its sleep effect, the barrier potency increased by 4000, all its finishing spells have increased potency, and its LB also giving 20% mitigation. That might be an issue, considering how fast Black Mage charges Limit Break compared to other jobs. It's a huge threat when left alive, moreso than any other job at the moment. These changes are really overtuned in the hands of a good Black mage.
Summoners got a powerful buff to Radiant Aegis - mitigation went up to 20% and barrier increased by 2000 potency. Casters are pretty tanky at the moment. RDM got nerfed slightly, but it's alright since they can heal or increase their lethality by a crazy amount.
Dancer got some survivability with honing dance offering 20% mitigation, which is nice since Dancers are now the "healing/defensive ranged support" job, Machinist is the high burst damage ranged job, and bard is a mix of the two with decently high sustain DPS. Really good changes all around for these three ranged roles by cementing their identities uniquely.
If anything, these changes is basically a huge stealth nerf to ninjas in the opening phase (has anyone been assassinating Yoshi P lately?). Assassinating someone is goanna be a lot more annoying for me, but I think it should be alright..? Going to have to try it out a bit more to tell though, but it looks like teams with Black Mage will dominate the opposing team unless the opposing team can quickly get rid of the Black Mage.
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