Lv 90 and main it in the current saveges.
The story for it was good, like the new perspective on voidsent and how they're not all evil demons unable to be reasoned with. Also like how the entire Dun Scaith and Machi storyline was how bad it is for mages to form contracts with voidsent and how it always leads to betrayal or their downfall, and here is the WOL making a contract with one. Some Y'shtola actually points out in the newest quests if you play as a Reaper. And she basically says we're the exception to the rule.
As for the job itself, it flows like like water, espesially into the burst phase of enshroud and after with little down time and pairs neatly with how the avatar attacks are on a separate cooldown and don't cancel out your own allowing for you to tag team with it nicely. The idea you can't weave GCD's into it is absurd when I do it all the time. You don't have to wait for the animation to finish so long as you see the shield pop up for arcane crest you can cancel into a different attack. Same for plentiful harvest. I agree they should re-buff arcane crest tho. Also hate how every party buff is just "number go up" when bosses have a diverse set of debuffs and buffs we don't get. Also it's the best melee DPS I am pretty sure so don't know what you mean by bad DPS. Think Samurai only beats it by a hair.
The cons, enshroud doesn't hit very hard as well as communio despite looking like it should KO anything, Just feels like another layer to the standard combos. Could use some bigger, harder hitting finishers. Also harvest moon is neat but the cast time needs to be shortened in combat as it's next to worthless otherwise.
Forbidden website statistics say otherwise.
Again, RPR is viable in ALL content, inlcuding the new ultimate. The topic at hand is not RPR's viability.
Instead, I want to talk about how we can make a good job feel even better, and thus, I posted my thoughts.
I did already mention I think Reaper deserves about a 1.3% rDPS buff, but... Reaper IS already ahead of NIN and DRG in raw dps. Among those, it falls short only of Monk, and only by 1%.
As for allowing Gluttony during Enshroud... I'd kind of rather not. Enshroud itself is quite flexible in its timing, so I'd rather not give Reaper even less to manage.
As for what changes would make SkS actually viable: We'd likely need to add a bit of further banking space to our Soul Reaver attacks, such as by increasing the max Soul gauge from 100 to 120. Additionally, we'd probably want to make Gluttony's CD scale with GCD speed (such would be unique, I realize) and to change Enshroud from a fixed 1.5s GCD to a 40% increased Attack Speed state (with the minimum GCD cap decreased to, say, 1.2 seconds). So, that's probably a pipedream, much like having any real gameplay-affecting stat choice in XIV in general.
Last edited by Shurrikhan; 05-26-2022 at 02:26 AM.




I wish reaper stayed in enshroud longer. Being out of that state just makes me feel...flat, for better lack of word. Also, at least 2 communio also.
I guess you could say I wish the cooler parts of reaper were more prevalent.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Reaper dps only feels a bit lacklustre because others got buffed over it when it was said in a live letter to be 'a selfish dps similar to samurai' and it does not have the dps to match that atm. Obv don't expect it to be topping a sam, but I would expect it to be a little behind only. But at the moment reaper is the worst performing melee in Rdps and second worst in adps. It should be behind samurai not a DRG.
I find keeping the debuff up tedious and not remotely fun.. if anything it breaks the flow of the job for me, that's just personal preference. But in downtime since you have no way of building gauge ur jus screwed whereas other jobs can utilise downtime better. Arcane circle is what really ticks me off because there is always that one phys ranged dps in narnia that avoids the buff. Either expand the range of the skill or make it a personal buff, I rather a personal buff frankly. When Yoshi P said it would be a selfish dps I was not expecting a raid buff.
I would like enshroud to feel more impactful too as others suggest. The faster gcd feels nice but the dmg from the skills themselves is a little meh and would love communio to hit like a truck.
Little annoyances aside, I really enjoy the job. Enshroud is cool, the rotation is smooth and I love the movement abilities, feels great to portal away last second and yeet straight back in after aoe goes off! I also do enjoy hearing the shield shatter and get the little heal off, that's nice.
Last edited by Aelin_Ashryver; 05-26-2022 at 02:54 AM.
You have to be careful when balancing these things, spend too much time in the empowered state and that just becomes the norm and any time you spend out of it will just feel worse in comparison.
Communio is already almost twice as strong as any other GCD Reaper has, the strongest commonly used ones are 520 potency with the only ones being higher are Harvest Moon at 600, Plentiful Harvest at 800 max and Communio at 1000. I don't know how much more of 'like a truck' you want.



Why is this a bad thing? What is the upside of an overly complex rotation? Please don't tell me that it exercises our intellect because I know that:Complex rotations don't add to the game difficulty for serious players. They just punish casual players who want to just play the game without having to invest hours of time into a throwaway activity that's often made obsolete with every new expansion. SE realizes this, and that's why they keep "dumbing down" the game. Players often reminisce about the incredible difficutly of coin-operated arcade games back in the early days of computer gaming. What's not often mentioned is the fact that the controls for these super hard games were typically one multidirectional stick and one or two buttons. The idea that a game has to have 16-button combos to be difficult and compelling is ridiculous.
- Most serious players don't bother to figure out optimal rotations themselves. They go to The Balance Discord server or Icy Veins or some other third party source that lays it out for them anyway.
- You don't want to play with someone who is still struggling to puzzle out the proper rotation. When you queue into a dungeon or join a Party Finder raid, you want everyone in the group to already be pumping.
- No matter how complex or simple the rotation is, you know the serious players are just going to park in front of a target dummy practicing it until the muscle memory is so deeply ingrained that it requires no thought whatsoever.
CLEARLY a bigger truck. And I am not alone in that sentiment. Idc how strong it is relative to other reaper skills, it is meant to be the hardest hitter and it is.. but it could hit harder since for myself and many others it is lacking that oomphYou have to be careful when balancing these things, spend too much time in the empowered state and that just becomes the norm and any time you spend out of it will just feel worse in comparison.
Communio is already almost twice as strong as any other GCD Reaper has, the strongest commonly used ones are 520 potency with the only ones being higher are Harvest Moon at 600, Plentiful Harvest at 800 max and Communio at 1000. I don't know how much more of 'like a truck' you want.
The SFX plays a part in that too tbh, the particle is gorgeous but the sound is so.. hollow?
Wyrmwind Thrust hits for a lot less but feels so chunky bc of the chunky SFX. Its a minor nitpick but I wish the Shroud abilities in general were crunchier, I LOVE the noise crest makes when the shield breaks.



RDM LB3 level of effects and damage, that'll sate folksYou have to be careful when balancing these things, spend too much time in the empowered state and that just becomes the norm and any time you spend out of it will just feel worse in comparison.
Communio is already almost twice as strong as any other GCD Reaper has, the strongest commonly used ones are 520 potency with the only ones being higher are Harvest Moon at 600, Plentiful Harvest at 800 max and Communio at 1000. I don't know how much more of 'like a truck' you want.
I jest ofc...
Why is this a bad thing? What is the upside of an overly complex rotation? Please don't tell me that it exercises our intellect because I know that:Complex rotations don't add to the game difficulty for serious players. They just punish casual players who want to just play the game without having to invest hours of time into a throwaway activity that's often made obsolete with every new expansion. SE realizes this, and that's why they keep "dumbing down" the game. Players often reminisce about the incredible difficutly of coin-operated arcade games back in the early days of computer gaming. What's not often mentioned is the fact that the controls for these super hard games were typically one multidirectional stick and one or two buttons. The idea that a game has to have 16-button combos to be difficult and compelling is ridiculous.
- Most serious players don't bother to figure out optimal rotations themselves. They go to The Balance Discord server or Icy Veins or some other third party source that lays it out for them anyway.
- You don't want to play with someone who is still struggling to puzzle out the proper rotation. When you queue into a dungeon or join a Party Finder raid, you want everyone in the group to already be pumping.
- No matter how complex or simple the rotation is, you know the serious players are just going to park in front of a target dummy practicing it until the muscle memory is so deeply ingrained that it requires no thought whatsoever.
allow me to clarify:
fun rotations are not inherently complex
reaper's rotation is largely not fun
it's not unique either
this circles back to homogenisation
I spoke nothing of having to be an expert at a class; it's simply too basic
it is the bard of melees
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