this isnt an issue strictly with reaper, other jobs have it as well, but arbitrary button bloat from abilities that do the same thing, share a recast timer, but one for st and one for aoe.

shadow/whorl of death

soul scythe/soul slice

...just keep the aoe one, give it it's st counterparts potency, and x% reduced potency on all other targets. that syntax is literally already in reapers toolkit with communio

same with warrior now with orogeny. does the exact same thing and serves the exact same purpose as upheaval, shares a cooldown with upheaval, its just aoe and upheavel is st. why? game already has too many buttons, why arbitrarily give it more when the job could be done with fewer buttons.

that doesnt necessarily mean i think aoe damage should be tied into your standard st combo, but some level of consolidation can be achieved.

other than that, i've been enjoying reaper.