"The bad" section is certainly full of hot takes.
"The bad" section is certainly full of hot takes.
Bad DPS? Are you talking about for savage/ex?
Reaper is effectively the lowest DPS for the melee class, in term of rDPS.
I love playing reaper, but I also feel that the damage output feel somewhat Linear. Every GCD attack outside of the 1-2-3 combo will hit to 520 Potency (Exception for Communio, whose at 1000)
What I'd love to see, is to balance a little more the DPS to boost Communio. When I first played this class, I've got a strange feeling about using Communio, with all the sound and special effect, this attack really feels heavy, like you are really exploding your opponent.
How the tables turn. At launch every melee wanted to be the all-rounder Reaper. Good heal for group, party wide attack boost, and good personal damage. Now that other melees finally got their own buffs Reapers are suddenly not adequate.
Mortal Fist
Never said it wasn't adequate, in fact I called it fun and balanced.
I just think that for a job bordering on Pure DPS similar to SAM, it doesn't do enough damage. And has some rotational quirks that could be smoother.
I'm not arguing that their stance makes sense. Just what I've heard them say.
My thoughts are leave Reaper as is. The class is more than fine rn. Yall need to chill with the complaints for classes that ain't broke or well have a Sam 2.0 situationNow that the job has been released for awhile, what are our thoughts?
Personally:
The Good
-Minimal positionals
-Flows really well
-Safe
-Slower
-Looks great
-Balanced
-Fun
The Bad
-Bad DPS
-Awkward Buff
-Nothing feels impactful
-Burst phase is too long to utilize most party buffs
-Debuff based damage buff
What I would do differently:
1. Would rather them take damage out of 1-2-3 and put more meat into Enshroud, supposed to be a burst phase but barely scratches other job's in that category. Communio should hit a lot harder too, even if its just a damage adjustment.
2. Revamp Arcane Circle entirely, feels like they ran out of ideas on how to make this buff different than the rest, feels kinda crappy, Plentiful Harvest should share the same button with the buff too.
3. Revamp Soul Reaver, its strange that it is a buff that stacks up to two (only after Gluttony) but you can never stack it. Strangely rigid system in a job that seems to be based on a flexible rotation.
Thoughts?
Omg, please no. Dancer is already my most hated and less played job because of way too much aoes in his single target rotation, please dont bring this in even more other jobs.this isnt an issue strictly with reaper, other jobs have it as well, but arbitrary button bloat from abilities that do the same thing, share a recast timer, but one for st and one for aoe.
shadow/whorl of death
soul scythe/soul slice
...just keep the aoe one, give it it's st counterparts potency, and x% reduced potency on all other targets. that syntax is literally already in reapers toolkit with communio
same with warrior now with orogeny. does the exact same thing and serves the exact same purpose as upheaval, shares a cooldown with upheaval, its just aoe and upheavel is st. why? game already has too many buttons, why arbitrarily give it more when the job could be done with fewer buttons.
that doesnt necessarily mean i think aoe damage should be tied into your standard st combo, but some level of consolidation can be achieved.
other than that, i've been enjoying reaper.
When i am doing other things than normal dungeons or raids, there is plenty of cases where i want to hit only one mob, without aggroing all the other mobs who are nearby. Which is why having a clear distinction between single target and aoes is highly useful. And also why i dislike dancer so much, because i can't play more than 5 seconds with it without aggroing the whole world of Eorzea.
If you think that there is too much buttons in jobs who have single target and aoes similar skills, just use a single key to switch between the two. Like 1-2-3 for single target combo, and ctrl+1-ctrl+2-ctrl+3 for the aoe one.
The next Deep Dungeon is coming, and i am pretty sure that you absolutely do not want tons of unwanted aoes in your bars when trying to solo the last floors where you have to carefully pick mobs one by one if you don't want to fail the whole run.
Job needs to have positionals. If you use TN even in full uptime you only have to do an actual positional like twice a minute or something insane and you kinda get to pick when you do those positionals. Could use slightly more dps too.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.