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  1. #9
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    I always just figured craftmanship was for anything physical in nature, such as base armors and raw materials, while magic craftmanship was for anything magical in nature, such as scepters and staves, circlets and rings, mage armors and anything "magical" in nature, such as polishing raw elemental rocks.

    Of course, that would be an absolute nightmare to test compared to the crystal hypothesis, because whether something is magical in nature is partly subjective. (though gemstones and precious metals tend to be considered magical in nature by a lot of lore from various books and games.)

    I suppose a fairly decent way to test would be having an armor set thats purely craftmanship, another thats purely magic craftmanship, and using a weathered tool to try and minimise the amount of boosting coming from the tool. Then you could try a difficult synth without any armor on, then swapping in all craftmanship, and all magic craftmanship, and seeing how you do. With that big a difference in skill, it's probably going to be as obvious as night and day, from failing miserably to succeeding fairly well.

    Once you figure out what individual synths are craft/magic craft, you could try and put the pieces together and figure out which hypothesis is correct, if any, by comparing which shards were used, whether the item would be considered "magical" in nature or not, and so on.
    (0)
    Last edited by Psion; 05-27-2012 at 05:41 PM.