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  1. #1
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70

    Craftsmanship/Magic craftsmanship

    Hello General discussion!

    Today I am quoting a whole bunch of stuff from the Weaver forum!
    Whilst this may seem a little counter productive believe me I do have reasons!

    I'm am Armourer and if I hadn't used the search function I wouldn't have found the thread. The topic covers all crafts so deserves to be out here!
    I also believe that if the thread was in general discussion there would be a lot more feedback!

    But anyway, here we go -

    I'm trying to find out which recipes are physical recipes and which are magical recipes so I can gear myself accordingly.

    Mikita has this to say:

    Quote Originally Posted by Mikita View Post
    A friend who is a R50 weaver told me that when the primary shards required are
    - Fire, Earth, Wind then the recipe is Craftsmanship
    - Lightning, Ice, Water then the recipe is Magic Craftsmanship

    I'm just taking his word for it. ^^
    Which was very nicely responded to by VenusDoom


    Quote Originally Posted by VenusDoom View Post
    I have also wondered/experimented alot with Craft vs. Magic Craft and think there may be truth to the idea of shards dictating the type of a particular synth. However, my opinion is a little different from above. Please note that the following suggestions are just observations from my own time spent weaving, I have no "hard evidence".

    For example, undyed cloth (which takes only earth shards) seem easily done with a +Craftsmanship setup, assuming you are the appropriate rank. Dyed cloth, which take earth shards AND water shards, seem more difficult with the same craftsmanship setup, even at the appropriate rank. Swap out a few pieces of Craft gear for Magic Craft gear, and the difference in rate of successful actions is pretty noticeable on those dyed cloths. I've noticed the same with undyed vs. dyed leathers in Leatherworking as well.

    My opinion is this: Let's use Wine-Red Velveteen as an example. This synth takes 15 earth shards and 5 water shards. Assuming the theory is true, that would hint that our synth is largely physical with a bit of magic required, almost like a sub craft. Stack a good amount of Craftsmanship with a moderate amount of M.Craft, and you'll see better results than going 100% in either direction, or going heavy on M.Craft and light on Craft.

    As a R.50 Weaver with a full Craftsmanship setup and almost no M.Craft, I was wondering how I could still hit critical fails trying to HQ Cotton Yarn (~r.12?) and lose ~20 durability despite the huge gap between my rank and the synth's rank. Cotton Yarn uses lightning crystals, which are under our proposed magical category. Switched in only one or two M.Craft pieces and voila! Much easier, even using only Bold Synthesis.

    This would also help explain the use of Main/Offhand tools (other than to produce different HQ results). Generally mainhand tools favor Craft and offhand tools favor M.Craft. If you have a largely magical synth and a poor M.Craft setup, switching to the offhand tool with greater M.Craft seems to help boost success rate (or at least it seems to me).

    It would also explain why the majority of Alchemy synths (which use alot of water and lightning shards) seem to go better with Magic Craft setups.

    Anyway, if anyone has any observations or suggestions regarding the shard theory (or any other theories) let's hear them! Crafting is such a huge part of the game, it would be nice to have some more info to work with.
    Although Tymora seems to believe otherwise with this:

    Quote Originally Posted by tymora View Post
    Varies by item family, no other tricks to it.

    All threads are magical, but if you use offhand you end up getting x2 instead of +1.
    All cloth are physical. (It used to be all dyed cloth are magical).

    For finished items, it might go like:
    All Robes are XXX.
    All Doublets are YYY.

    Just test with the cheapest member of the item family.
    No time to do extensive tests. Sometimes I can't tell the difference either.
    Which is then followed up by this:

    Quote Originally Posted by Monkor View Post
    This seems to be holding true so far for me.

    Cotton yarns crafting well on the wheel, switching over to cloth and using the wheel (trying that first since primary is lightning shard) yielded many unstable lightning elements during the craft, and some near-breaks. Switched over to needle and absolutely no problem.

    But is this all there is to it?
    What do you think, General discussion?
    (3)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  2. #2
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Finally a good Topic for a General Discussion.. i found this a while ago and found it very interesting:

    Just to throw this out there (it may be blatantly obvious or i may be way off...) but the relation of attributes to crafting was given to us not long ago. It went like this:

    Class Main Hand Tool Off Hand Tool
    Carpenter VIT DEX
    Blacksmith STR MND
    Armorer VIT STR
    Goldsmith DEX INT
    Leatherworker VIT INT
    Weaver DEX MND
    Alchemist INT PIE
    Culinarian MND PIE

    Now, perhaps the Craft vs MagCraft issue boils down to non-Mag vs Mag attributes respectively. This would be to say, anything using STR, DEX, or VIT would be affected by Craftsmanship and anything using INT, MND, or PIE would be affected by MagCraftsmanship. So Carpenters would benefit from Craft+ gear, whereas Alchemists would benefit from MagCraft+ gear. This would also be to say that Goldsmiths would benefit from Craft+ gear when using their main hand and MagCraft+ gear when using their off hand (according to this). What say you to this?
    (2)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think they changed Main hand, off hand to the Quality/Quantity, before I believe it did vary by synth as to which one was more effect. Though I think the increase in "quality" for using the right tool is still there.

    As to how Craft, M.Craft works, I always imagined it came down to the type of synth you are performing, so if you are making an axe it would be craftmanship, however if it was a wand or scepter etc, it would be M.Craft.

    I can however believe this:
    - Fire, Earth, Wind then the recipe is Craftsmanship
    - Lightning, Ice, Water then the recipe is Magic Craftsmanship

    Because you have something like Sarnga which uses wind/ice to make which would come from both sides meaning you would have to balance out both attributes to get the most out of it. It would be nice to get some confirmation on it all though since the information from crafting does seem to be outdated lol. Such as this lovely piece of outdated information lol
    http://lodestone.finalfantasyxiv.com...e/craft01.html

    Treatises
    Some recipes will be accompanied with the name of a treatise such as Fletchery Training or Chainweaving Training. While synthesis can be conducted without first obtaining these books, the durability of the items used during crafting will drop significantly with each command. Treatises can be purchased in guildshops with guild marks.
    (0)

  4. #4
    Player
    Fadigre's Avatar
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    Jul 2011
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    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Interesting that the elements are put together like that

    Current elemental wheel dictates that Fire, Ice and Wind are in one triangle along with with Water, Earth and Thunder in another
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  5. #5
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    It would be good to know what the clear line is between Craftsmanship vs. Magic Craftsmanship (and even Main Hand vs. Off hand). I thought about doing tests myself, but am not even sure if they are finished with modifications to the crafting system (as long as I see 'dated' recipes, I think they are not done).

    I was secretly hoping they would get rid of Magic Crafstmanship and have only Craftsmanship, or even get rid of Off Hand and have only main hand. But the new Militia equipment they release is Off Hand tools with Magic Craftsmanship stats, which suggests both aspects are here to stay.

    Given the 'randomization' of results, I really think it would be fair for us to be told:
    Recipes that have 'this' in it, are magical, the rest are not.
    Recipes that have 'this' in it, are best used with off hand tool, the rest are not.

    So there is no doubt on what we are doing so we can focus on just doing it well ^.^;
    (0)

  6. #6
    Player
    Asiaine's Avatar
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    Dec 2011
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    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    From your quote:
    - Fire, Earth, Wind then the recipe is Craftsmanship
    - Lightning, Ice, Water then the recipe is Magic Craftsmanship


    But then, Ivory Staff uses:
    Fire Crystal, and Wind Shard

    This would suggest that the 2 Handed THM Weapon is not magical...


    Likewise, THM 1-Handed Wind Brand and Ice Brand use Fire And Wind crystals.
    (0)

  7. #7
    Player
    Mikita's Avatar
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    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Small bump on this topic.

    Quote Originally Posted by Asiaine View Post
    From your quote:
    - Fire, Earth, Wind then the recipe is Craftsmanship
    - Lightning, Ice, Water then the recipe is Magic Craftsmanship

    But then, Ivory Staff uses:
    Fire Crystal, and Wind Shard

    This would suggest that the 2 Handed THM Weapon is not magical...
    Likewise, THM 1-Handed Wind Brand and Ice Brand use Fire And Wind crystals.
    Good point. I'm still just speculating on this, but trying to work it into the crystal theory, I take it to mean that those items are crafted through physical properties... but this is not necessarily a reflection of their end use by a Thaumaturge/Black Mage?

    Thaumaturge items tend to be more life/death/scientific/mechanical and act as vessels to channel the wielder's inner spiritual energies. The items themselves are more physical in nature and require Wind and Fire. Maybe? ^^;


    On another note, I am trying to craft a set of Vanya gear which equally require Wind (Craftsmanship(?)) and Lightning (Magical Craftsmanship(?)).

    I have Magic Craftsmanship at about 130 and Craftsmanship at about 110, and the Wind element goes unstable much more often than Lightning.

    Later I should experiment with some NQ materials and see if raising Craftsmanship instead will result in the Lightning element going unstable more. It would be an interesting test.
    (0)

  8. #8
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
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    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Well that's just it, isn't it.

    We don't know if it's actually magical or not!
    The item would suggest it is but we've no proof whatsoever!
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  9. #9
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    I always just figured craftmanship was for anything physical in nature, such as base armors and raw materials, while magic craftmanship was for anything magical in nature, such as scepters and staves, circlets and rings, mage armors and anything "magical" in nature, such as polishing raw elemental rocks.

    Of course, that would be an absolute nightmare to test compared to the crystal hypothesis, because whether something is magical in nature is partly subjective. (though gemstones and precious metals tend to be considered magical in nature by a lot of lore from various books and games.)

    I suppose a fairly decent way to test would be having an armor set thats purely craftmanship, another thats purely magic craftmanship, and using a weathered tool to try and minimise the amount of boosting coming from the tool. Then you could try a difficult synth without any armor on, then swapping in all craftmanship, and all magic craftmanship, and seeing how you do. With that big a difference in skill, it's probably going to be as obvious as night and day, from failing miserably to succeeding fairly well.

    Once you figure out what individual synths are craft/magic craft, you could try and put the pieces together and figure out which hypothesis is correct, if any, by comparing which shards were used, whether the item would be considered "magical" in nature or not, and so on.
    (0)
    Last edited by Psion; 05-27-2012 at 05:41 PM.

  10. #10
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Ingame help says:

    Craftsmanship:
    Your ability to synthesize items with physical characteristics.

    Magic Craftsmanship:
    Your ability to synthesize items with magical characteristics.
    (3)
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