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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100

    Fix Frontlines 2.0

    Block Summoners from queing in FL or add 3-5 seconds to cast their limit break maybe reduce the range, so they are FORCED to play the game instead of waiting the lb to charge, throw it from 20km away without any realistic counter-play, run away, repeat.

    Delete MCH chainsaw insta kill (happened to me 5 times in a single match, max bh? nope here comes pedro who have been feeding 0-10 but he can 1 shot you now at any point, without bh or limit break)

    Rework Samurai LB ( Oh one of your aoe poked them? to bad now time to die at full hp from 2km range).

    Introduce a skill/lb that can remove the 10 minutes I mean 10 seconds of full invulnerability/cc from PLD/DRK, Because you want the objetive right? it would be logical that 24 people trying to hit the same target could die instead of interrupting the node/flag for 10 seconds.

    And for the love of god fix the DRG limit break animation, sometimes it GOES invisible if for example the DRG wasn't in your LOV.
    (8)

  2. #2
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnnRam View Post
    Block Summoners from queing in FL or add 3-5 seconds to cast their limit break maybe reduce the range, so they are FORCED to play the game instead of waiting the lb to charge, throw it from 20km away without any realistic counter-play, run away, repeat.
    Agreed, there should be a diminishing returns, if you get hit by one megaflair, for the next 10 sec, the next should do 50% less, then 50% less, and etc, until you're basically immune, force them to play stragically rather then "lets stack our LBs on a team"

    Quote Originally Posted by AnnRam View Post
    Delete MCH chainsaw insta kill (happened to me 5 times in a single match, max bh? nope here comes pedro who have been feeding 0-10 but he can 1 shot you now at any point, without bh or limit break)
    I promise you that you did not get hit with 5 instakills in a match. With that said, the 3% chance should not even exist IMHO, I agree with that. The damage is high enough, but for somebody to have a chance at an autokill is just stupid in a pvp environment

    Quote Originally Posted by AnnRam View Post
    Rework Samurai LB ( Oh one of your aoe poked them? to bad now time to die at full hp from 2km range).
    I agree here to an extent. If they get clipped by a lower damage AOE, it shouldn't trigger it. Some classes can't help but AoE, it's how they are designed (DNC, BLK, SGE for instance), and they are targeting somebody else and the SAM is just to close, bam, triggered and half the team dead. Change it to a damage threshold or ignore indirect AOE damage.

    Quote Originally Posted by AnnRam View Post
    Introduce a skill/lb that can remove the 10 minutes I mean 10 seconds of full invulnerability/cc from PLD/DRK, Because you want the objetive right? it would be logical that 24 people trying to hit the same target could die instead of interrupting the node/flag for 10 seconds.
    I think the fix here is simply make it that if damage was targeted towards the person who is protected, they are intrupted, but don't take the damage. Problem solved.

    Quote Originally Posted by AnnRam View Post
    And for the love of god fix the DRG limit break animation, sometimes it GOES invisible if for example the DRG wasn't in your LOV.
    I agree, the icon on the ground should be red or orange something that shows you the enemy is attacking. People not seeing the icon are still not gonna see it, but people who are looking for icons can identify "This is my death if I stay here". I also wish the summoner AoE Air would have a different color if it's enemy. Light green if friendly, dark green if enemy, it's hard to tell who casted what where.
    (2)

  3. #3
    Player
    ValKryz's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Chonkette Valeswole
    World
    Famfrit
    Main Class
    Lancer Lv 90
    I kinda beg to differ here... i did a match where as a pld, ive been 3%'ed 5 times on a crystal push, not to mention ALSO got denied my phalanx from a pig cc, consuming my lb with no activation
    (0)

  4. #4
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    6.11a patch notes are out.
    Yep. It's time to cope with the sad reality that you shouldn't even be playing Frontline at all. It's Crystalline Conflict and Crystalline Conflict only now.

    Feels like anything with more than ~10 players is bound to be broken with how much damage and cc players can output.
    (1)

  5. #5
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    FL was vastly superior before 6.1 PvP, which is obviously 100% designed for CConflict, with seemingly next to 0 thoughts for FL or RW.

    I still have a tiny, tiny hope that SE may revert to previous skillset for FL and RW (don't get your hopes up lol). At least there is a reason they made RW unavailable for the moment.

    The 3% death proc on chainsaw is probably the worst thing.
    (1)

  6. #6
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    None of that matters when you can still get into Onsal, get a pair of Paladins under an Ovoo and cap it under 48 people without any interruption, entirely for free.
    (1)

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ReiganCross View Post
    None of that matters when you can still get into Onsal, get a pair of Paladins under an Ovoo and cap it under 48 people without any interruption, entirely for free.
    Ovoos almost literally do not matter in OH. You should be focusing on killing people.
    (0)

  8. #8
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gserpent View Post
    Ovoos almost literally do not matter in OH. You should be focusing on killing people.
    You say that and I just got out of a match where I won because we capped a loose Ovoo and didn't die at the end of the match, as it ticked the last 100 points we needed for the win.

    I actually agree with you that killing is worth way more than just Ovoo points. But if you can magically gather all Ovoos and you have a team that doesn't really die horribly, you're pretty much guaranteed to win. The other teams need to be killing like the calamity to counter Ovoo points being entirely one-sided.
    (1)

  9. #9
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    Quote Originally Posted by ReiganCross View Post
    You say that and I just got out of a match where I won because we capped a loose Ovoo and didn't die at the end of the match, as it ticked the last 100 points we needed for the win.

    I actually agree with you that killing is worth way more than just Ovoo points. But if you can magically gather all Ovoos and you have a team that doesn't really die horribly, you're pretty much guaranteed to win. The other teams need to be killing like the calamity to counter Ovoo points being entirely one-sided.
    I think the point is that if 2 paladins are capping an ovoo under 32 people, kill their entire team, and that ovoo is worthless to them :shrug:
    (0)

  10. #10
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    I am going to say that new Black Mage is an equal threat or scarier compared to Summoner.

    Better survivability, high damage and even though aoe is small, it can easily hit multiple in chokepoints or group up and constant LB uptime with damage reduction, Heavy status with Sleep.

    Now not sure a stack of BLM has the same effect of SMN but effortlessly getting kills, assists and max battle high by just stunlocking people is mad silly at least in FL.

    At least this has been my experience with 7 games this week and i can't imagine how obnoxious i looked doing all that
    (0)

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