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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Tier3+ Combo Idea or New idea all together for Combos

    I pretty much edited most of it.

    After doing a 3rd Combo another player will need to use there 3rd Combo

    Heavy Swing- Need 1000TP
    Skull Sunder- Need 0TP
    Steel Cyclone- Need 0TP

    Looping Weapon Skill Combos/Battle Regimens

    Loops if another player Battle Regimens your Steel Cyclone. (This will also Reset your timers for all 3 Abilities) There will be a decrease acc that will be added onto the combo link. That only effects that weapon skill. Also Combo timer will increase 3secs every Loop for every weapon skill linked into the combo. How to do a Battle Regimen is to other players link the correct final Weapon Skill they have at sametime. Kinda like skillchains. What Weapon Skills keep the Battle Regimens going are the 2nd best line of weapon skills each DoW job has. The same player thats dishing out Steel Cyclone cant be also doing Godsbane to keep the chain going. Also during battle Regimen moment there is increased chance of having to do more magical damage. Aka.. Magic Bursts.

    What can be used for Battle Regimens:

    Doomspike
    Godsbane
    Bloodletter
    Simian Thrash


    First Battle Regimen (MAB+30 for all magical attacks for 20secs/1spell per player)

    Heavy Swing (Your Acc -10) (Increased Attack power of the WS by 5%)
    Skull Sunder (Your Acc -30) (Increased Attack power of the WS by 5%)
    Steel Cyclone (Your Acc -50) (Increased Attack power of the WS by 5%) (Removes 500 TP)

    Loops again.. with Battle Regimens

    Second Battle Regimen (MAB+50 for all magical attacks for 20secs/1spell per player)

    Heavy Swing (Your Acc -60) (Increased Attack power of the WS 10%)
    Skull Sunder (Your Acc -70) (Increased Attack power of the WS 10%)
    Steel Cyclone (Your Acc -100) (Increased Attack power of the WS 10%) (Removes 800 TP)

    Loops again...

    Third Battle Regimen (MAB+70 for all magical attacks for 20secs/1spell per player)

    Heavy Swing (Your Acc -110) (Increased Attack power of the WS 20%)
    Skull Sunder (Your Acc -130) (Increased Attack power of the WS 30%)
    Steel Cyclone (Your Acc -150) (Increased Attack power of the WS 40%) (Removes 1300 TP)

    Acc & Weapons still plays a important role in landing the weapon skills to keep combos rolling. Keeping it looped really depends on you landing the attack and having people back up Battle Regimens in case they fail. Since 2 players can combo link together until 1 of them misses a attack, its really useful to have another player back up with another Godsbane/Simian Thrash/Doomspike/Bloodletter to keep the other player going.


    With your feedback I will adjust this as I go to see what is a good system. The system we have right now seems alright but it could be improved apon. I'm just here to toss this idea around and see if Developers or players take anything from this post.
    (0)
    Last edited by Venat; 05-27-2012 at 08:29 AM.

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Don't mind the chance to keep combos going. I'd also like to see some combo branching as time goes on. Having x number of static combos is only discission making at the beging point (first WS selected). With static Combos thats where the choice ends. Jobs have moved a bit closer to this, since in some combos you have a choice in the final WS skill. I approve ^^

    So in the spirit of your "crit" combo suggestion heres a thought, take it or leave it ^^

    Perhaps instead of triggering on the 3'rd WS You could trigger on the use of the second, and have a choice Use 3'rd in the combo or pick up another combo starting with the 2nd combo in line. with a chance to trigger there and make that choice again. My example:

    Lancer

    True thrust > Leg sweep *triggers* Now choose:

    Doom spike to finish the combo or
    Impulse drive > Chaos drive.

    But if impulse drive Triggers you can now

    Chaos Drive or
    Leg sweep or
    Heavy thrust

    Not sure if its better or worse then your original suggestion. But it sounded like it may spark some ideas atleast
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  3. #3
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    I'm really reserving most judgment until we get Battle Regimens reintroduced and revamped. I'm really excited for the possibility of continuous chains of damage through combo "sharing" using the system, if that is indeed what is being planned.
    (0)

  4. #4
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    more than this, i had an idea when playing FF12 earlier.

    When you're at low hp on ff12 the party can trigger some auto attack combos, would it not be interesting to have a similar mechanic here? when health is critical, you can double or even triple attack with your auto attack for extra damage.
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  5. #5
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TessaJalloh View Post
    more than this, i had an idea when playing FF12 earlier.

    When you're at low hp on ff12 the party can trigger some auto attack combos, would it not be interesting to have a similar mechanic here? when health is critical, you can double or even triple attack with your auto attack for extra damage.
    1 Its not Auto-Attack and 2 its only 10% boost. I'm going to change my idea tho after giving it more thought.
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  6. #6
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Alright pretty much completely changed it into something better... hopefully.
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  7. #7
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Anyone gotta check this post out...?
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