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  1. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    A channeled cast is, for all intents and purposes, just a per-second ticking field effect. The problem is that they, I guess, don't want to spend the server resources on recalculating it per tick/instance as they would with separate but frequent AoE attacks. Perhaps, then, we could just rework Flamethrower into the later. Put it on a 1-second, auto-casting GCD; if you queue another skill in that time, it will end Flamethrower and be used instead. Can also end it more deliberately by just re-pressing Flamethrower.

    If necessary for its aesthetic, apply a 1-second Heavy upon each use of Flamethrower or perhaps even lock out oGCD usage until Flamethrower has been ended. Voila. Mobile Flamethrower that still feels like a flamethrower.

    @Eorzean
    Personally, I'd prefer Flamethrower fight for uptime, rather than it just being an over-one's-normal-rotation, fire-and-forget AoE action. I'd just like it to be strong enough to be worth using. That could be done by/despite locking its potency behind Bioblaster as the OP suggested, sure. But it could also be done by just simply increasing its damage (and allowing it to be used on the move).
    (1)
    Last edited by Shurrikhan; 05-23-2022 at 03:40 PM.