Can we have it for the next expansion?
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Can we have it for the next expansion?
Click the like button below if you would like to summon them.![]()
Personally I’d rather have Sapphire Leviathan instead but that’s just me.
But before even considering 7.0 addition, the devs need to add more depth to summoner first. As much as I love summoner, it’s toolkit is something more comparable to a level 70 job in spite of being level 90.
It would be logical to add what remains of the pantheon in future updates, preferably as distinct abilities rather than just glamours. I imagine they would have equivalent potency in order to prevent the rotation from being imbalanced further on, but the way in which the damage is dished out could come in the form of different combos etc. I would also like some sort of additional "summon gauge" or bar to fill up in order to call down the likes of Odin or Alexander. A suitable primal should also be considered as an upgrade and direct replacement to the Energy Drain/Fester/Painflare ogcds.
Ultimately the present situation is the result of a rework, that while well-received by the majority, came far too late in the game's life cycle. With only full Ifrit/Titan/Garuda and Bahamut/Phoenix, I feel more like a maxed out ARR Summoner rather than one that has beaten Endwalker. Trying to force Dreadwyrm trance as a thing instead of, idk, adding a dragon summon in the expansion focused on dragons was a decision that to this day makes no sense. I will never entertain "but the lore!" excuses or "what if the player doesn't do X content" as to why Summoner cannot receive certain summons - just let it be.
Авейонд-сны
I would love it if occasionally your gems would get procs that would “level up” if you used it next. Ifrit gem would upgrade to shiva. Shiva would have a similar rotation to ifrit, but maybe with some kind of twist.
The mini phases need more, and truthfully, there needs to be something to manage. Red mage is very straight forward to play, but still has to manage their gauge, as well as their procs.
I think it's the most likely pathway.
an upgrade that will cause Phoenix phase have those separate gemstones.
Now, hopefully they'll make them more interesting. Maybe as opposed to the first gemstones, those would be centered more in cast times.
Also Physick getting a trait upgrade to become an aoe heal with a cooldown - maybe under a King Moggle Mog summoning animation
Yes please! Along with Odin as our new trance and third demi egi summon.
Also, with having all six of the basic elements that each make up each egi we would have, it'd be nice if we could unlock the summoning of other egi from expansions after ARR by summoning these current egi in certain combinations that align with the particular elements that make up/represent future egi that relate to more than one.
For example Ravana represents Earth and Fire at the same time. So summoming Ifrit and Titan in a row allows you to summon him. While Bismark, being related to Water, Wind and Lightning. Would require you to summon Leviathan, Garuda and Ramuh.
Last edited by Soge01; 06-01-2022 at 12:08 PM.
I feel that's the easy knock it out of the park upcoming change for Summoner, and one that most of us probably expect. Adding another Demi on to the rotation pushes the rotation back and will make death's even more punishing then they are now. They will need to find a way to make Shiva, Ramuh and Leviathan feel different then the original three as well. Wither that be playing around more with cast times, actual full on combo's that go beyond what Ifrit has, Line or Cone targeted AoE's (could work great for Levi seeing as that is it's whole shtick).
What I really want to see is how the job continues to evolve. I have actually enjoyed the rework, but that's only because I hated ShB Summoner with every fiber of my being after how much I loved SB Summoner. That only holds up for so long. To me Summoner right now very much feels like release Red Mage in Stormblood. A flashy class that really lacks substance and has an incredibly bare bones rotation. They have done an incredible job building on Red Mage in the last two expansions (so much so that I'm now actually really concerned on what they are going to do with it next expansion, normally when a job hits that perfect feeling, it's the next round of changes that screws it all up). I want to see the next steps on Summoner.
-More oGCD's. We have all these instant casts, give me more weaving opportunities please. ESPECIALLY during Bahamut and Phoenix. Let me spam deathflares and whatever an upgraded version of Fester is on the boss, really hammer in that Dragon feel.
-Unlock the utility. Let me access the utility of Phoenix kit (and give Phoenix some new offensive utilities) outside of the Phoenix window, so I can flex that utility like Red Mage can. Also being able to use Radiant Aegis to protect a friend would be cool too.
-Something else. I have no issues with DoT's being gone, but something needs to be happening outside of those DoT's. Maybe an underlying buff to manage that rewards higher damage? It was terrible on Ruination in early ShB summoner but revisiting it with a new system and much less going on in the rotation could be a good way to add some needed spice.
It blows my mind SE was obsessed with turning smn into a Coil Mage and somehow at no point did they ever actually let Ahk Morn act like Ahk Morn. That's its entire thing, it starts casting sequential hits. Bahamut coming out to poop one ahk morn and then air humping doesn't have anywhere near that level of impact. We could have built up charges or something for him to convert into dunks instead of just bland autos, but it never happened.
But would be, really?
If they keep the overall DPS between phases balanced, let's say in a simplified example: Bahamut Phase 100dps, Phoenix Phase 90dps, New Demi Phase 120dps - Death would still be punishing yeah, because it would meant the player would not get to the last phase, however the damage disparity not having a huge gap wouldn't bear a huge problem.
This basically raises the skill ceiling without raising the skill floor, because (much like BLM) the player would depend on mastering the fight to avoid deaths.
No, it is still a problem. Even in your example of having similar dps you're missing how a death impacts the overall damage. Not only do you not get the higher damage phase, deaths can reset the rotation causing you to go back to the start. Now you're taking even longer to get to the higher phase on top of the one you already lost. This rotation also makes your 4 minute window align with the worst possible phase, which does not feel good.But would be, really?
If they keep the overall DPS between phases balanced, let's say in a simplified example: Bahamut Phase 100dps, Phoenix Phase 90dps, New Demi Phase 120dps - Death would still be punishing yeah, because it would meant the player would not get to the last phase, however the damage disparity not having a huge gap wouldn't bear a huge problem.
This basically raises the skill ceiling without raising the skill floor, because (much like BLM) the player would depend on mastering the fight to avoid deaths.
It also means you get weaker when leveling up because you lose every other 1st phase for the weaker 2nd in all content before the 3rd trance which is just nonsense. This does matter since the game has non max-level evergreen content like Deep Dungeon or Ultimate.
This kind of thing has a dramatic effect on the skill floor. You're absolutely screwed by deaths which makes baseline play harder. It's also not worthwhile to pretend deaths don't happen, as if no one in this game is ever progging anything ever. The worse the loss is the more a stigma against Summoner will grow because a bad Summoner becomes that much worse. People aren't going to want them at all in PF if player skill becomes even more of a liability.
Last edited by Flana; 06-03-2022 at 04:42 AM.
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