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  1. #11
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    65
    Character
    Rod Nimrod
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Let's be clear; Flamethrower is an absolutely garbage ability. The fact that it is our Level 70 "capstone ability" is a complete insult.
    But Flamethrower is more a symptom of the problem than an anything. Fixing Flamethrower / making MCH AOE slightly better won't suddenly fix the job; but it certainly is telling that this ability has been left in this state for so long.

    We can spitball ideas all day (a FLAMETHROWER not generating HEAT? CMON), but it won't matter at all if SE is still stuck in their "there isn't much we can change with MCH / the job is basically complete" views that they sprouted during the Endwalker pre-release tour, despite the the consensus between pretty much all FFXIV regional communities.

    EDIT: Sorry for the "doom-posting" but man the handling of MCH has been frustrating.
    (5)
    Last edited by jrollins89; 05-25-2022 at 04:21 PM.

  2. #12
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by jrollins89 View Post
    Let's be clear; Flamethrower is an absolutely garbage ability. The fact that it is our Level 70 "capstone ability" is a complete insult.
    But Flamethrower is more a symptom of the problem than an anything. Fixing Flamethrower / making MCH AOE slightly better won't suddenly fix the job; but it certainly is telling that this ability (which is almost universally agreed to be terrible) has been left in this state for so long.

    We can spitball ideas all day (a FLAMETHROWER not generating HEAT? CMON), but it won't matter at all if SE is still stuck in their "there isn't much we can change with MCH / the job is basically complete" views that they sprouted during the Endwalker pre-release tour, despite the the consensus between pretty much all FFXIV regional communities.
    Various ideas:

    The Reaper Flamethrower
    Make Flamethrower consume 50 heat for a Reaper like phase where your 1 2 3 are changed to "Flamethrower buttons".
    You don't get possessed by an avatar, simply by the urge of using a bigger gun.

    The Doom Flamethrower (Flame Belch)
    Flamethrower is now utility, no damage and debuff ennemies in front of you.
    You and every other player character attacking this ennemy will get a stackable shield.

    The Barrel Stabilizer Flamethrower
    Flamethrower is now 2 charges, don't need a target and grant 25 heat on use.
    Bonus point, you can now remove Barrel Stabilizer and use it as a new animation for Reassemble.

    The Flamethrower turret
    Summons a turret that hover over your character. Everytime you attack an ennemy, the Flamethrower turret spew a cone of flames towards that ennemy.
    Leaves after a certain number of GCDs.

    Button Bloat Flamethrower (Don't do this)
    Flamethrower now shares a cooldown with Air Anchor and is now a simple GCD in AoE.
    Also remove Reassemble because button bloat I guess.

    Yes, MCH is far from complete and I can't believe SQEX would actually say "We believe it's complete" while it's the most incomplete job with its tank rotation.
    Wildfire is not engaging, Flamethrower is an emote with damages attached to it.
    And thanks to that new Queen finisher, it's now even jankier.
    (3)
    Last edited by CKNovel; 05-25-2022 at 06:03 PM.

  3. #13
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by jrollins89 View Post
    (a FLAMETHROWER not generating HEAT? CMON)
    Flamethrower did generate Heat in Stormblood, and in fact doing so caused it to work its way into the single-target rotation, which was... an experience.

    For example, Machinist literally had to get pre-shielded and then stand away from the party at the start of an O7S pull, because you might randomly get targeted for a dodgeable laser during your opener... when you had to stand still and channel Flamethrower for the full 10 seconds.

    Anyway, this kind of stuff was considered too much for people in the design of Shadowbringers Nu-MCH, and that's why it doesn't generate Heat any more.

    ie, Any attachment of resource generation back to Flamethrower would (in the devs's minds, I'm guessing) have to not push FT into feeling mandatory on ST encounters. Which, you know... as you said, for a level 70 capstone action, that's... yeah.
    (1)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,647
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyvid View Post
    But a true fix would make Flamethrower your Heat Gauge and make Auto Crossbow into an AoE Turret for Energy gauge.
    I would love to see this, but as a disgustingly powerful limited-mobility mode like Ley Lines. The Auto-Crossbow (or, Auto-Ballista) would fire automatically, but would be reloaded by GCDs from the player, requiring that they be within 3 yalms of said Auto-Ballista. Naturally, once put down, the button for Auto-Ballista swaps to that GCD option. Hits like a truck. And is AoE.

    And, yeah, stick Flamethrower hastened-GCDs on the Overheated/Hypercharged GCDs. I'd just add that (A) it should have a longer animation than is typical (seeming to take up the full 1.5s) and, if necessary, there should technically be two forms, by the same name and tooltip, with the latter form's animation mirrored such that it switches swing direction each time (so back-to-back uses look fluid).
    (0)

  5. #15
    Player
    Keiisuke's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    Sanada Shishio
    World
    Moogle
    Main Class
    Machinist Lv 100
    I would also like the animations and visual effects of this skill to be reviewed because currently, apart from the discrete little sound indicating that a damage tick has taken place on the enemies and a mush of red pixels, I don't feel like the skill does anything on enemies and it's really not engaging.
    (2)

  6. #16
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    393
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Flamethrower is basically an AoE Goring Blade.

    ...Where you have to stand still.

    And you're losing 10 seconds of heat generation, so you're probably netting less DPS than just scattergunning into auto crossbow.

    They definitely need to buff the damage--the Bio Blaster idea is cool. Something where it generates heat, or does far more damage but *spends* heat wouldn't be bad either. It's kind of funny that a fire based attack has zero interaction with a heat mechanic, don't you think?
    (0)

  7. #17
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Gimme a Flamethrowing drone, plz.
    (0)

  8. #18
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    They're not going to give us any more debuffs to apply, too many debuffs at a time is a big issue.


    Flamethrower should share a recast with Air Anchor, and also generate battery when used.
    It already feels bad using these big single target damage skills for gauge generation in your AoE rotation, so buff Flamethrower slightly, give it battery generation, and have you use that instead of Air Anchor in your AoE. Improve QoL by being able to move while channelling it. Maybe the first hit generates 10 battery and the 5th generates another 10 battery, so you can safely disengage after 5 ticks.
    (0)

  9. #19
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,589
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    I actually think Flamethrower should have some interaction with Wildfire, given that the description of the ability is a "slow burning pitch".
    (0)

  10. #20
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    you mean it doesn't work like this already cause I've been doing that since I realized how Bio Blaster worked.
    ie Assemble into Bio Blaster, then immediately use Flamethrower.
    (0)

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