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  1. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Curisu View Post
    I like the overtime how it is.

    Best experience was that my team was losing but during OT we pushed the crystal towards the enemy, cm by cm.
    There was always someone in each team dead and it was just fighting. The OT round went on for 16min and it was the best 16 min of PvP I've ever had.
    At the end we lost but it was so much to have a extremely even match like this.

    But yeah, the rules needs to be better explained.
    I hade quite some rounds were people called for regroup during OT, then the last person left the crystal to regroup and we lost.
    Nah, dude. 16 minutes of people just corpse dragging to the point and hitting Guard and going AFK for 5 sec until they die and can do it again isn't fun, it's a complete waste of time.

    But rather than try and figure out how to make Guard useful without stalling the game excessively, it makes more sense to just put a hard limit on OT duration.

    And to say nothing about the severe balance issues current OT creates. RPR can literally end the game with a halfway competent LB, and so can DNC. And because you're *forced* to stack on or near the point (the AOE for these effects exceeds the size of the target circle), it's more or less impossible to avoid being hit by them if you are the team that's behind. Or even if you're the team that's ahead, but only by a few percent (which means you *must* keep people inside the circle to prevent the enemy team from moving it.)

    The balancing factor for a *LOT* of things in PvP right now is "well don't fuckin stand in it ya dummy." But OT creates situations where you *MUST* stand in it, which gives the classes with these abilities and outsized impact on the game *only* in OT. That's just bad design.

    But if OT only lasts for two or three minutes, you're unlikely to see these classes get to leverage that advantage more than once or twice at best, so it's kept in check.
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    Last edited by Gserpent; 05-23-2022 at 05:41 PM.