Quote Originally Posted by Jeeqbit View Post
If it can hit casters it's usually magic damage because SE has to account for casters having higher magic defense. Addle and feint mitigate both now so it will work with either damage type.
u may be used to more regular content where magic/phys dmg distinction does not matter at all tbh... several folks pointed this out already but ill say it too, DSR especially has some nasty physical dmg aoes that absolutely decimate healers, the light party stacks in p2 thordan, and the mirage dives on p4 eyes r just two examples, i use bloodwhetting on my healer every time so that they dont die to the disgusting dmg variance, u cant expect unavoidable dmg to always be magical, gotta rely on third party tools to tell whats what

also while feint and addle technically work on everything, dont forget the weaker element they target is only half as effective... 5% mit is not particularly great, it is pretty much just in the "good luck" category

Quote Originally Posted by Deceptus View Post
Worst thing is the way shields are applied. They're not applied to everyone all at once because of the sh!tty netcode / game engine.

Nope, they're applied from the top of the party list to the bottom one at a time.

So if you're not fast with your cast you can literally have certain people get the mitigation and some not. Sometimes it can take a whole second from the time your cast goes off until party member 8 is shielded. Which make party order super important for a healer!

I honestly think that mitigation is similar. If you to time it RIGHT before the ability goes off, even if it shows the debuff icon on the boss, the game might not register it always due to netcode latency.
i find this ripple effect annoying as well, but it is something that can be fixed easily, simply pop it earlier

there is absolutely no reason to use stuff last second, reprisal e.g. is pretty slow to get applied for some reason (CD is at 59 by the time the debuff finally appears), best case scenario u mitigate an extra auto by 10%, yayyy!!! worst case, someone dies