If it can hit casters it's usually magic damage because SE has to account for casters having higher magic defense. Addle and feint mitigate both now so it will work with either damage type.What do you mean you don't enjoy figuring out if your 10% mitigation actually does anything in a game with 10% damage variance? Such indie game just doesn't have the capacity to make a single entity cast more than a single AoE which means every mechanic creates half-a-dozen of additional entities hidden under the arena which all cast a part of that mechanic. And of course half the time debuffs are explicitly mirrored to such entities but sometimes they simply aren't. Any logic to this? Of course not. Oh, and of course we literally can't tell if the damage is magical or physical, the technology simply isn't there. Good stuff all around, you know.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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