What do you mean you don't enjoy figuring out if your 10% mitigation actually does anything in a game with 10% damage variance? Such indie game just doesn't have the capacity to make a single entity cast more than a single AoE which means every mechanic creates half-a-dozen of additional entities hidden under the arena which all cast a part of that mechanic. And of course half the time debuffs are explicitly mirrored to such entities but sometimes they simply aren't. Any logic to this? Of course not. Oh, and of course we literally can't tell if the damage is magical or physical, the technology simply isn't there. Good stuff all around, you know.