Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24

Hybrid View

  1. #1
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90

    Targeted mitigation often does not work

    talking about addle, feint and reprisal

    there isn't even a way to tell w/o a combat logger

    reason for all this is that even though the animation might be coming straight from the boss, the actual dmg source is an entirely different entity that is often not targetable, let alone existing anywhere in the arena

    seems like strange coding to me, or is this in fact intentional? to herd the group to use one of the 3 elsewhere? but again, it happens often that there is nothing to use it on for a rather long time, and how the heck r u gonna tell in the first place w/o a third party tool

    reprisal in particular, u have 2 in a group both on a minute CD, guess i'm just gonna mitigate some autos? or not even because boss is casting but the dmg isn't even coming from them

    wishful thinking but some positive change here would be nice

    /rant over
    (10)

  2. #2
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    It also never feels like basic healing mitigation ever works either. Things like AoE mitigation to protect the party. It never really feels like it does any mitigation at all, and is just there to cast, yet do nothing to help. I am sure it's helping in the grand scheme of things, but it never really just feels like it does. You can see Reprisal numbers just off watching the damage ticks that are built in game. You can watch a mob hit you for 2k, then apply a mitigation and see that number average drop for the duration. I wish the same would apply on a mitigated strike that a healer put on to show it, but I have yet to see anything to tell.
    (4)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Greyhawk View Post
    It also never feels like basic healing mitigation ever works either. Things like AoE mitigation to protect the party. It never really feels like it does any mitigation at all, and is just there to cast, yet do nothing to help. I am sure it's helping in the grand scheme of things, but it never really just feels like it does. You can see Reprisal numbers just off watching the damage ticks that are built in game. You can watch a mob hit you for 2k, then apply a mitigation and see that number average drop for the duration. I wish the same would apply on a mitigated strike that a healer put on to show it, but I have yet to see anything to tell.
    Worst thing is the way shields are applied. They're not applied to everyone all at once because of the sh!tty netcode / game engine.

    Nope, they're applied from the top of the party list to the bottom one at a time.

    So if you're not fast with your cast you can literally have certain people get the mitigation and some not. Sometimes it can take a whole second from the time your cast goes off until party member 8 is shielded. Which make party order super important for a healer!

    I honestly think that mitigation is similar. If you to time it RIGHT before the ability goes off, even if it shows the debuff icon on the boss, the game might not register it always due to netcode latency.

    Quote Originally Posted by OdinelStarrei View Post
    Imagine my surprise when I discovered that the game basically does a coinflip on the Ultimate End cast. Sometimes it comes from Thordan, and sometimes, it comes from one of his untargetable knights, despite Thordan always being the actor who casts Ultimate End on the enmity list. This makes all debuff based mitigation totally useless sometimes on one the hardest hitting attacks in the entire fight, placed right before you need every member alive to take advantage of Thordan's damage taken up debuff.
    I wonder if that's intended or not (a bug perhaps?), because that seems extremely cheap on a mode that is supposed to be tightly balanced.

    Hell, damage shouldn't even be abled to have a "high roll". It should be static. Consistent. You know what to expect and how to properly plan your CD's appropriately.
    (3)
    Last edited by Deceptus; 05-23-2022 at 10:10 PM. Reason: bit of formatting and some extra info.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Deceptus View Post
    Worst thing is the way shields are applied. They're not applied to everyone all at once because of the sh!tty netcode / game engine.

    Nope, they're applied from the top of the party list to the bottom one at a time.

    So if you're not fast with your cast you can literally have certain people get the mitigation and some not.

    I honestly think that mitigation is similar. If you to time it RIGHT before the ability goes off, even if it shows the debuff icon on the boss, the game might not register it always due to netcode latency.
    I didn't realize this and it... Explains a lot actually lmao

    I mean it's terrible and annoying but also pretty funny
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  5. #5
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jeeqbit View Post
    If it can hit casters it's usually magic damage because SE has to account for casters having higher magic defense. Addle and feint mitigate both now so it will work with either damage type.
    u may be used to more regular content where magic/phys dmg distinction does not matter at all tbh... several folks pointed this out already but ill say it too, DSR especially has some nasty physical dmg aoes that absolutely decimate healers, the light party stacks in p2 thordan, and the mirage dives on p4 eyes r just two examples, i use bloodwhetting on my healer every time so that they dont die to the disgusting dmg variance, u cant expect unavoidable dmg to always be magical, gotta rely on third party tools to tell whats what

    also while feint and addle technically work on everything, dont forget the weaker element they target is only half as effective... 5% mit is not particularly great, it is pretty much just in the "good luck" category

    Quote Originally Posted by Deceptus View Post
    Worst thing is the way shields are applied. They're not applied to everyone all at once because of the sh!tty netcode / game engine.

    Nope, they're applied from the top of the party list to the bottom one at a time.

    So if you're not fast with your cast you can literally have certain people get the mitigation and some not. Sometimes it can take a whole second from the time your cast goes off until party member 8 is shielded. Which make party order super important for a healer!

    I honestly think that mitigation is similar. If you to time it RIGHT before the ability goes off, even if it shows the debuff icon on the boss, the game might not register it always due to netcode latency.
    i find this ripple effect annoying as well, but it is something that can be fixed easily, simply pop it earlier

    there is absolutely no reason to use stuff last second, reprisal e.g. is pretty slow to get applied for some reason (CD is at 59 by the time the debuff finally appears), best case scenario u mitigate an extra auto by 10%, yayyy!!! worst case, someone dies
    (1)

  6. #6
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    This is a pertinent topic actually for me personally. During Dragonsong Ultimate, I'm sure everyone by now has seen the Ultimate End cast. Unlike other versions of Thordan, during this Ultimate End, Thordan is targetable, and thus able to be inflicted with Addle, Reprisal, etc etc. Due to Ultimate End hitting the non-tanks for around 96,000 damage, it is mandatory that you have both shielding, and multiple forms of damage mitigation. So, we set up more soft, but frequent debuff-based mitigation options to make the transition into Final Chorus (around 95,000 damage) and the following Eye of the Tyrant less painful for our healers. However, during my progression after I had already mathematically discovered the bare minimum of mitigation/shielding needed, there were occasions where multiple party members would die anyway, and not by a few hundred, by thousands, far beyond what typical damage variance would be from a high-roll. And it would be almost like we were missing Addle, Feint, and Reprisal, even though all of those debuffs were clearly applied far before the castbar ended.

    Imagine my surprise when I discovered that the game basically does a coinflip on the Ultimate End cast. Sometimes it comes from Thordan, and sometimes, it comes from one of his untargetable knights, despite Thordan always being the actor who casts Ultimate End on the enmity list. This makes all debuff based mitigation totally useless sometimes on one the hardest hitting attacks in the entire fight, placed right before you need every member alive to take advantage of Thordan's damage taken up debuff.

    We moved things around, added more shielding for the squishiest of party members, but it doesn't change the fact that that is stupid, and not telegraphed whatsoever.
    (18)
    Last edited by OdinelStarrei; 05-23-2022 at 07:05 AM.

  7. #7
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Greyhawk View Post
    It also never feels like basicsnip1.
    u may rest in piece that mitigation in the form of buffs always works (assuming it is magic dmg, yup there is some physical party dmg things too so anything that is magic dmg buff only, wont work sadly), it is hard to tell if any one does anything as there is the usual 95%-105% dmg variance even on raidwides (which is pretty dumb tbh), but u will quickly notice the difference when u have plenty and just short, some or all of ur non tanks will die

    Quote Originally Posted by OdinelStarrei View Post
    snip2.
    there is no castbar for ultimate end (unless im completely crazy), i had to look at logs to figure out when it actually snapshots which is also completely retarded as otherwise u need to guess by trial and error... yeah no ty

    i had some weird cases where like 2 members benefitted from reprisal, while the other 6 did not... it was rather mindboggling

    to be safe, the 10 sec targeted mitigation needs to be applied after 3rd GCD, i think 5th is too late
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,101
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I can't begin to count the number of times Reprisal has saved a party from wiping, even in dungeons. When you use it and the party survives with 1% health you know that you saved them. Just use it before an aoe cast ends.

    It's intentional because some boss casts spawn other entities. If the entity is somewhere else (you can see if an entity spawns in the enemy list), then just use it on something else. You can use area mitigation such as Troubadour, Tactician, Shield Samba, Divine Veil, Passage of Arms, Shake It Off, Dark Missionary, Heart Of Light or any healer mitigation.

    At least in old fights, it's not intended to herd the group to use them on different enemies, because not everyone used to have it in the past at least without leveling other jobs to cross-class with.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I can't begin to count the number of times Reprisal has saved a party from wiping, even in dungeons. When you use it and the party survives with 1% health you know that you saved them. Just use it before an aoe cast ends.

    It's intentional because some boss casts spawn other entities. If the entity is somewhere else (you can see if an entity spawns in the enemy list), then just use it on something else. You can use area mitigation such as Troubadour, Tactician, Shield Samba, Divine Veil, Passage of Arms, Shake It Off, Dark Missionary, Heart Of Light or any healer mitigation.

    At least in old fights, it's not intended to herd the group to use them on different enemies, because not everyone used to have it in the past at least without leveling other jobs to cross-class with.
    if u use reprisal too late, it will be not there in time since it is notoriously slow to get applied... the reason u survived by 1% is because there was nothing there

    anyroad, DSR p6 with the dragons... i have nothing to use reprisal on until half the fight is done, the first set of cones comes quite literally from the two dragons, but no reprisal does not work, it also does not work on the busters either (thats cause they r coming from some combination of the 12 knights who r nowhere to be seen, makes sense, right?)
    (1)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,101
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chopstix View Post
    if u use reprisal too late, it will be not there in time since it is notoriously slow to get applied... the reason u survived by 1% is because there was nothing there
    Just need to use it before the cast ends, like with dodging an aoe or interrupting a cast.

    But I am not talking about DSR specifically. If that is happening a lot in DSR then the party mitigation I referred to would probably work better.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

Page 1 of 3 1 2 3 LastLast