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  1. #1
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,232
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah, was always told if the cast bar of the boss is less than like around 1/3 from finishing, unless its a really slow cast, then any midigation popped then is too late to register for that hit... It definitely seems like they improved it in EW though, especially healer shields, things felt far worst before.
    (1)

  2. #2
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I've noticed it does indeed work. Tank will eat a tankbuster and it'll hurt a lot but if I use my mitigation on them before hand I've noticed they take less damage than before. I pretty much just use them for tank busters and nothing else.
    (0)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  3. #3
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,297
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Chopstix View Post
    talking about addle, feint and reprisal

    there isn't even a way to tell w/o a combat logger

    reason for all this is that even though the animation might be coming straight from the boss, the actual dmg source is an entirely different entity that is often not targetable, let alone existing anywhere in the arena

    seems like strange coding to me, or is this in fact intentional? to herd the group to use one of the 3 elsewhere? but again, it happens often that there is nothing to use it on for a rather long time, and how the heck r u gonna tell in the first place w/o a third party tool

    reprisal in particular, u have 2 in a group both on a minute CD, guess i'm just gonna mitigate some autos? or not even because boss is casting but the dmg isn't even coming from them

    wishful thinking but some positive change here would be nice

    /rant over
    Yes, I wish something would be done about this. I had no idea until super recently, when I was informed by a friend of a friend who knew a guy who saw with "special glasses" that damage wasn't coming from the enemy itself, but from environmental elements emitting the damage. This entire time, I'd thought I was helping to mitigate stuff like that, but nope!
    I wish this game had more feedback when stuff works properly. If you nail a positional, I wish the skill made a slightly different and more satisfying sound. If you got a mitigation off in time, I wish the impact sounded... idk, muffled? Or had some kind of visual indicator so your team knew that you had their back and -- most importantly -- so we'd know what actually worked outside of eyeballing the damage taken. You can look at the combat logs later, but I want immediate visual/audio feedback that it worked right then, at the time of it working. It'd make the game way more enjoyable. Or failing that, if you're gonna make attacks come from something you can't mitigate, let the players know somehow.
    (1)

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