Results 1 to 10 of 26

Hybrid View

  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    This is a good initial fix.
    (0)

  2. #2
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    I didn't clarify one of your questions, and I didn't mention anything regarding the other one. I'll edit the OP in a second, and reply here:

    Mobs would not stop giving skill ups once the pool was depleted, however see these two comments:
    This pool should be the same across all guildleves of a level range, and big enough so that only being really unlucky in getting drops would make the pool reach 0.
    making levedrops have a 100% droprate once the experience pool has reached 10-20%.
    Hopefully that clarifies how leves with high mob counts would not be particularly better than other ones. Either way, I'm fine with some leves being very slightly better - that won't make people carry 8 specific leves around. We carry 8 leves around because the difference between a good leve and a bad one is of upwards to 10k skill ups or more under the right conditions.


    Now, on grouping: Just like base exp from mobs is multiplied by links, favor and stars, the pools would also be multiplied. Partying would be better than soloing, just like in the current system.

    The only difference is how you would group up for any leve you liked, instead of specific ones that give a lot of experience points with the right multipliers.
    (0)
    Last edited by solracht; 03-25-2011 at 03:42 AM.

  3. #3
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    OK and are pools personal to each player? E.g. someone out of party bonus range would get less SP per mob, but have a bigger pool (left at the end)?
    (0)


Tags for this Thread