This is a good initial fix.
This is a good initial fix.
I didn't clarify one of your questions, and I didn't mention anything regarding the other one. I'll edit the OP in a second, and reply here:
Mobs would not stop giving skill ups once the pool was depleted, however see these two comments:
This pool should be the same across all guildleves of a level range, and big enough so that only being really unlucky in getting drops would make the pool reach 0.Hopefully that clarifies how leves with high mob counts would not be particularly better than other ones. Either way, I'm fine with some leves being very slightly better - that won't make people carry 8 specific leves around. We carry 8 leves around because the difference between a good leve and a bad one is of upwards to 10k skill ups or more under the right conditions.making levedrops have a 100% droprate once the experience pool has reached 10-20%.
Now, on grouping: Just like base exp from mobs is multiplied by links, favor and stars, the pools would also be multiplied. Partying would be better than soloing, just like in the current system.
The only difference is how you would group up for any leve you liked, instead of specific ones that give a lot of experience points with the right multipliers.
Last edited by solracht; 03-25-2011 at 03:42 AM.
OK and are pools personal to each player? E.g. someone out of party bonus range would get less SP per mob, but have a bigger pool (left at the end)?
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