



It IS possible to do it with very minimal amount of players. But what people often do not realize is depending on your job, you may also need to do some out of the box essences pairings, have decent stacks of rays, and using LAs combinations or swapping especially on some sore encounter points to have a decent clear time comparing to your 'generic undermanned runs'.
EDIT: Didn't they already added lost cache box in CLL entrance as well? If so then it'll make 2-man run way easier because people can always run back to resupply themselves with the actions. I.e. stacking buffs to clear first boss DPS check quickly, loading themselves with lots and lots of Lost Deaths (and assassination for melee?) for prisoner rescue phase, and using 'duel setup' for whoever's dealing with Lyon.
Last edited by Rein_eon_Osborne; 05-22-2022 at 01:13 PM.
OP I'm literally doing the ShB Relic just now on my alt character and having no issues with CLL if you're implying Bozja being dead or something. There's constantly a good healthy amount of players in the zone, at least on my server.
Besides the Bozja raids are fun imo





It probably depends on the time of day as well.OP I'm literally doing the ShB Relic just now on my alt character and having no issues with CLL if you're implying Bozja being dead or something. There's constantly a good healthy amount of players in the zone, at least on my server.
Besides the Bozja raids are fun imo


We went in with 12 people, used essences but the armor died before we could down both bosses.
I would still like to see them use the Eureka solution and allow us to use mettle to buy our way around CLL, they need a more long term solution... or... add NPCs to help like trusts.
Im on Materia.... even during Prime time im the only person in there.... I really feel like lots of content in this game needs a 'failsafe' system for when you need it but nobody's interested (Even with using party finder to try form a group, its worthless on Materia most of the time).




8-12 players was the standard size of generic undermanned run before the echo was added. If this was what happened in your run, I’m inclined to think it is more of players’ specific problem than the scaling.We went in with 12 people, used essences but the armor died before we could down both bosses.
I would still like to see them use the Eureka solution and allow us to use mettle to buy our way around CLL, they need a more long term solution... or... add NPCs to help like trusts.
Armor dying first usually means not enough DPS on bottom party, letting the tank get hit by the fire resistance debuff tethers, too many weaknesses/brink of death from dying, poor essences & LAs choice, poor DPS spread (I.e. you can have top with only 3 players but still kill their boss faster than the 9 players on bottom part) or combination of those factors.





WE NEED to have this buffed in a way that anyone can run it. Another issue with the castrum is that it is on a stupid timer instead of an instance. It's so weird that they made the Dalirada an instanced run, but not the other two in its group. I don't know why they went back on it TWICE.
Eureka's raid should also be adjusted to be a party thing as well so that anyone can queue for it at any given time.
Even when relevant it was quite literally faster to clear Castrum with 6 good players (at the time that was the minimum possible due to buttons) than with a full group of your average Bozjan Mouthbreathers. The echo is absolutely massive and outweighs extra bodies once you are even mildly competent.
Use decent lost actions, use an essence (a useful one, not some trash like platebearer) and press buttons. And actually stand still for Pyretic. Trust me, it's not that hard.
As others have said, proper essence use has and always will be the difference maker here. Before the echo buff, you could evenly split your groups for the first fight and one section would kill faster due to an imbalance of people with essences.
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