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  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97

    Healers and Debuffs. Should they be taken care of Pre- 50?

    So I was doing a guild heist today as DPS. The one with the bombs and the red flan can put you to sleep.

    Well our other DPS was put to sleep, but the healer never Esuna'd them, and alas, they died in the AoE that happened afterward (IIRC Sleep they cast lasts about 30seconds).

    I had let the healer know they needed to Esuna that sleep debuff off, yet they blamed us for dying in the bombs ... ehhhh

    So that got me thinking. For those who are healers, do you remove debuffs (the ones with the bar on top) with Esuna? Do you ignore them if it's in a pre-50 dungeon?

    Personally, I do my best to do Esuna all I can, especially the more dangerous ones. What do you do?
    (2)

  2. #2
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    There's debuffs in this game? lmao.
    (9)

  3. #3
    Player
    Espon's Avatar
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    Aug 2013
    Posts
    951
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I'll remove them as I know how annoying even simple debuffs like paralysis in early dungeons can be. It gets you used to doing it so you don't end up missing more dangerous debuffs you'll see later, such as Doom.
    (3)

  4. #4
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Espon View Post
    I'll remove them as I know how annoying even simple debuffs like paralysis in early dungeons can be. It gets you used to doing it so you don't end up missing more dangerous debuffs you'll see later, such as Doom.
    It is extremely rare to find circumstances where you can remove Doom, to be fair. I can think of, maybe, two. Doom is usually punishment for lack of mechanics or, more commonly, a forceful push to do mechanics in the first place. As a result, very unlikely to be Esuna'd.
    (6)

  5. #5
    Player
    Espon's Avatar
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    Aug 2013
    Posts
    951
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    It is extremely rare to find circumstances where you can remove Doom, to be fair. I can think of, maybe, two. Doom is usually punishment for lack of mechanics or, more commonly, a forceful push to do mechanics in the first place. As a result, very unlikely to be Esuna'd.
    Doesn't mean it does not exist and people should be ready to remove them. I rather not let someone die to the first boss in The Dead Ends because they're new and don't know how the best way to avoid the AoEs.

    The first boss in Dun Scaith will place Doom on random people, and the tankbuster from the final boss in Delibrum Reginae always inflicts Doom. Those have nothing to do with failing mechanics.
    (6)

  6. #6
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Espon View Post
    Doesn't mean it does not exist and people should be ready to remove them. I rather not let someone die to the first boss in The Dead Ends because they're new and don't know how the best way to avoid the AoEs.

    The first boss in Dun Scaith will place Doom on random people, and the tankbuster from the final boss in Delibrum Reginae always inflicts Doom. Those have nothing to do with failing mechanics.
    How I desperately wish this was relevant or played content, though it paints a pretty picture how far we have to reach to find status effects that are a danger.
    (1)

  7. #7
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,084
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    How I desperately wish this was relevant or played content, though it paints a pretty picture how far we have to reach to find status effects that are a danger.
    You mentioned Doom specifically - you were given multiple examples of Doom. That doesn't make it the only "dangerous" status effect, just a response to your specific claim. And Dun Scaith at least I still find myself running regularly through Alliance roulettes. DR is now more niche-content, but anything that's in a roulette is 100% "relevant and played" content.
    (1)

  8. #8
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    It is extremely rare to find circumstances where you can remove Doom, to be fair. I can think of, maybe, two. Doom is usually punishment for lack of mechanics or, more commonly, a forceful push to do mechanics in the first place. As a result, very unlikely to be Esuna'd.
    Honestly, I think it's one you can cleanse more often than you think.

    Doom comes in four variants, so far as I can tell. (Sometimes under different names.)

    1. Doom which you can cleanse via Esuna. This can be actual Doom (as in Dun Scaith or the fight with the Queen in Delubrum Reginae, where the tankbuster also inflicts Doom) or the same mechanic under a different name (as with the first boss of the Dead Ends). Healers can cleanse this one, obviously.

    2. Doom which you can cleanse via heal-to-full. Arguably the most common, and also one healers can deal with. Seat of Sacrifice, Orbonne Monastery (T.G Cid), final boss of the Dead Ends, etc. (Bonus points to the Dead Ends for being the only mainstream duty I can think of with two different variants of Doom, and the only duty I can think of at all that has two versions of Doom which can be cleansed.)

    3. Doom which you can cleanse via environmental mechanics. Sunken Temple of Qarn, mister angry eyeball (Anghra Mainyu in World of Darkness), etc. Can also occur under different names, like Mortal Flame in the Grand Cosmos. Can sort of be cleansed by healers using Rescue, in the mechanic that I refer to as "the piano of gentle correction". (Because when rescuing those who didn't recognize Mortal Flame in the Grand Cosmos as an environmental Doom variant, the piano was a convenient piece of furniture to rescue them across.)

    4. Doom which has no cure or counter, and where the healer's only option is to prepare to spend 2400 MP and pray Swiftcast is off cooldown. Sometimes it's just flat out "you have Doom, bye", but it often appears as stacks where you get one when you fail a mechanic. In that case it'll usually be Twice-Come Ruin (two stacks converts to Doom and kills you), or Thrice-Come Ruin (three stacks converts to Doom and kills you). Sometimes content will give you one stack of one of those to start with, or the way in which you resolve the mechanic requires you to take one stack. As with the others, it can appear under other names but functionally identical mechanics. Occasionally it'll be a variant meant to enforce a tank swap, as in the EX version of the Ultima Weapon fight, or the current Unreal.

    So, three out of the four variants are ones a healer can cleanse in some way, though I grant the third one is kind of iffy at best since Rescue is janky and terrible.

    That said, you're not wrong that we have seen a lot more of the fourth one in Shadowbringers and Endwalker. Twice-Come Ruin (with a timer) in Delubrum Reginae, and Thrice-Come Ruin (with no timer) in Delubrum savage... a number of mechanics in the 8-man savage fights that used Twice-Come or Thrice-Come Ruin, even a few instances in normal content.
    (2)

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,418
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I cure them just for the sake of actually having to press another button.

    I mean, very few of them actually hurt. A few uses of Doom, the sandworm boss in Cutter's Cry, sometimes paralysis gets annoying. Otherwise you can ignore the majority of debuffs. But it's something to do.
    (13)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AngelCheese77 View Post
    So I was doing a guild heist today as DPS. The one with the bombs and the red flan can put you to sleep.

    Well our other DPS was put to sleep, but the healer never Esuna'd them, and alas, they died in the AoE that happened afterward (IIRC Sleep they cast lasts about 30seconds).

    I had let the healer know they needed to Esuna that sleep debuff off, yet they blamed us for dying in the bombs ... ehhhh

    So that got me thinking. For those who are healers, do you remove debuffs (the ones with the bar on top) with Esuna? Do you ignore them if it's in a pre-50 dungeon?

    Personally, I do my best to do Esuna all I can, especially the more dangerous ones. What do you do?

    Paralysis debuffs, sleep, old pacification, doom, throttle style stuff, absolutely gets Esuna'd. Even if it isn't always dangerous, it's annoying and sucks. I'll cleanse all of this out of habit.

    Poison dots will depend, usually on the level of the content, early game dots can be pretty nasty relative to our healing kit at that point and are often worth dispelling, whereas a poison dot in an end game expert generally can be covered entirely by incidental healing from the likes of Asylum and Assize and thus really aren't worth worrying about.
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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