
Originally Posted by
Soge01
I voted for gameplay improvement. ARR should be reconfigured into the overall tutorial part of the game where new players are taught throughout their experience in various content, like dungeons, lvl 1-30 Fates, etc what to do and how to play their specific job (Tank, Healer, DPS) and punish those who refuse to learn how to play the game.
- Bringing back enemity management for Tanks so they can learn how to keep mobs and bosses focused on them and teaching tanks when and how to use their defensive bluffs properly.
- Giving bosses and mobs the ability to more frequently cast status ailments on party members and making mobs/bosses hit harder, so Healers are required to pay more attention to what's happening to their party members and learning to immediately act accordingly.
And mobs/bosses occasionally randomly aiming at DPS with telegraphed attacks so they're forced to stay on their toes and to keep moving, and also making mobs/bosses more spongy, so DPS are forced notice if their gear is too low level for the current content they're participating in.
Heavensward then should be the "Test" part of the game, where the player, after having learned how to play in ARR is tested on how well they picked up on to play and are summarily punished in content if they haven't, so they are forced to learn to get better at the game and try again.
Stormblood and beyond should be made progressively harder after that with next to zero hand holding. Obviously, not made into nothing but hard core content, but balanced between casual and hardcore content in a healthy manner. Aka, midcore content, which should be the level the the vast majority of players should be able to play at.