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  1. #31
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rolder50 View Post
    Story/Lore: Not happy how we were told we would be getting new adventures after 6.0 but all we have so far is an extension of the Zodiark/Hydaelyn thread with the portal to another shard. Plus the same scions again with nary a new character in sight. I also have my own personal issues with 6.0 but I'm not sure how popular those are.
    Ahh yes, let's drop everything and suddenly appear in a new area without any buildup whatsoever. They have to set it up on to why we're going to new area and how. It isn't as simple as "Hey WoL, wanna see the new world?" and for us to drop everything and suddenly go on a boat ride. They need to set things up beforehand. They also DID warn us in the Live Letters that Pandaemonium and the 24-mans were going to be the "epilogues" to 6.0.
    (0)

  2. #32
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    active stance/changes to eureka to combat the massive RMT botfarms that make pyros unplayable as a solo player.
    (1)

  3. #33
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Ahh yes, let's drop everything and suddenly appear in a new area without any buildup whatsoever. They have to set it up on to why we're going to new area and how. It isn't as simple as "Hey WoL, wanna see the new world?" and for us to drop everything and suddenly go on a boat ride. They need to set things up beforehand. They also DID warn us in the Live Letters that Pandaemonium and the 24-mans were going to be the "epilogues" to 6.0.
    And they could have completed that setup within the span of 5 minutes if their writers were not under the apparent obligation to include 1-2 fanservice slice of life scenes each patch. WoL goes to tavern, sees ad for a ferry to Meracydia, and goes on it. Short sweet and to the point. No need for long speeches about orphanages or catboy fanservice scenes. It's been ages since I did the unlock for FFXI's Aht Urhgan, but I remember doing maybe 1 or 2 quests before I found myself on a ferry headed across the ocean to the expansion zones. It really can be that simple.

    If people want fanservice of the Scions then I highly recommend the FFXIV high school manga. Apparently they just released their beach episode equivalent and Zenos took his shirt off and his fans went rabid over that earlier, forcing it into my sector of twitter where I am usually safe from their repeated antics. Contain that sector of the playerbase over there and let's have an actual story in the main game that respects our time by not forcing those kinds of scenes onto us.

    You cannot hope to retain those of us who are here for story and those of us who are here for gameplay with the current direction of both. Red flags popping up on either side doesn't make for a good experience, and instead of excitement my anticipation for the next round of patches leans more towards concern. I know AST might apparently get a rework soon too-are they seriously going to ruin the only healer I can stand to play long-term and then give me a scene of G'raha Tia eating ice cream cones in the Void on top of it? Dragoon apparently is on the list of things to "fix" too, I can't wait to see what logic will underpin the potential decision to remove their jumps or something.

    Patch 6.1 has undermined people's confidence in the game across various aspects that we enjoy and hold dear. One can only hope that attention is paid before it is too late but it seems that chat bubbles, streamer bans, and policing pvp chats have taken priority over these other issues.
    (11)
    Авейонд-сны


  4. #34
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    A XIV where I can see an obvious cheater, report them, then have them be removed within the week instead of literally never would fill me with joy.

    They really should not be allowed to be so prevalent in environments like Eureka where they are genuinely hindering the experience of other players by monopolizing bunnies and forcing the FATE scaling to be higher.
    (3)

  5. #35
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    And they could have completed that setup within the span of 5 minutes if their writers were not under the apparent obligation to include 1-2 fanservice slice of life scenes each patch. WoL goes to tavern, sees ad for a ferry to Meracydia, and goes on it. Short sweet and to the point. No need for long speeches about orphanages or catboy fanservice scenes. It's been ages since I did the unlock for FFXI's Aht Urhgan, but I remember doing maybe 1 or 2 quests before I found myself on a ferry headed across the ocean to the expansion zones. It really can be that simple.

    If people want fanservice of the Scions then I highly recommend the FFXIV high school manga. Apparently they just released their beach episode equivalent and Zenos took his shirt off and his fans went rabid over that earlier, forcing it into my sector of twitter where I am usually safe from their repeated antics. Contain that sector of the playerbase over there and let's have an actual story in the main game that respects our time by not forcing those kinds of scenes onto us.

    You cannot hope to retain those of us who are here for story and those of us who are here for gameplay with the current direction of both. Red flags popping up on either side doesn't make for a good experience, and instead of excitement my anticipation for the next round of patches leans more towards concern. I know AST might apparently get a rework soon too-are they seriously going to ruin the only healer I can stand to play long-term and then give me a scene of G'raha Tia eating ice cream cones in the Void on top of it? Dragoon apparently is on the list of things to "fix" too, I can't wait to see what logic will underpin the potential decision to remove their jumps or something.

    Patch 6.1 has undermined people's confidence in the game across various aspects that we enjoy and hold dear. One can only hope that attention is paid before it is too late but it seems that chat bubbles, streamer bans, and policing pvp chats have taken priority over these other issues.
    You expect them to add a base expansion's worth of areas over the course of 5 patches, and then release another base expansion with all of that when 7.0 hits? No offense, but you're a fool to expect that. Keep your expectations grounded in reality, as they cannot reasonably pull such a thing off, especially while also updating the systems and old stuff that has been in the game for years. They're going to spend the next bunch of patches setting things up where we're going to go next, while finishing up storylines that need closure from 6.0. At the end of 6.5 you can reasonably expect a farewell as we go to our next big expansion area, which will be Meracydia/New World hopefully, so we're far away from home and can technically start fresh in terms of our reputation.
    (1)

  6. #36
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Rolder50 View Post
    The sad thing is that I can think of huge glaring issues that correspond to each poll option.

    Story/Lore: Not happy how we were told we would be getting new adventures after 6.0 but all we have so far is an extension of the Zodiark/Hydaelyn thread with the portal to another shard. Plus the same scions again with nary a new character in sight. I also have my own personal issues with 6.0 but I'm not sure how popular those are.
    If it helps the Endwalker is Lackluster thread is a pretty safe space for someone that wants to share their negative opinions of 6.0

    v
    Quote Originally Posted by RyuDragnier View Post
    You expect them to add a base expansion's worth of areas over the course of 5 patches, and then release another base expansion with all of that when 7.0 hits? No offense, but you're a fool to expect that. Keep your expectations grounded in reality, as they cannot reasonably pull such a thing off, especially while also updating the systems and old stuff that has been in the game for years. They're going to spend the next bunch of patches setting things up where we're going to go next, while finishing up storylines that need closure from 6.0. At the end of 6.5 you can reasonably expect a farewell as we go to our next big expansion area, which will be Meracydia/New World hopefully, so we're far away from home and can technically start fresh in terms of our reputation.
    I mean...it would be nice tbh. 10+ years of development and we're still stuck with the same amount of zones,trials,alli raids, and 8 man raids. I dont htink someone is a fool to expect something more from a billion dollar company. Then again, i guess you could argue with that logic hrothgar players are fools for expecting SE to care about them and their hair when they laughed to their faces.
    (11)

  7. #37
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rolder50 View Post
    I also have my own personal issues with 6.0 but I'm not sure how popular those are.
    There's more than a few people who'd agree that the 6.0 story has faults. There's one major thread in the general discussion forums that goes into depth about the 6.0 story issues, so you might find an opinion there that coincides with yours.
    (10)

  8. #38
    Player
    RedF's Avatar
    Join Date
    May 2022
    Posts
    13
    Character
    Red Loveless
    World
    Ravana
    Main Class
    White Mage Lv 90
    Id love to see SE actually do something about the bots in eureka at the time of posting this there are 27 bots in eureka farming bunny fate. they have been going since oce opened, extremely obvious who are bots yet SE either don't care or they allow it.
    (1)

  9. #39
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I voted for improved gameplay. As much as I have gripes with the story, at the end of the day this medium is a game and the gameplay needs to be good, which it isn't. Not very. The extreme amount of cutscenes compared to actual gameplay reminds me of FF9, where the gameplay was really meh and they tried to distract you from it by dazzling you with cutscenes, but once you're out of the cutscene heavy sections you're just confronted by lackluster gameplay. I don't feel like I'm exploring the world. None of the zones feel dangerous. Combat doesn't feel dangerous. Combat feels like a snooze fest. Running down a 15 minute long corridor isn't a very fun dungeon experience. None of the classes feel super fun to play (at best some look a little flashy and some have tolerable gameplay, but I'm never really thinking "Wow I want to have fun doing this class' rotation!"). And so on.

    It would be cool if there was engaging non-combat gameplay. In GW2, there are sidequests like helping kids gather up snow and armor and build a small snowman army around the perimeter of a village to scare off beastmen. Or stuff like testing rayguns or mechas and temporarily getting a new hotbar of abilities (WoW also does this a lot, like riding dinosaurs or giant yetis and smashing armies). Or the adventures from the HoT expansion where you can hang glide and ride jet streams trying to catch bugs, or the jumping puzzles (some give you movement abilities that make them more interesting), or the mount racing, etc. Traversing the environment was also a challenge and fun with the bouncing mushrooms to jump on, trying to find jetstreams to glide up on or hidden passages, etc. It would also be cool if the world felt dangerous, like if you're level 16 and you're running through a field and you see a humongous level 80 dinosaur and there is no way you could take him on yet, so you have to run around him and keep aware of your surroundings, and then one day when you're strong enough you and others could come back and fight him in an awesome battle and get loot (you never see a powerful rare mob on accident, and the world bosses are secluded in some location only endgame players can reach). Don't think the boring rotation combat will ever be revamped.

    Quote Originally Posted by RyuDragnier View Post
    You expect them to add a base expansion's worth of areas over the course of 5 patches, and then release another base expansion with all of that when 7.0 hits? No offense, but you're a fool to expect that. Keep your expectations grounded in reality, as they cannot reasonably pull such a thing off, especially while also updating the systems and old stuff that has been in the game for years.
    If GW2 can add in a zone in every patch while doing system overhauls on top of that (the expansion patch content usually has more content than the base expansion), I don't see why FFXIV can't either. And FFXIV requires a monthly subscription fee.
    (11)
    Last edited by MoofiaBossVal; 05-23-2022 at 11:43 AM.

  10. #40
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MoofiaBossVal View Post
    If GW2 can add in a zone in every patch while doing system overhauls on top of that (the expansion patch content usually has more content than the base expansion), I don't see why FFXIV can't either. And FFXIV requires a monthly subscription fee.
    GW2 is also coded and played very differently, with most of the dev time being put into maps (they constantly reuse assets) and skins, with there being pretty much no gear treadmill so they don't have to really adjust balance much (remember how long the condi meta lasted for, or how long zerker ruled over PvE content?). Not to mention they dropped support of dungeons and raids (seriously, they're pushing everybody to Strikes). Dev time is freed up more to do other things due to all of this, since they're only focused on a single new map and the story content within, then there's pretty much nothing but new skins until the next story content releases 4 months later. In the meantime you're running the same maps, the same metas, the same everything, often times just to sell things for money unless you have some long term goal, because your stat spread gear is going to last you for months if not years due to how rarely they actually adjust the meta. Compared to FFXIV where there's a heavier emphasis on story cutscenes, they have unique textures for multiple areas that they seem to rarely reuse, battle effects are a hell of a lot crazier here (as are the fights), there's a constant a gear treadmill, and actual class balance to worry about. Kind of comparing apples to oranges here.

    Keep in mind I love GW2 to death, having played since year 1 and still playing it weekly to raid and do strikes with friends. But you can't really compare how the two are developed, the coding alone is completely different, not to mention differences in how the two teams are looking at things. Though if there's one thing that CAN be compared, it's how long it took them to re-release Living Story Season 1 Flame and Frost in the current format, since that had to take a lot longer than releasing normal Living Story chapters. And keep in mind that almost all of LS1 were in the base game maps.
    (2)

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