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  1. #9
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I would rather upgrades/drops be tied to mobs rather than chests. That way you can make progress towards unlocking the portal and even if you don't get anything, on the next floor you'd have to clear more enemies regardless so there is still a chance to get something. To prevent griefing, once the portal is unlocked the remaining enemies on a floor should despawn (only for the levelling floors - not the ones after that.)

    If there is one thing I do not miss about Deep Dungeons is players wasting the time of the majority of the party by chasing after chests all the way at the opposite end of a floor when the portal is already open. Removing those chests is the best way I can think of alleviating the issue.

    The key problem is people refusing to communicate or cooperate with each other, or the failure to pick up on nonverbal cues. If the party is sprinting towards the portal the minute it activates, logic follows that they are just there for levelling and want to get out as soon as possible. If you want to chase after a nearby chest, perhaps at the very least say something in chat so that other people know what is going on.

    Towards the end of SB I would let people know from the beginning that I was only interested in doing speedruns of HoH, most of the time the remainder of the party was of the same mindset though I do recall being instantly kicked by some parties who I imagine wanted to go after chests. In those cases I didn't get a penalty, we were just there for different reasons.
    (18)
    Last edited by aveyond-dreams; 05-22-2022 at 07:00 AM.
    Авейонд-сны