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Thread: Bard's future

  1. #61
    Player
    SilverSkyway's Avatar
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    Silvorin Skycrest
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    Brynhildr
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    Archer Lv 100
    I said before. I rather have a archer/Ranger but I like EW bard over ShB. It's easier though I will say Bard doesn't know what it wants to be.
    (1)

  2. #62
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    anhaato's Avatar
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    A'nhaato Tia
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    Ultros
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    Fisher Lv 90
    I knew I wasn't alone in my opinion but it's nice to see others who agree. Again, media tour brd would've been the perfect update to the job, but they gave us this instead. Random reworks out of nowhere like this are the whole reason the design team has oh so much work to do, which is probably the reason they're content to let healers flounder. I just can't bring myself to understand their mentality going into expansions anymore.
    (6)

  3. #63
    Player
    Donoman's Avatar
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    Don Don
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    Zalera
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    Black Mage Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Given the recent controversies with patch 6.1 I ended up resubbing to FFXI and naturally I got a chance to revisit that game's Bard, along with a number of other jobs. Granted I do not own nor will I ever own the entirety of FFXI Bard's list of songs, but it feels great using the ones I do have in order to buff my party and debuff my enemies. Almost like a support class!

    Current Bard is still too much of a mess with its (alleged) niche being taken over by Dancer. I hope at some point we get a 4th ranged dps so we can have 2 support (Bard and Dancer) and two selfish ones like Machinist so that this class can finally feel like what it's supposed to be. I miss the days where singing Mage's Ballad to regen mana felt impactful back in ARR, along with Foe Requiem until those skills were changed completely if not outright removed.

    In terms of dots, it is only natural for a music-based class to have some kind of association with damage over time. The problem is that multi-dotting dungeon packs was a nuisance without a Bard equivalent of Bane, and for a significant portion of the levelling experience having the dots be tied to song procs makes for unimpactful gameplay. Once you make it to higher levels this resolves somewhat, but back in Shadowbringers I still found myself waiting on procs that just never came.

    When I use a song, I want for there to be a damage buff which is as strong as Dancer's or effects on par with Scholar's Expedience movement speed boost mid-battle. I want to be rewarded for maintaining debuffs like Foe's Requiem - not some cheap knockoff poisoned arrows or random wind attacks. The "arcane ranger" spin some of those attacks have are also atrocious, I'd rather arrow skills be arrow skills and music skills be music skills than trying to mishmash the two together in ways like Apex Arrow.

    Please just let Bard be an actual Bard. Let a future Ranger job take over the archery part with a crossbow and be done with it. Unhappy marriages of conflicting concepts like this don't make for good results in the long run. I imagine someone will eventually come in and try to bring up lore - I'm well beyond having the patience for arguments like that when the job doesn't deliver well on either front. FFXIV's Bard is a failed Robin Hood/Dragon Age Leliana Concept that needs to address its shortcomings.
    Agreed! This game has the worst version of a Bard I've ever seen which is why it's so unpopular, but I don't think a rework will ever happen because it's just too much work. Dancer can be weak af and more people will still play it because the fantasy is cool, it feels rewarding, and it's unique. Bard is just ugh... Great for Limsa entertainment I guess?
    (1)

  4. #64
    Player
    dspguy's Avatar
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    Jain Farstrider
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    Leviathan
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    Marauder Lv 100
    Asking BRD to be a utility player in a game that limits utility to very small/niche circumstances is just asking for something that cannot happen. They moved BRD away from that since the last bit of utility died when they modified AST before ShB. Prior to that BRD lost the ability to regen MP, TP or increase magic damage.
    (0)

  5. #65
    Player
    anhaato's Avatar
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    A'nhaato Tia
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    Ultros
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    Fisher Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Given the recent controversies with patch 6.1 I ended up resubbing to FFXI and naturally I got a chance to revisit that game's Bard, along with a number of other jobs. Granted I do not own nor will I ever own the entirety of FFXI Bard's list of songs, but it feels great using the ones I do have in order to buff my party and debuff my enemies. Almost like a support class!

    Current Bard is still too much of a mess with its (alleged) niche being taken over by Dancer. I hope at some point we get a 4th ranged dps so we can have 2 support (Bard and Dancer) and two selfish ones like Machinist so that this class can finally feel like what it's supposed to be. I miss the days where singing Mage's Ballad to regen mana felt impactful back in ARR, along with Foe Requiem until those skills were changed completely if not outright removed.

    In terms of dots, it is only natural for a music-based class to have some kind of association with damage over time. The problem is that multi-dotting dungeon packs was a nuisance without a Bard equivalent of Bane, and for a significant portion of the levelling experience having the dots be tied to song procs makes for unimpactful gameplay. Once you make it to higher levels this resolves somewhat, but back in Shadowbringers I still found myself waiting on procs that just never came.
    You only had to windbite 5 or 6 mobs to cap out your procs. I never found this to be a problem.

    When I use a song, I want for there to be a damage buff which is as strong as Dancer's or effects on par with Scholar's Expedience movement speed boost mid-battle. I want to be rewarded for maintaining debuffs like Foe's Requiem - not some cheap knockoff poisoned arrows or random wind attacks. The "arcane ranger" spin some of those attacks have are also atrocious, I'd rather arrow skills be arrow skills and music skills be music skills than trying to mishmash the two together in ways like Apex Arrow.
    Apex arrow was, and still is, the greatest example of the devs not understanding the job or why people liked it. Soul gauge is entirely useless being spent on ONE button, like sch's gauge. We should be spending it on support abilities, not a disappointing "finisher." Blast arrow made it even worse, requiring you to use it at a certain level of gauge, removing any niche optimizations for it based on the linear scaling.

    Quote Originally Posted by dspguy View Post
    Asking BRD to be a utility player in a game that limits utility to very small/niche circumstances is just asking for something that cannot happen. They moved BRD away from that since the last bit of utility died when they modified AST before ShB. Prior to that BRD lost the ability to regen MP, TP or increase magic damage.
    Welcome to the crux of the problem. This is also why healers no longer have their fun utility of eld. The game didn't used to be this dumbed down, designed in a way to make other buffs or debuffs useless, but they just haaaaad to sTReAmLiNe everything.
    (6)
    Last edited by anhaato; 06-25-2022 at 04:07 AM.

  6. #66
    Player
    Kolsykol's Avatar
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    Aelona Chillwind
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    Lich
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    Ninja Lv 100
    Quote Originally Posted by ExcogEnjoyer View Post
    And then when you consider how stale Square Enix's new jobs are, you would have to wonder if the "New Bard" and "Ranger" would even be good enough to justify splitting a class that already works fine enough right now. Doubly so when Ranger is one of the weaker base concepts to work with in terms of flavour.
    Wat, RPR was very well-received.
    MNK got one of the biggest reworks and while I personally would like another ogcd or something to juggle in the downtime the Optimal Drift rotation is anything but stale and is incredibly flexible.
    Even tho I dropped it at the start of EW after having played since ARR that was mostly due to my disappointment that we didn't get updated animations ( still one of my biggest issue ) and I do think that it revolving so much around the same combos since ARR is getting a bit old.
    I picked it up again tho and I underestimated how well-designed it is.
    BLM also got new great tools that added a lot of depth to the Job at high-end play.

    But it's still incredibly well-designed, same with SAM even if removing Kaiten was dumb which I am hoping will be reverted next major patch.
    I remember the MCH rework last time being well-received too.
    Reworks aren't going to appeal to everyone but I've heard a lot of positive things about BRD too, it's not some kind of a universal thing that ppl dislike it.

    I wouldn't call SGE stale either compared to other Healers which is ultimately what we have to compare it to.
    It's one of the more active ones.
    Same with GNB, it's the most fun Tank imo and feels very different than the rest the only real issue I have with it is that moving bosses can be a pain because of the ogcd's but I'll take that negative with the more fun rotation.
    AST is wildly different than the other Healers too and so is RDM with the other Casters.
    I'd say that the new Jobs that have been added in the expansions are some of the most unique ones and some of the most fun to play.

    RPR isn't necessarily my thing but to call it stale I think is kinda rewriting history and not looking at how it has actually in reality been received.
    There is a reason why it's still by far the most played DPS.

    Quote Originally Posted by franklinwi View Post
    Crossbows completely fail to satisfy the ranger class fantasy, as badly as the quickly abandoned macuahuitls failed to satisfy the PLD class fantasy. Think of the classic archers in fantasy and other popular media, and think of their weapons of choice. Robin Hood, Legolas, Green Arrow, Hawkeye, etc. I can't even think of a crossbow user other than Guts, and I hope you can agree that the class fantasy most associated with Guts is not, uh, ranger. Almost nobody wants crossbows except when brainstorming hypothetical ranged weapons. Archers and rangers need to use actual bows if they're spun off, or nobody will be happy with the result.
    I actually think crossbow would be cool, you're right in the sense that bows are the most stereotypical '' Ranger '' weapon in fantasy but I don't rly think people are that closed off to something different.
    I mean we got some wacky stuff in FFXIV like a Healer with cards and a Caster with a sword which isn't what people generally attribute to Casters.
    (1)
    Last edited by Kolsykol; 06-29-2022 at 09:26 PM.

  7. #67
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    Platinumstorm's Avatar
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    Chardut Mazzma
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    Excalibur
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    Archer Lv 100
    I think this is my least favorite version of Bard. Shadowbringers was probably my favorite version, and I of course miss doing MP regen and even AOE fire on the ground.

    I really dislike the abilities they gave us for Endwalker. I didn't need even more AOE, nor the predictability they brought to the class.
    (2)

  8. #68
    Player
    Kolsykol's Avatar
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    Aelona Chillwind
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    Quote Originally Posted by Platinumstorm View Post
    I think this is my least favorite version of Bard. Shadowbringers was probably my favorite version, and I of course miss doing MP regen and even AOE fire on the ground.

    I really dislike the abilities they gave us for Endwalker. I didn't need even more AOE, nor the predictability they brought to the class.
    Part of me kinda miss stuff like MP and TP regen, but I also at the same time don't miss TP at all.
    I think in general tho there is a trend and not just in FFXIV either of dmg>everything.

    Part of it is sorta self-inflicted by the playerbase too, even when there is only a minor different of like 0.5-1% people still go crazy about imbalance issues.
    Support Classes/ Jobs are often frowned upon too because people just want more damage.
    I think to some extent SMN in more high-end play is an example of this, altho yes I agree that it's too simple and I wish there was more to it.
    There is also value to the simplicty because it makes it great for progression to learn new mechanics, the easier something is generally the better it is in prog.
    Like I said tho I think it goes too far and is too simple, but I also think that sometimes people just have this view that everything needs to be both super involved and also just deal damage or have more direct utility like ress.

    I really miss enmity being a bigger deal too and NIN having tools to help with that and Tanks having an enmity combo.
    Imo I do wish that the sole focus wasn't just on damage but that we still had an emphasis on utility too beyond just the same dmg down debuffs and ress.
    I think BRD having MP regen songs was more interesting and cooler than just dmg songs.
    (0)

  9. #69
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    "Oh no selfish classes like MCH don't deal enough damage" ok so fix their damage and buff them. Same goes for Ranger, give them arrow skills that don't look and hit like faerie princess magic.
    Bard isn't delivering on the "Selfish DPS front" because it's not a selfish DPS.

    Moreover, each subrole really only has room for one selfish DPS. Suppose we had a second "selfish DPS" in melee besides SAM. How does that work? If it does ANY less damage than SAM, you'd always bring a SAM instead. If it does more than SAM, then you'd bring it instead of SAM. You could have it be a difficult Job so that people have to be good with it to out damage SAM, thus creating a niche of "higher potential damage but less if unskilled", but then you run into the SMN/BLM problem from ShB where SMN always won (part of that was due to a combat raise, sure, but even with SMN being more complicated, because it could do COMPARABLE DPS, it was generally brought instead of BLM). If you make it too hard, no one plays it. If you make it not too hard enough, it might still be close enough to SAM to take it's spot.

    The point is, selfish DPS only works if it actually brings the damage, and even then, it doesn't always work. ShB SMN's damage was "close enough" to BLM that having any utility at all made it preferable.

    So having two selfish DPS in the same subrole (Ranged physical) competing for what is already only one spot in the party (comps run dual Melee or dual Caster; does anyone run dual Ranged?) is a poor idea. Worse still, because the Ranged tax where the role ALREADY does less damage than Melee or Casters, a "selfish DPS" doesn't even make sense, as even the selfish DPS among the Ranged does less damage than the lowest damaging Melees and Casters do.

    Sure, you could buff MCH to do as much damage as a RDM or DRG, making a selfish DPS Ranged actually have a reason to be brought to fights...but how do you then make a SECOND selfish DPS Ranged, make it competitive without just stomping MCH back out of PF, and still be viable?

    .

    So no, we don't need two selfish DPS Ranged. In fact, I'd argue MCH needs to stop being one and start offering some utility, buffs, a combat Raise...SOMETHING. I don't even care what at this point. Tactician is also offered by BRD and DNC (though with different names for......REASONS...) as is Peleton (which has no combat use anyway), so there's never a case where it makes sense to bring a MCH if you could fill that slot with a BRD or DNC as it is. MCH would probably have to do quite a bit more damage before that trade-off was even really worthwhile.

    BRD is cool for what it is, and does feel like as much of a Support role as we're likely to get with FFXIV's rigid Job design. I get it does have some conflicts, but it's not as bad as you're making it out to be, either.


    EDIT:

    Quote Originally Posted by aveyond-dreams View Post
    Basically this. The class has no oomph to it unlike Dancer, which is basically dopamine rush after dopamine rush for me. It's simple combos and symbol minigame at least give it *something* to do. Songs like Mage's Ballad which once upon a time felt so great to use are now reduced to throwaway abilities that have very little impact.
    What I'm seeing here is you like DNC.

    And that's GREAT!

    Why do we need two Ranged classes that are the same? The whole value in having 19 Jobs and at least 3 per subrole is that they can all appeal to different player types. I, for one, HATE DNC. It's one of only two Jobs I've unlocked and not played since, and the other is RPR just because I've been busy. I greatly dislike DNC's aesthetic, playstyle, and rotation system. I like BRD's far far FAR better. I love BRD's class fantasy as a Skald archetype wielding a bow both for aesthetics and practicality - it's far easier to sing spirited songs to give your allies a morale boost when you're doing so from a slight range with a less intensive weapon. And the logic makes sense as well, that the first Bardsongs were developed by retired or seasoned Archers who had survived battles and put the spirit of wanting to aid their allies into their music, as well as the FFXIV lore AND irl history belief that the first instruments may have come from hunting bows.

    Everything about BRD just makes sense, and the Job is MOSTLY streamlined and fun to play and logical in execution. The only part that's honestly a bit wonky is that the songs don't perfectly line up with the 2 min window, requiring some wonky timing if one is to max optimize it.

    The Job is far and away superior to DNC.

    Again, it's GREAT you like DNC.

    ...so play DNC instead of trying to turn BRD into DNC 2.0. Imagine if all PLD players demanded WAR be turned into PLD with "rage magic" instead of holy magic. Not only would most PLD's still not play it anyway, most WARs would abandon the resulting catastrophe of a Job in disgust and revolt.

    If you're going to argue that another Job play like DNC, at least pick a Job from a different subrole like melee or something. We don't need multiple Jobs in the same subrole that play identically. We already (more or less) have that with healers, and look how that's turned out...

    Oh, and for the record, when I picked up ARC and turned it into BRD, it was exactly what I wanted. When I play BRDs in D&D, I generally make them archer/bow focused and keep at range of the enemy as well so I can keep up attacks on enemies in between my spell flinging. It's honestly the most logical thing for BRDs in a military/fantasy setting.


    Quote Originally Posted by Psytic View Post
    Have to disagree. Wow has 36 specs in it. They aren't all viable every patch mostly due to borrowed power but each always has its day in the sun. If Square can't handle making the small amount of classes they have in this game fun or interesting and viable then they need to hire more designers. The main complaint you see about this games classes is the aesthetic and idea of the them is cool, but the actual gameplay and the way they play people find boring because they reuse play styles, over use attack chains , and homogenize on most classes etc.. This team needs some new blood. No reason we can't have a Ranger like ff11 did but similar to Marksman in WoW. The new pvp bard skills are kind of like this already, or a trapper class or a dot only alchemist class, a melee healer, or a green mage geo/ nature class etc. the amount of money they are making they should be adding more devs to find solutions to more interesting gameplay loops or just rip off WoW. If the ideas are thoughtless in this game its because the team behind class design is out of ideas not that its a bad idea to add more classes or split bard from the bow. Just a lack of imagination. Bard can strum a harp like in Lost Ark. People don't often complain about the feel of a class on WoW forums its all dmg tuning complaints, on FFXIV everyone is complaining about how the classes feel , I think they have problem.
    I mean, let's be fair, at any given time, only around 19 WoW Specs are super viable.

    WoW started with, what, 10 classes, 9 per faction (Shaman and Paladin "balanced" against each other...sorta), and only about 10-11 viable specs? Back in the era where all healing capable classes ONLY raided in their heal spec (Druids, Paladins, Priests - Holy only, and Shamen), most classes had "one spec for leveling, one spec for raiding, and one spec that was either for PvP or entirely worthless and only dipped into by the other specs", with the only exception being that Warrior was good at everything (tanking, dpsing, and PvPing), but even then only on two of its specs with the third one only there for augment talents for the other two.

    Even two expansions in, Wrath, many specs were not viable or were largely unwanted by the raiding community. Enhance Shaman, for example, was widely panned as bad, and you'd take EITHER a Resto or Elemental (preferably Resto, I believe it was) for Bloodlust/Heroism and nothing more. It was kinda like Trick Attack NIN in FFXIV pre-EW where every party had to have ONE, but any more than that was a net loss for the raid group.

    It took them honestly until Mists to make every spec really REALLY viable, and even then, there's some wonk and it took basically stripping the talent system out of the game. And EVEN then, many specs are undesired or have community/meta stigma against them. Not to mention 19 is more than half of 36 (18 is exactly half), meaning FFXIV isn't exactly hyper-far behind WoW even now for a far smaller game in terms of team and (until recently, anyway) playerbase, scope, and scale.

    .

    As for the overall topic: I feel like they're moving away from DoTs (I vaguely remember something said about it being intensive on the server side of things so they wanted to minimize them to no more than 1 or 2 per Job, but I can't recall the exact statement) in a general sense, so asking for more DoTs probably won't happen. Likewise, traps would MOSTLY require new game code unless they worked like Earthly Star type of things. And the team also is moving away from pets, not toward pets, as we can see from SGE's pets going from able to agro/tank Titan, Ifrit for single target DPS, and Garuda for AOE DPS, to what we have now. So I can't imagine they'd do any of those.


    If we got a Ranger in FFXIV now, it would basically be BRD without the Bard songs and replacing them with 4-6 more "straighterest shot" type abilities. I'm not sure that's something anyone would want. They could conversely pull a RDM and make a melee/ranged hybrid, but if the weapon is a bow, that's pretty unlikely, and Rangers in Final Fantasy tend to be more archers with some nature magics, not sword and bow and trap and pet Rangers of D&D or the like.

    Quote Originally Posted by ThorneDynasty View Post
    The SMN/SCH type split with shared EXP is seen as pretty problematic now by the devs at least, so it probably shouldn't work exactly like that. But personally I wouldn't mind jobs that share weapons and some basic class skills.
    Kind of agreed with this one, to be honest.

    [hb]I'm not exactly sure WHY the Devs are so averse to it, as it's one of SCH/SMN's greatest strengths - being able to have two roles you can slot into without having to level additional Jobs is nice for people that don't like leveling tons of alt Jobs. I've thought for years CNJ should branch into WHM and GEO (as a DPS caster using the more nature element magics) as that would just...make sense to me, not to mention be pretty useful to players. I guess part of the reason is they want new Jobs (not you, BLU) to not start at level 1 and that some might not really branch very WELL, but some of them, like CNH into GEO, would honestly work just fine, especially since they could just carry the 1 handed wand + caster shield thing forward for them to use instead of WHM canes and call it a day on the weapon. The spells already would be fine just making Aero and Earth spells into CNJ.

    Spoooooky "oooooh", it would have Medica!

    ...so what? RDM has Vercure and isn't replacing healers. A GEO with a far less efficient Cure 2 and Medica would hardly be game breaking at any rate. /shrug
    (1)
    Last edited by Renathras; 07-09-2022 at 12:00 PM. Reason: Marked with EDIT

  10. #70
    Player
    Selvokaz's Avatar
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    Reiya Rahamos
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    Astrologian Lv 100
    I think the problem with every job from ARR is that they were built on top of base classes. Everything I think I don't like about every job from ARR can probably be summarized as such.
    Bard deals way to much with archery instead of Bard being able to just use a bow, the bow is the main aspect of the job, and that kind of sucks. At first, it was fine back in ARR because jobs back then felt like an upgrade from the base class, but with all the changes and pruning of skills, the base class feels like it's what the job used to be, and the jobs feel like they are just the dressing or sprinkling of flavor just to hold on to the name. Am I making sense?
    (1)
    Last edited by Selvokaz; 07-09-2022 at 07:00 AM.

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