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  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by lshumaker View Post
    I was just thinking of some changes that might help PLD, and I decided to post them here to see what the rest of the community thinks. I know I haven't done much endgame content, so these changes are based more on what I've been reading on the forums. Please keep the conversation civil.

    Damage mods: STR/MND changes to VIT/MND
    ^God Yes Please change those ...


    Cover:
    Stance ability. Only one stance may be active at a time. Nearby party members take 10% less damage from enemy attacks. AF enhancement: Nearby party members take 25% less damage from enemy attacks.

    Divine Veil:
    Divine regen is placed on the PLD as well. Otherwise, it is the same as it currently is.

    Outmaneuver:
    Stance ability. Only one stance may be active at a time. Greatly increases block rate and damage mitigated from blocks. Restores TP with each block. GLA trait: Adds MP restore with each block.

    War Drum:
    Instead of dealing damage, it greatly increases the attack of all party members in range.

    Holy Succor:
    Heals PLD and all party members near it. The AF enhancement remains the same.

    Reprisal (note: for level cap rise):
    PLD spell. Buff type. 20% of damage the user takes is dealt to all enemies nearby for the duration of the buff. Generates a large amount of enmity with each pulse.

    Sacred Knowledge:
    PLD trait (not GLA trait). PLD can block most magic attacks with a shield (applies to both autoblock and skills that force block).

    Divine Defense:
    PLD trait. PLD takes 10% less damage.
    The rest, I mostly like.

    War Drum change is still a must and that would work, though I think a +enmity on it would be nice too, maybe for duration 25% of affected pt members enmity is shifted to GLA/PLD?

    Veil I swear somebody just missed a typo in their code, leaving PLD out of it's own regen ...
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    War Drum change is still a must and that would work, though I think a +enmity on it would be nice too, maybe for duration 25% of affected pt members enmity is shifted to GLA/PLD?
    I agree on the War Drum change as well. I think +Attack to everyone (including the GLA/PLD) and an enmity spike would go a long way. The question is how long should the effect be. I'd like to see the effect last for maybe slightly less than War Drum's cooldown, encouraging a GLA to keep it up as much as they can.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    I agree on the War Drum change as well. I think +Attack to everyone (including the GLA/PLD) and an enmity spike would go a long way. The question is how long should the effect be. I'd like to see the effect last for maybe slightly less than War Drum's cooldown, encouraging a GLA to keep it up as much as they can.
    With a enmity transfer from effected melees it'd be tough to not end up OPd with a duration much longer than 10secs. If it's a single enmity spike on use then I could see it lasting 30+ seconds.

    I could even say if it just provided the same "increased enmity generation from ALL actions" that antagonize does being gla/pld only with a smallish attk buff for nearby party members. Duration 30 seconds.

    The damage component is so weak now it might as well not be there so lose it and make the ability worth paying attention too again.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  4. #4
    Player
    lshumaker's Avatar
    Join Date
    Dec 2011
    Posts
    43
    Character
    Roy Firestorm
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Enfarious View Post
    ^God Yes Please change those ...



    The rest, I mostly like.

    War Drum change is still a must and that would work, though I think a +enmity on it would be nice too, maybe for duration 25% of affected pt members enmity is shifted to GLA/PLD?

    Veil I swear somebody just missed a typo in their code, leaving PLD out of it's own regen ...
    Sorry, I had meant for the enmity part that it has currently to remain the same. I'll change the OP.
    (0)
    Show support for this:
    http://forum.square-enix.com/ffxiv/threads/43949-Enmity-decay