Please allow us to break that stupid pig ability with PURIFY. Also allow purify to ACTUALLY give CC immunity afterwards. Whitemage Miracle of Nature NEEDS a nerf badly!!!!
Please allow us to break that stupid pig ability with PURIFY. Also allow purify to ACTUALLY give CC immunity afterwards. Whitemage Miracle of Nature NEEDS a nerf badly!!!!
At the very least, change it to a timed debuff that activates the polymorphism effect and make it counterable by guard, like it is for deep sleep.
Here's just a few thoughts, I have yet to see anyone saying balance is perfect- and I have yet to see any perfectly balanced PVP game: While we're at it, let's see, why don't we also nerf warrior's LB because of how it affect my guard- but wait - there are ways to handle that if we're smart.
oh, but samurais are ridiculous if I hit them with chiten up that's just crazy too - but , on the other hand, I don't HAVE to hit them then OR of course i could CC them .. so maybe it ISN't so OP.
Oh, and about that white mage/ what if I silence them , or LOS them? Or focus them. or stun them. No pig, no problem.
So maybe stop jumping to the nerf bat all of the time, where do you stop?
More of an issue with purify immunity and damage snapshotting in kill windows being janky due to how this game seems to handle it, that causes miracle to be frustrating. Not miracle itself necessarily. Those issues just compound to make CC that can’t be reacted to really obnoxious.
I don’t know if this is common knowledge, but damage in PvP appears to snapshot right after the ability is used (rather than when the animation indicates damage is applied), and if you snapshot damage when someone is low enough for it to kill, they die no matter what regardless of what happens on the screen after that. I see it all the time with atonement having a really long animation before the damage tick applies visually. With animation delay + lag, there’s times where I see someone drop (and it gives me kill credit) almost a full second or so after I use atonement, when they’re 10y away from me because I just started walking away knowing the snapshot already killed them, with animation showing they died in guard/with recuperate health/on top of a health kit.
With purify jank on multiple CC being thrown at someone and kill damage snapshotting, miracle not being something you can react to opens up a bigger kill window than people seem to realize, since it’s very common for multiple players in higher ranks to throw CC at someone coming out of a sheep to try to chain and kill. There are odd times where you get sheeped from well above half health and die with no way to react due to a combination of purify jank and damage snapshotting favouring attackers. You shrug and move on because it happens once in a while, maybe think about whether it made sense to position more defensively to mitigate that risk a bit, but it’s certainly not good gameplay.
I don’t know if this calls for a nerf to sheep so much as more emphasis on fixing purify so it doesn’t turn a minor problem into a major one.
Last edited by Saucy_Jack; 05-21-2022 at 01:28 AM.
The WHM Poly ignores all anti-CC effects.
Read Purify and Guard, Miracle of Natures Poly effect is completely immune to CC negation and removal, why?
Because it's not listed on Purify or Guard.
Why it's a favourite of Scripters because it's a free negate anything, including Limit Breaks.
You CAN actually Guard Miracle of Nature, it's not listed on Guard, but it's listed on Miracle of Nature that it doesn't go through it.The WHM Poly ignores all anti-CC effects.
Read Purify and Guard, Miracle of Natures Poly effect is completely immune to CC negation and removal, why?
Because it's not listed on Purify or Guard.
Why it's a favourite of Scripters because it's a free negate anything, including Limit Breaks.
The problem is that most people rely on Purifying a debuff AFTER taking it, not Guarding it pre-emptively. Mainly because Guarding is too obvious so nobody is throwing CC into it, which means Guarding is just wasting 5 seconds while people gear up to kill you when you get out of it.
And what's worse is that if you Purify the Stun coming from Purgation, you're not then protected from Miracle of Nature coming out of that, which allows your ass that just came out of a Stun to be immediately focused down by Seraph Strike + Misery.
Tick rate says nope. That's the other problemYou CAN actually Guard Miracle of Nature, it's not listed on Guard, but it's listed on Miracle of Nature that it doesn't go through it.
The problem is that most people rely on Purifying a debuff AFTER taking it, not Guarding it pre-emptively. Mainly because Guarding is too obvious so nobody is throwing CC into it, which means Guarding is just wasting 5 seconds while people gear up to kill you when you get out of it.
And what's worse is that if you Purify the Stun coming from Purgation, you're not then protected from Miracle of Nature coming out of that, which allows your ass that just came out of a Stun to be immediately focused down by Seraph Strike + Misery.
So even if you preempt it, you still eat it and lose your Guard for your trouble.
Why I think it needs a similar "prep" timer like deep sleep has, where you get drowsy and can guard to ensure deep sleep doesn't trigger.
Telling people to guard preemptively as a counter to miracle of nature doesn’t make any sense. There’s too many situations where you’re in a moderate danger of getting hit by it if you’re involved enough in the fight to be useful to your team and not griefing them. You can’t just guard just in case all the time since not only are you not doing anything else during guard, in higher ranks randomly wasting your guard puts a giant target on your forehead that says “free easy kill if 3-4 players swap onto me”. Which they will.
Guard a lot of the time is a reactionary measure when you start seeing damage come in or you’re otherwise in danger in a telegraphed way (rooted inside magma ball aoe is a common example) and is only a proactive measure in select cases where you’re very very clearly in danger of getting focused due to positioning/lb/playing aggressively to secure a kill
Oh yeah, I'm citing that you CAN Guard against Miracle, I'm not saying that you should somehow learn how to use actual real-life Echo to being able to actually pull it off.
Not only the tick makes it nearly impossible to pull off, which might even end up ghosting your Guard because this game will consider the cooldown pressed even if you didn't get the effect, but you'll also more often than not just... Not get Miracle'd... Because the WHM has more than 2 braincells and can see the huge blue ball that you've become. So he just watches your buff bars, wait for Guard to be over and attacks right there, knowing that you can't Purify anyways, so you're now a free kill.
I just mentioned that the guy above said that Miracle is immune to Guard, and that's wrong. Yeah, bad tick will destroy your guard from Miracle, but the chances are the same that you'll get a good tick and waste the guy's Miracle just as well. It's still not a viable strategy, though, not while Guard functions as it does.
I personally think that you should be able to pop Guard the same way you can pop Purify, straight up out of a CC into Guarded stance. Because few things feel worse in this PvP than Purifying yourself, getting your Resilience, but having to over-lap that Resilience with a Guard because you also need to block damage. Bonus point of Guard Holmgangs you (Can't drop bellow 1HP while inside Guard) which won't save you that often, but can create some interesting situations like preventing DoT deaths. Then again I feel more things should DESTROY your Guard, and things that already break guard should also apply the WAR's Guard-Break debuff. So the Idea would be make Guard BETTER, but also make it more vulnerable to more things, like SAM's LB, MNK's LB, hell maybe even some stuff like GNB's LB could destroy guard and apply Guard-Break. Even some regular hits like MCH's Drill could drop you out of guard instead of damaging you inside of it.
I also believe that not only should Resilience last 10s instead of the current 5, but it should work as a goddamn Fetter Ward so you can use it pre-emptively. Instead of HAVING to clear something with it for it to actually give you your Resilience, otherwise you straight up lose the cooldown into the void.
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