Miasma II was specifically for SCH in Stormblood, and Bio, Bio II and Energy Drain are SCH specific now too. It doesn't have anything to do with SCH inheriting it from Arcanist and it has everything to do with their misguided vision of making every healer have 1 nuke and 1 DoT. Saying "it came from Arcanist" isn't some justification for why Miasma, Miasma II, Bane and Shadow Flare were removed, and having things inherited from Arcanist clearly isn't an issue considering SCH still has Physick, Resurrection, Aetherflow, Energy Drain, Ruin, Ruin II, Bio, Bio II that work like old Arcanist's used to. The difference being that they're SCH only actions, not tied to the Arcanist job anymore (except Ressurection). If they did it for Miasma II in Stormblood, they could've easily done it for Miasma, Shadow Flare and Bane as well.
And if they weren't happy with it... that's tough, I guess? Shouldn't it be the players who are happy with the jobs? I don't really care if a job design team doesn't like how a job in a role plays if the playerbase does. Their all encompassing "vision" for this game is becoming a massive detriment and making it incredibly boring across all jobs to play.
This is a cop-out. Have you been to the DPS forums lately? SAM mains across JP and NA are both outraged about the loss of Kaiten. Why should we, as players, care that the development team is unhappy with something that we're happy with? Acting as if it's "just people on the forums" is a cop-out too, because even the developers have admitted before that most people just quit and do not bother voicing their feedback. We can entertain the idea that perhaps people didn't like SCH having more than 1 Nuke and 1 DoT in Stormblood, and we can even entertain the idea that it's only "a lot of people on the forums" who liked how healers used to be (even though I see this sentiment all over youtube, reddit, and twitter) but why would they not just tell those people to play something else?It's evident that how busy both of them were in Stormblood was seen as a problem by SE and addressed in Shadowbringers like a lot of other issues were.
Just because a lot of people on the forums liked how busy they were doesn't mean that everyone who plays the game liked it and there can be regional differences as well. Even if this is something that SE didn't listen to, it doesn't change all the other things that they did listen to over the years.
This is where the frustration comes from. They aren't making these changes for us, they're making them for themselves, either to make their work balancing and designing easier or to have the jobs easier to manage, but not for us. If there was truly a massive amount of Scholar players who didn't want its old DoTs to return, you'd see that whenever the idea is raised. You don't, though. You can search the names of SCH's DoTs on Twitter or Reddit and you'll find people saying things like "SCH used to be way more fun" or sad that they were removed. Same for Aero III on WHM. I've also spent a lot of time scouring the JP forums here trying to see if people were asking for SCH's DoTs to be removed during Stormblood, and I haven't been able to find anything. It has nothing to do the players liking it; Yoshida didn't like it, and he admitted as much when he was asked about it going into ShB.
I do not care if Yoshida and his team have a "problem" with jobs being different and fun. I have a problem when they change everything to be the same boring slop and then people on the forum come with ridiculous SE apologism trying to defend every awful change and design decision this company makes. Perhaps if they cared about the players having fun first instead of themselves seeing problem boogeymen where they aren't, we wouldn't be in this state of perpetual discontent within the healer role.

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