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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I believe a 100% drop rate on totem is not a bad idea. 50% totem rate would be more realistic. But either way, it should really not drop weapons anymore, and the cost of weapon should go up.

    For example:
    1 Weapon = 10 totems. For non-dedicated-super-douper-hard-core-player who only cares about 2 jobs:
    20 totems, 30 minutes/run = 10 hours.

    Therefore, one saturday or one weekend and this person is done with Iffy.

    For example:
    Souper-douper-obsessive-gotta-catch-em-all-player needs 7/7
    70 totems, 30 minutes/run = 35 hours.
    A weekend of Ifrit (or a slow week of ifrit) and this person is done with Iffy.

    This may be much too fast for this sort of content for two reasons:
    1) There will be 'less' to do after you are done.
    2) Those who know how to beat iffy stop doing iffy, leaving all new players in a tougher learning curve (unable to benefit from experienced players).

    (Kind of like Garuda, where many people got 7/7 in easy mode, and now do not want to partake in hard mode).
    (0)

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Asiaine View Post
    I believe a 100% drop rate on totem is not a bad idea. 50% totem rate would be more realistic. But either way, it should really not drop weapons anymore, and the cost of weapon should go up.

    For example:
    1 Weapon = 10 totems. For non-dedicated-super-douper-hard-core-player who only cares about 2 jobs:
    20 totems, 30 minutes/run = 10 hours.

    Therefore, one saturday or one weekend and this person is done with Iffy.

    For example:
    Souper-douper-obsessive-gotta-catch-em-all-player needs 7/7
    70 totems, 30 minutes/run = 35 hours.
    A weekend of Ifrit (or a slow week of ifrit) and this person is done with Iffy.

    This may be much too fast for this sort of content for two reasons:
    1) There will be 'less' to do after you are done.
    2) Those who know how to beat iffy stop doing iffy, leaving all new players in a tougher learning curve (unable to benefit from experienced players).

    (Kind of like Garuda, where many people got 7/7 in easy mode, and now do not want to partake in hard mode).
    in 3 months we'll all be done with iffy...

    as the fight will not longer be available.
    (1)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Majidah View Post
    in 3 months we'll all be done with iffy...

    as the fight will not longer be available.
    Well... if we want to take this perspective.....
    The last week before 2.0 launch everything should drop quickly and easily from all the primals/dungeons before they are gone. A nice going away present ^.^;
    (0)