Savage end game is glamour kupo <3
Kupo!
Since savage raids are lost or won based on DPS checks, SE would have to retune a 'solo savage raid' for 19 separate classes.
Or do people really believe that a white mage, a ninja, a bard and a gunbreaker all do the same sort of damage in a savage encounter?
Not to mention how incredibly limited mechanical diversity would be in a solo fight.
Tankbusters? instantly disqualifies anyone but tanks from ever completing the fight.
Heal checks? Instantly disqualifies anyone besides healers, PLD & WAR from ever completing the fight.
dps checks? Would be required to balance around healer dps levels, meaning actual dps jobs would completely obliterate the check.
Not to mention a solo savage fight would effectively need to be even more punishing than a normal savage fight would be - since healers & tanks can survive through a lot of things that would deck dps, most of the mechanics would have to be binary 'execute 100% correctly or instant wipe' to make them universally fair to all jobs, whereas a lot of savage mechanics can be a bit lenient due to having a party and just kill one person and allow recovery.
Comparatively, the Bozja duels are actually well designed fights for a good solo challenge because they get the enjoyment of not having to adhere to role limitations and restrictions. Anyone can use lost manawall to block a tankbuster. Anyone can use offensive actions to do massive burst phases. Anyone can slot in regen potions, potion kits and curative actions in order to self sustain through damage.
So, ignoring all the dev resources that it would require, I think it'd be kinda cool if there were like "hall of fame" fights built for each job that play to that job's strengths (and could only be joined as a solo player as that job). Could be an opportunity to show mastery over each job beyond just maxing level, which you can do with time regardless of skill.
Think people already mentioned it, but savage solo play is basically what they did in Bozja with the elite encounters. The only downside to those was that you had to earn your way to them and then fight every single other guy who wants a piece of the action. In normal content it really isn't possible to make a solo savage fight because the only reason they were doable in Bozja was due to the extra actions. If someone didn't have the right actions equipped they were as good as dead going into them. Tanks are literally the most flexible of the roles and are probably the only role capable of doing solo play due to high defense, having the bandwidth to do interrupts to stop attacks, and also being able to do some self healing. Everyone else is just going to get wrecked and you can see it from normal savage. DPS literally bring nothing to a fight other than damage and a few scant mitigation skills. 90% of the work is on the healers remembering to heal people and tanks moving the bosses around.
Like when anyone looks at savage from a holistic point of view, it's actually stupid easy content if someone took all the coordination elements out, since it is just boiling down to hitting buttons and moving where the fight tells you to move. The only difficulty adjustments they can make is how many hits the player can take before they fail, or how fast the fight has to be cleared to succeed.
Last edited by Colt47; 05-19-2022 at 04:30 AM.
We have 2 pieces of savage level solo content. It's called Solo Heaven on High and Solo Palace Of The DeadNot everyone wants to constantly be searching for seven other people and try to coordinate them enough to defeat savage content. It really isn't fair that the best stuff is only available to savage raiders who all seem to have an army of top tier players at their beck and call.
I thought this game was supposed to be for everyone? Not just the elites.
I think there are options in the game to challenge a solo player. Like others mentioned, Deep Dungeon solo is one. The Bozja duels are a good structure. They solve the issue of differences in classes and roles with Lost Actions. They just need to be a bit more accessible.
I'm not assuming anything about Criterion dungeons since we know very little, but they could be a place that could help fill this niche.
I don't do Savage or Ultimate here, but I did raid heavily in the past and part of the challenge of that sort of content was just getting everyone coordinated and working together. In smaller groups, one person can lead. Back in EQ when we had 72 cats to herd, we had multiple leaders specializing in class or function, and then the overall raid leader mastermind. They can make solo content a challenge, but I think that's an element you only see in multi-person content.
Blue mage was supposed to bring it but the devs got scared it and now they live in bell air.
They think everything I say is bait, which is amazing since I've never posted bait once.
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