Now, I'm not sure if this is Crystal Tools limitations, or what, but I have a few suggestions that would make gear repairs more pleasant for everyone.

1) Automatically turn off the repair request flag from an item if sufficient Gil & Dark Matter is not within the player's inventory. Let's face it, fellow DoH, we've all stopped, gotten off our chocobo, switched to the repair class and then "Billy Johnson does not have a fragment of grade 3 dark matter" It's just a pain. So don't let that piece of gear get flagged if it can't be repaired.

2) Allow toggling of repairs sought for specific gear pieces. I want only my shield repaired. But I can't have it set for repairs without my scepter being set too. I don't want to have to run around pantsless because I don't want my 99% pants being repaired at the cost of a G5 DM & 500 of my gil just so I can get my boots repaired. Let us turn off specific gear slots for repair instead of just "Main and Off Hand" and "Everything Else"

3) Allow for the offer of Gil & Items in bazaar repairs. This one probably conflicts with Crystal Tools more than the above suggestions, but, repair for gear you're wearing is 1 G5, and 500 gil. Why can't I put up 1 G5 and 500 Gil as a repair reward in my bazaar
or
4) Allow for Bazaar repairs to utilize possessed dark matter, like equipped gear. Maybe then someone will actually repair those 1gil repairs.

5) Allow searching of sought repairs within the Mercantile Houses/Item Search Counter. I mean, come on, let's face it, the Repair Ward is full of people selling stuff. You can't exactly leave your retainer anywhere to get your stuff repaired at the moment.