Quote Originally Posted by WiccaP View Post
I've never understood why ff14 thinks pet classes are a pain. They have a companion system that functions perfectly and you could use that as a base for a pet class. Have your standard rotation pieces, the 123 and aoes, and have a pet that does an auto basic attack, and the ogcd's be the special commands for the pet. Its like they want to reinvent the wheel and create a whole new way of doing pet jobs, but in reality the wheel is fine. give us the wheel and make it sparkly lol.
I would guess that this will be a double dps expansion, 1 for magical ranged and 1 for physical, considering they are the 2 roles with the fewest full jobs and we got a healer in EW and a tank in ShadowBringer. And a physical ranged that shares armor with ninja that uses a whip could be a lot of fun. I find the phys range works like a bullseye. Bard and Machinist work best at outter mid to long range, I find dancer works best midrange or closer to melee, a whip class that works within the midrange could be fun. A build like Belmont would be a great basis.
its not really a pet job issue
its just SMN/SCH are riddled with 2.0 flaws

100% with how far the games come they could easily make a competent pet job