Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90

    [Stone, Sky, Sea Completed] Should be an option on Party Finder listings.

    Taking this out of the DPS meter thread because it is just going to get buried there.

    This is a less "toxic" compromise than an in-game meter that solves the root problem.

    Let's start with some facts:
    Fact: The developers create all content to be completed with the tools currently available in game.
    Fact: They test this content to ensure it is completable at a minimum iLvl and competency.
    Fact: The tool Stone, Sky, Sea exists so players can test their damage output and see if it meets the standard to complete a duty.
    Fact: Players can currently lock Party Finder recruitment by iLvl
    Fact: Players can currently lock Party Finder recruitment by Duty Completion

    What I propose is the ability to lock your PF listing by completion of Stone, Sky, Sea for that duty similar to how you can for [Duty Completed].

    This is no different than being able to lock an iLvl range to make sure the players has ample gear to survive the duty, in this case it is just making sure the player has ample damage output to complete the duty

    Great news is the SSS dummies already exist in the game, and I would assume are calibrated to what the developers feel like the minimal viable damage output to complete a duty is.

    Best part of all, its completely optional, much like iLvl and Duty Completed locks. If you don't want to join a party that has it locked? You can join a party that doesn't require it or make your own party.
    (18)

  2. #2
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    I mean, yeah. This is reasonable. I'm for it.
    (2)

  3. #3
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    The thing is idk how much this would help. The Balance has a pretty good insight on SSS but bottom line is it’s horribly calibrated for certain jobs and a horrible horrible metric on personal dps.
    (4)

  4. #4
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    The thing is idk how much this would help. The Balance has a pretty good insight on SSS but bottom line is it’s horribly calibrated for certain jobs and a horrible horrible metric on personal dps.
    Yeah, I'll be the first to admit it isn't exactly a perfect tool, but its better than nothing. I'd hope that the devs would evaluate the calibration a bit during implementation.
    (0)

  5. #5
    Player

    Join Date
    May 2022
    Posts
    172
    Sounds like a good thing but I am not sure what the benefit will be.
    People are just gonna lock then by ilvl, duty complete and s/s/s.

    I guess it might make it easier for some starting groups since they could just lock based on ilvl and s/s/s? That could be helpful
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    The thing is idk how much this would help. The Balance has a pretty good insight on SSS but bottom line is it’s horribly calibrated for certain jobs and a horrible horrible metric on personal dps.
    It's true, I think they should be re-balanced as well.
    RNG on MNK could be pretty infuriating I dunno how it is now exactly since I swapped in EW.
    I still think it's a good bare-minimum tho.
    (1)

  7. #7
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Can't think of any reason NOT to have this as an option.


    Sure.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Honestly, I'd say SSS is arguably worse than nothing as it has zero bearing on encounters beyond 'do you have the ilvl, know your jobs rotation and if need be are willing to throw food and a pot at a dummy?'

    It doesn't test a players ability to maintain their GCD whilst moving or handling mechanics, it doesn't put any pressure on them during their two minute burst window which seems to be a big trend this tier, it's not consistent between jobs or even tiers really and has very little bearing on the actual DPS checks most fights have.

    About the only thing it does achieve is to remind healers just how comically bad their 'gameplay loop' is TBH. If you've not tried SSS as a healer, I recommend you give it a go

    I'd be all for gating content behind something like SSS sure, but SSS would need a complete rethink and rework first.

    I made a post detailing a more elaborate concept back in 2015, a bit before SSS was implimented, effectively making a gold saucer mini game mashup of SSS and what we would later get added in as Slice is Right.

    Simply put, I suggested a target dummy mini game but with some key differences:

    It should work off potency per second rather than damage per second, making gear entirely irrelevant for it, everyone would be on a level playing field at the level cap.

    It shouldn't be a simple dummy to beat up, but rather it should throw various ground markers and mechanics back at the player, expanding on this to offer up simulations of various key mechanics and fights would be a neat introduction to the end game staples and markers.

    Having it as a gold saucer mini game simplifies the reward side of things whilst also incentivising a much broader range of players to give it a go.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #9
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Only if they fix the horrible tuning on some of the dummies.
    (2)

  10. #10
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sebazy View Post

    I'd be all for gating content behind something like SSS sure, but SSS would need a complete rethink and rework first.

    All your criticisms have merit.. but all they're asking for here is the option to screen their own PF's with a req of "can you do the basic DPS necessary if we let you stand there and do rotations all day?"

    Not like a req for joining DF or ANY party.. just some.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

Page 1 of 2 1 2 LastLast