3 - Add enough housing wards for everyone!
Options 1 and 2 are no solutions for the real problem. SE must generally solve the broken housing system and give us enough housing wards or personal instanced housing.
3 - Add enough housing wards for everyone!
Options 1 and 2 are no solutions for the real problem. SE must generally solve the broken housing system and give us enough housing wards or personal instanced housing.
Sadly, this is not gonna happen due to server constraints. Instead, I would like to suggest reallocating servers from worlds with low population to worlds with high population.
For example, right now Materia is completely empty and we are seeing several wards with a few or even zero occupied plots after the lottery. What if we allocate those housing servers to more deserving worlds such as Balmung or Mateus where housing is in much higher demand (especially when Balmung even ran out of apartments omg!).
So instead of each world having an even split of 24 wards, we could have Materia just have 6 wards each while Balmung could have 42 wards for example.
At one time Mateus' housing was seriously underpopulated. These days it's just as congested as Balmung.
While Square does differentiate configuration at the DC level they have shown no interest in running worlds any different from others even if it was just a configuration option. In other words, expect every world to be run as a carbon copy of another.
Sorry the old way of buying was so much worse, but yeah the supply and demand chain needs to be fixed.
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