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  1. #81
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    Jul 2011
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    Gridania
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    Quote Originally Posted by Kiroh View Post
    Yeah, thank god that time only lasted like 2 months of the game's life and the game is now well over a year old and bringing this up is totally not a red herring to distract from a problem by browbeating people into feeling guilty because it was much worse for you back in the day like you're some kind of old man who lived through the German bombing raids of London during World War II....
    Holyrunningsentence,Batman.

    Anyway, were you allowed to recover MP with your weapon out back then? I know one could recover while moving, but not quite if you could while in active mode. I don't think you can in almost any MMO. So the point of wanting to do something while recovering MP is... stupid.
    (0)

  2. #82
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    Oct 2011
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    Gridania
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    10
    Quote Originally Posted by Kiroh View Post
    That recover barely the cost of one spell and have a cooldown...yeah...that's solving the problem...
    Then simply invest in the higher end ones if you cannot make them as they are still relatively cheap on the wards save for the elixer...

    --> Ether [100mp], Hi-Ether [300mp], Mega-Ether [600mp], Elixer [1050mp]

    On top of that you have 'Blissful Mind', 'Auto-Refresh', 'Shroud of Saints', plus the enhanced variations and that's just conjurer. One shouldn't be having so much trouble with MP management given all the options available providing one actually uses them effectively.
    (0)

  3. #83
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Chozo4 View Post
    Then simply invest in the higher end ones if you cannot make them as they are still relatively cheap on the wards save for the elixer...

    --> Ether [100mp], Hi-Ether [300mp], Mega-Ether [600mp], Elixer [1050mp]

    On top of that you have 'Blissful Mind', 'Auto-Refresh', 'Shroud of Saints', plus the enhanced variations and that's just conjurer. One shouldn't be having so much trouble with MP management given all the options available providing one actually uses them effectively.
    Provided by mp, you're talking about CNJ, yes.
    (1)

  4. #84
    Player
    Kiroh's Avatar
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    Mar 2011
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    Gridania
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    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Answa View Post
    Holyrunningsentence,Batman.

    Anyway, were you allowed to recover MP with your weapon out back then? I know one could recover while moving, but not quite if you could while in active mode. I don't think you can in almost any MMO. So the point of wanting to do something while recovering MP is... stupid.
    Actually you still can't recover mp with your weapon drawn. And yeah the weapon skills didn't even recover that much mp to begin with. But that was also back when you couldn't cast spells without your weapon drawn, so it was something to do in between casts.

    Still, it was a way to deal at least some damage without burning through your mp like you have to now.
    (0)
    Last edited by Kiroh; 05-26-2012 at 06:18 AM.

  5. #85
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    Jul 2011
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    Gridania
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    Quote Originally Posted by Kiroh View Post
    Actually you still can't recover mp with your weapon drawn. And yeah the weapon skills didn't even recover that much mp to begin with. But that was also back when you couldn't cast spells without your weapon drawn, so it was something to do in between casts.

    Still, it was a way to deal at least some damage without burning through your mp like you have to now.
    I know you can't. That's why I'm asking if we were able to.

    Anyway, there was really no point to those attacks in parties, just duos or when soloing. I dunno, I had fun with Levinbolt and stuff, but I don't think it's a big deal. The game is so different now and I'm used to it, as well as like it. A lot.
    (0)

  6. #86
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    In regards to the old way of things being redundant....

    Fire I, Fire II, Fire III
    Water I, Water II, Water III
    Stone I, Stone II, Stone III
    Lightning I, Lightning II, Lightning III
    Aero I, Aero II, Aero III
    Blizzard I, Blizzard II, Blizzard III

    Cure I, Cure II, Cure III
    Protect and Shell (Rarely ever cast separately, one or the other being a drain of MP. Putting them together was more MP and time efficient.)

    Having three of the same spell was most definitely redundant. You had so many of the same spell that you couldn't fit all of the spells you earned on the action bar.

    That's only the mages. If you include cross classing abilities like Ferocity and Raging Strike they were practically the same thing. Trimming the fat from all classes by creating base skills and abilities that scale with your level progression keeps old abilities (like Cure I and Fire I etc.) from becoming useless while still leaving room for an eventual level cap raise for more interesting and unique abilities later on. I was apprehensive at first and I still believe that they should open up the classes to being able to equip everything that you've rightfully learned but it was by far the smartest move they made to making the game more fun while still keeping it strategic.

    This really is the beginning though as the cap is still only 50. I'm excited to see the classes/jobs develop as the game matures. I'm also excited to see new class abilities and how they can be utilized on the original seven classes.

    I'll be expecting cookies Ant.
    (5)
    Last edited by Rhomagus; 05-26-2012 at 07:07 AM.

  7. #87
    Player
    Kiroh's Avatar
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    Mar 2011
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    Gridania
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    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Answa View Post
    I know you can't. That's why I'm asking if we were able to.

    Anyway, there was really no point to those attacks in parties, just duos or when soloing. I dunno, I had fun with Levinbolt and stuff, but I don't think it's a big deal. The game is so different now and I'm used to it, as well as like it. A lot.
    Meh, I rather like having some variety in my games. Using the same 15 skills for 50 levels is not what I consider exciting or fun.
    (2)

  8. #88
    Player
    Antanias's Avatar
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    Mar 2011
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    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rhomagus View Post
    I'll be expecting cookies Ant.
    <--gives Rho some cookies
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  9. #89
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rhomagus View Post
    In regards to the old way of things being redundant....

    Fire I, Fire II, Fire III
    Water I, Water II, Water III
    Stone I, Stone II, Stone III
    Lightning I, Lightning II, Lightning III
    Aero I, Aero II, Aero III
    Blizzard I, Blizzard II, Blizzard III

    Cure I, Cure II, Cure III
    Protect and Shell (Rarely ever cast separately, one or the other being a drain of MP. Putting them together was more MP and time efficient.)

    Having three of the same spell was most definitely redundant. You had so many of the same spell that you couldn't fit all of the spells you earned on the action bar.

    That's only the mages. If you include cross classing abilities like Ferocity and Raging Strike they were practically the same thing. Trimming the fat from all classes by creating a base skills and abilities that scale with your level progression keeps old abilities (like Cure I and Fire I etc.) from becoming useless while still leaving room for an eventual level cap raise for more interesting and unique abilities later on. I was apprehensive at first and I still believe that they should open up the classes to being able to equip everything that you've rightfully learned but it was by far the smartest move they made to making the game more fun while still keeping it strategic.

    This really is the beginning though as the cap is still only 50. I'm excited to see the classes/jobs develop as the game matures. I'm also excited to see new class abilities and how they can be utilized on the original seven classes.

    I'll be expecting cookies Ant.
    Considering that all those "Redundant spells" cost LESS MP, and were more viable for situations were you don't "OMGWTFCUREBOMBNAO" every 5 seconds, I'd say we lose a great deal without them in the game.

    Also, considering water has NO REPLACEMENT in the game, I'd say any of those spells were far from redundant.
    (2)

  10. #90
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    Jul 2011
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    Quote Originally Posted by Kiroh View Post
    Meh, I rather like having some variety in my games. Using the same 15 skills for 50 levels is not what I consider exciting or fun.
    Technically, you use the same 15 abilities in level 50 from then on. Until then, you get them slowly.
    (0)

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