This crap is only a problem in games with bad matchmaking and CC very much has bad matchmaking....Actually its safer to say that CC has zero matchmaking.Yes, that's how all team PvP games work.
Many tried to fix it but non succeed.
It is what it is and you always have to deal with teammates like that.
And yes, play more to let the odds be in your favor.
It's like rolling a dice. Do it 10 times and you maybe get a 1 50% of the rolls.
Do it 100 times and you get the 1 15% of the rolls.
Do it 1000 times and the 1 appears 16.7% of your rolls, same as any other number.
Ohh, you have the same problem in CS:go, LoL, Valorant, Dota2, R6s. Just to name the ones I climbed ranks.
There are always people in ranks were they don't belong, trolls and griefers, myths about a "ELO hell" and complains about the ranking system and how it is stupid in their specific game.
It's just a problem that existent forever and a MMORPG will not fix a problem that multiple PvP e-sports games failed to fix, because there is not much to be fixed.
Some people are just selfish, stupid, angry, have a bad day or anything else. You can't changes that.
Report them and move on to another round.
Last edited by Curisu; 05-18-2022 at 03:05 PM.
Certainly doesn't feel that way in Platinum so far. About 9 games out of 10 are massacres (~20 kills and ~5 deaths) in favor of the opposing team. If that isn't quality matchmaking, I don't know what is.
People moan enough about one sided matches as it is. Having tons of crystal smurfs queuing on lower ranks would exacerbate the problem by a lot. Terrible idea.
If people want to learn other jobs, casual is always open so they don't hurt other people trying to rank. Can't police every selfish a**hole out there.
Last edited by Petite; 05-18-2022 at 06:03 PM.
If you're legitimately good, especially in shooters you WILL climb out of the ranks you don't belong in. When you reach a point where you cannot just completely backpack then you have peaked and reached the rank you should be in. A good matchmaking system will put you into a point where your matches are 50/50. Games that cannot reach that 50/50 design do not have good matchmaking which is the current problem of CC's ranked mode. It doesn't have a legitimate matchmaking. It just looks at a range for your current ranked and tosses everyone into it. I highly doubt there's any real elo sitting behind the queue system for CC.Ohh, you have the same problem in CS:go, LoL, Valorant, Dota2, R6s. Just to name the ones I climbed ranks.
There are always people in ranks were they don't belong, trolls and griefers, myths about a "ELO hell" and complains about the ranking system and how it is stupid in their specific game.
It's just a problem that existent forever and a MMORPG will not fix a problem that multiple PvP e-sports games failed to fix, because there is not much to be fixed.
Some people are just selfish, stupid, angry, have a bad day or anything else. You can't changes that.
Report them and move on to another round.
People who go on about "elo hell" and being "stuck in a rank they don't belong in" are just players that can't accept that they have plateaued and are indeed in the rank they belong in. This happens in fighters, shooters, etc...
Last edited by Ransu; 05-18-2022 at 11:50 PM.
The concern about smurfing is valid, but the issue with casual is that there's no expectation of good, reliable games there so there's a real limit to how much you can learn. Believe me, I've tried to learn new classes there and it's not always a good place to do it. It's enough to learn a few basic runs through the class's rotation and stuff, but it's not going to be able to show you stuff you need to know to play against competent players.People moan enough about one sided matches as it is. Having tons of crystal smurfs queuing on lower ranks would exacerbate the problem by a lot. Terrible idea.
If people want to learn other jobs, casual is always open so they don't hurt other people trying to rank. Can't police every selfish a**hole out there.
You can clearly tell which players were into ranked pvp in other games before CC was released, and which ones are just experiencing the ladder climb for the first time
You get people complaining about elo hell, that they deserve to be higher than their rank, and how team/matchmaking/whatever other type of copium is holding them back in pretty much every game that has a ladder. They’re generally considered delusional clowns in the community for every game, for good reason. It’s to the point where there’s an entire, reasonably popular, subset of streams and vods where high elo players will smurf and climb from bronze to (whatever top rank is called) to prove elo hell isn’t a thing, or cast matches/stream coaching where you invariably find out the bronze who thinks he’s diamond is actually just so awful that he doesn’t know how bad he is.
CC matchmaking is (or at least appears) to be worse than average and impact of skill diff isn’t as obscene as other genres, so the carry potential is reduced yes. It kind of evens out though since the ranking system is weighted so much harder compared to most systems toward letting you climb fast with streaking, that the speed of climb seems to be similar regardless. No loss streaks, no demotions in major tiers, no gating with promotion series, no rank decay, etc… makes it kind of ridiculously easy to rank up and stay at a rank, compared to how much consistency is required in most other games.
Last edited by Saucy_Jack; 05-19-2022 at 12:38 AM.
I'd rahter not have Job based ranking, I often play 3 or 4 Jobs depending on who I meet in queue and if there's serious lack of some role.
Then boost them to gold to start the new job if they are already crystal, if they are that good, they won't stay there for long. The problem is, these crystal people are going into games with people who are diamond trying to climb and wrecking their games since they don't care about going into casual. Again, I this isn't about winning every game, its to help those people truely trying to climb from dealing with this. I'm crystal and it only took me about 50 games in diamond to make it through, but I hear of people playing 500-600 games in diamond, and half the time they are seeing this is what is causing their back and forth so much.People moan enough about one sided matches as it is. Having tons of crystal smurfs queuing on lower ranks would exacerbate the problem by a lot. Terrible idea.
If people want to learn other jobs, casual is always open so they don't hurt other people trying to rank. Can't police every selfish a**hole out there.
Though I agree with this statement in theory, there is a serious difference between your average bronze/silver player and your average diamond/crystal player. Everything in between seems much less muddled. I can see 100% why they don't let people duo que TBH, because two good jobs that are on comms could completly dominate if played right. one person makes a HUGE impact if played right. You could carry a bronze silver game as a single person easily if you are a decent crystal player, but once you hit gold and on up, that becomes less and less the case.You can clearly tell which players were into ranked pvp in other games before CC was released, and which ones are just experiencing the ladder climb for the first time
You get people complaining about elo hell, that they deserve to be higher than their rank, and how team/matchmaking/whatever other type of copium is holding them back in pretty much every game that has a ladder. They’re generally considered delusional clowns in the community for every game, for good reason. It’s to the point where there’s an entire, reasonably popular, subset of streams and vods where high elo players will smurf and climb from bronze to (whatever top rank is called) to prove elo hell isn’t a thing, or cast matches/stream coaching where you invariably find out the bronze who thinks he’s diamond is actually just so awful that he doesn’t know how bad he is.
CC matchmaking is (or at least appears) to be worse than average and impact of skill diff isn’t as obscene as other genres, so the carry potential is reduced yes. It kind of evens out though since the ranking system is weighted so much harder compared to most systems toward letting you climb fast with streaking, that the speed of climb seems to be similar regardless. No loss streaks, no demotions in major tiers, no gating with promotion series, no rank decay, etc… makes it kind of ridiculously easy to rank up and stay at a rank, compared to how much consistency is required in most other games.
Simple solution, if you make crystal as one job, start all other jobs at gold and make them climb from there. Heck, also adds the ability for other achievements and reward opertunities.
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